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Crusader

+MODDER
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Everything posted by Crusader

  1. exactly, the initial version of SF2 was without the new shader stuff All the early SF2 mods ( ~ pre december 2009 / early 2010 ) still need the shader updates for avionics (HUD) and effects
  2. Converting older planes to work in SF2 – a basic guide (by MigBuster) read # 31
  3. Mago / Paladrian = same person He is using "Paladrian" on CombatAce Paladrian is the creator of all the MiG-21 3d cockpits
  4. I use XP ( not with the latest video drivers )and have the same TV/EO issue.. fps drop by ~50% with a target selected Has someone had sucess with a video driver update to fix it ? white rectangles, - thats caused by 3d mesh with no material assigned I think thats a "no issue" for Vista/Win 7 users ... but I could be wrong.
  5. heaterupthearse450.jpg

    From the album Crusaderpix

    © &copyy The Mercenary

  6. heaterupthearse.jpg

    From the album Crusaderpix

    © &copy The Mercenary

  7. Die Jugo MiGs waren "Export" Ich hab hier eine Polnische Su-22M4 Datei Kein OCR, übersetzen macht also etwas Mühe , ist aber machbar z.B. mit Google Übersetzer http://uploading.com/files/4d5f2596/22cm.7z/ Hab' das Ding mal im internet gefunden. Enthält unter anderem Daten von R-3 und R-60, SPS-141 , SPO-15LE
  8. beside having the shadow section in the weapons ini file, there are several names which must be identical : folder name of the weapon = ini name of the weapon = name of the main LOD = TypeName and ModelName in data ini of weapon many add-on weapons have not the correct matching name for the LOD - that prevents the shadow from showing up, despite having the shadow section in the ini
  9. Projekt koordination fuer die naehere Zukunft!

    yep, du kannst auch verschiedene schützen lods machen mit 002 003 endung, dann bekommst du variationen wenn die aufklatschen ;D ich hab mal verschiedene stock modelle ( trucks, flugzeuge etc) als crater verwendet .. sah aus als würde der flieger nen haufen schrott rausschmeißen ... die abspringened typen sollten allerdings die beine zusammen haben ... es sei denn die wurden irgendwo im Timbuktanischen hinterland ausgebildet ... ;D
  10. Projekt koordination fuer die naehere Zukunft!

    was sind denn das für fallis... Timbuktunian Aufklatscher Bataillon oder so eh :ph34r:
  11. Waddington 2010

    Coooooooooooool pix Ant!
  12. schei.... Motherboard

    kak technix :ph34r:
  13. USAF F-15 vs F-15 Baz You also want to take a close look at the tip of the left vertical fin ... TK knew about the cranked adapters for loading Python 3 but he choose not to model them ... the cranked adapters were available only in 1983 or later ... thus not relevant for the 1982 Lebanon scenario ... that could be the reason. Pre 1983 Python 3 were loaded on a special double-rail adapter on the normal wing hardpoint. This prevented loading of fueltanks and missiles at the same time on the wings.
  14. Mirage Factory SF2 B707-300

    Version

    931 downloads

    +-----------------------------------------------------------------------------------------------------+ | | | Boeing B 707-300 series | | | +-----------------------------------------------------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) +RIP+ present : The Boeing B 707-300 for Strike Fighters 2 Series games Intended to be used as AI model +-----------------------------------------------------------------------------------------------------+ SF2 Model Plane 3D : source model by swede , SF2 model BPAo 3D : low-res and destroyed models by RoboKong Textures : Sony Tuckson, Sundowner FM : kreelin Test Team kreelin, Sundowner, Sony Tuckson, The Mirage Factory , MoonJumper +-----------------------------------------------------------------------------------------------------+ +-----------------------------------------------------------------------------------------------------+
  15. Version

    1,021 downloads

    Instructions.txt 19 July 2006 BM-14-16 Katyuscha Mod v1.0 3 files are included : Add to weapondata ini.txt -> self explaining BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder BM-14-16.msn -> move into the Missions Folder The Mod : Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles. The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km. The Mission : Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting. This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes. have fun MoonJumper
  16. Perhaps the game engine is making some SAM site related calculations with a 6-launcher setup as basic , since AIR defence setting is adjusting the number of complete SAM sites Stock SAM site are always complete, no matter what AD setting ... only AAA is regulated as individual guns A typical NATO SAm site with 4- or 8- launcher setup might screws up the game engine .. and is causing the incomplete SAM sites ... ? Just a wild guess...
  17. Monty, make the gunpods part of the aircraft . Use ModelNodeName= entry in S-199 data ini to have the cannon pods show up if loaded That means the cannon pod texture can be part of the aircraft skins Delete the lods from the weapon gun pods in the Weapons folder Use SpecificStationCode= in data ini and for the cannon pods to limited the pods to the S-199 series Let me know if you need assistance witht he require dini stuff. ~
  18. I think I disabled the "wannabe a TCS" camera in the latest avionics version because its useless and only gets in the way when changing through the radar modes and that can end ugly if you are in a hurry to go from search to ACM mode ...
  19. Could be a combined rocket and machine gun pod, much like the FN RMP
  20. Wrote a PM , not using the Full Editor Posted it I hit Edit , and all text shows without interruptions, line after line, not keeping empty lines etc .
  21. Theres basically no change for the droptank in the weapondata, you dont need to set the 3d model name in the tank wepaondata any model name defined in the weapon dat ais overridden by the actual mesh name set in the aircrafts data ini In the aircraft's data ini, one new line is required for the station which has the droptank modelled (example from F-15 ) ... FuelTankName=Tank610_F15 FuelTankNodeName=droptank_center This shows the game engine which mesh to seperate when the tanks are dropped
  22. Yep, speed readout shows Mach number upon reaching Mach 0.9 and faster That comes with SF2 series Februar 2010 update , iirc X RAY, the F-106 cockpit was made by Kesselbrut for Pasko's F-106.
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