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Everything posted by Crusader
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Farbige Untertitel und so... Musste das HUD ( damit ist der Kram aufm Bildschirm gemeint, nicht die HUDs in den Fliegern ) auf Normal oder Easy stellen Und in den Sound Optionen ( glaube ich.. ) müssen die Untertitel aktiviert sein. Fehlende Maschinen ... hmmm.. hab ich nicht gehabt... Mach 'ne Kopie von dem Mod-Ordner/Ordnern ( oder gib dem/denen 'nen anderen namen damit nix gelöscht wird )und de-installiere SF2-Serie. De-Installation in der Reihenfolge SF2I - SF2E - SF2V - SF2 Lösche den/die alten Mod-Ordner ( falls nur kopiert ) Neu installieren, Reihenfolge SF2 - SF2V - SF2E - SF2I und das neueste Update draufknallen ( TW hat ein NEUES Dezember 2009 Update , also nochmal runterlaaaaaden ) ~
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Screenshot Thread
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
funky tank rotation ... -
yesss.. congrats! and keep the updates coming!
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Need help of Decals and Skinners
Crusader replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://www.dassault-aviation.com/en/passion/dassault-aviation-discover-the-aircraft-in-flight/logos.html?L=1 -
mig-23 Questions
Crusader replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AFAIK the Iraqi ML's were fitted with ASO-2V dispensers taken from their Su-22's .... and they used the French Remora ECM pod on the Floggers... http://www.arcforums.com/forums/air/index.php?showtopic=193136&view=findpost&p=1812105 ASO-2 on Iraqi MiG-25 ... cant find the pics of them on the Floggers... -
South African Mirage F1CZ?
Crusader replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
SFP1 skins download section has a grey "ghost" scheme skin for the old F1 model, and info of how to turn it into a seperate aircraft Ordways "F1 pit mod" of the SuE cockpit is a great addition to it. unfortunately there is a hole inthe mesh of the old F1, which gives a shadow ray at certain angles to the sun.... but usually you are too busy in the cockpit to notice it -
excellent noise!
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new TW TURKEY preview by TK
Crusader replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://bbs.thirdwire.com/phpBB/viewtopic.php?f=10&t=7113 -
Very cool story Ruggbutt!
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Ships Designation
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Generally, yes. GroundObjectRole=Cargo_Ship is presently the only way to make ships appear randomly in the game engine created anti-ship missions. Drawbacks are: Carriers are unsinkable due to there "hardened" status which is needed to work properly as a carrier (landing deck collission etc) Cargo_Ship role wont work for warships in user created scripted single missions which contain combat between ships ... cargo ships wont battle each other ~ -
The Works In Progress Thread
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you really should remove the Enterprise FM .... -
Welcome back my fellow iron monster commander!
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direct link direct link ~
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Repainted SEA WOV Tilesets
Crusader replied to Pappa Goat's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
great... one can even smell the Water Buffalos .... -
Question for WOI2 users
Crusader replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm using XP too. You wont get the new fancy DX10 effects ( all the glow stuff etc ), effects look pretty much like in the classic SF series. ~ -
F1 WIP
Crusader replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
F1 = Mirage F-1 = Mitsubishi Looks like veltro likes confusing topic titels hehe ~ -
SF2 TMF Mirage IIIEE (EDA) by Macelena Upgrade Pack (v.2)
Crusader replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
F-4E_Cowl.BMP F-4E_Panel.BMP missing in pit folder ;) -
Tieffluglehrfilm ist cool
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Screenshot Thread
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To disable the Magic rails, add -->SpecificStationCode=noweapon<-- to the data sections of both rails. Thats the easiest way of doing it. -
"Markings" question?
Crusader replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
open the VietnamSEA_Nations ini, and add SOVIET to the Limited nation list .. or remove the complete list section to make the map available for all nations -
genau... XP. die ladezeiten sind eigentlich OK .. ungefähr 1-2 minuten, kommt auf das terrain, anzahl verschiederner flieger und GOs an ich habe nicht alle verfügbaren flieger permanent im Aircraft ordner, immer nur so ~ 50 maximal. Nur die welche ich gerade brauche ... den rest schmeiß' ich raus... in einen temp ordner. Wenn ich ne Campaign ( Feldzug.. yEAh )fliege, dann begrenze ich die textur größe auf 1024x oder sogar 768x ... kommt drauf an. reduzierte texture qualität macht mir nix, denn die meiste zeit hock ich ja eh im cockpit.. und sieht die anderen kisten eh nur kurz durchs visier .. für's cockpit laß ich tex. quali auf unlimited. für campaign ist mir fps/ flüssiges spielen wichtiger als "eyecandy" für einzelne einsätze die ja viel weniger flieger haben setz ich die quali dann höher ~
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Etendard IVM
Crusader replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yess.. bring on the IVP too! -
QF-100D
Crusader replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
BPAo. Declaring mesh parts as damage model to hide them was used first in his F-100D_FR mod. -
"Markings" question?
Crusader replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no, the VietnamSEA terrain doesnt allow Soviet nation. The game will force one of the allowed nations which is VPAF in this case.