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Crusader

+MODDER
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Everything posted by Crusader

  1. SFP2 serie

    Definitiv ja. neue flugzeugmodelle, mehr details, cockpits sind neu,, neue texturen, mehr funktionen ( waffen status panels, RWR etc ) viele kleine verbesserungen wie flugzeug wracks die liegenbleiben, neue animation , mehrere neue AI flugzeuge als standard .. die ganze -23 serie, 17PF, 21bis korrektes model etc... markierte sind fliegbar
  2. I set up a new pod with CRV-7 rockets and gave it a low rate of fire, so I can fire single rockets more easily ... For a realistic Afghanistan loadout I carry 2x 540 lb bombs on the outboard wing stations, 1x low rate pod + 1x high rate pod of CRV-7 rockets on the intermediate stations, and usually fueltanks on the inboard stations
  3. SF2E aircraft list, the marked planes are flyable
  4. nesher.jpg

    From the album CrusaderpixB

  5. Gunsight

    And its not a bug, its by design ...
  6. you can upload your current gundata ini and the gundata entry for the F-35 gun here ( put al linto a zip file) .. then somebody can add the gun and repost it .. or send it to a friend via PM... yes we can!!!1
  7. for the B and C , some gunpod adjustments... data ini : // Weapon Stations --------------------------------------------------- [GunPod] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 NumWeapons=1 StationType=EXTERNAL AllowedWeaponClass=GP AttachmentType=USN AttachmentPosition=0.0,-0.327,-1.258 AttachmentAngles=0.0,-2.0,0.0 <------------ new value ... and in the avionics ini : [HUD] HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0.0 ViewportTopLeft=-1.82,-1.95 ViewportBottomRight=1.82,0.3 GunBoresightAngle=-2.0 ...
  8. F-35 Sound

    ich hab einfach den namen geändert ... kannst aber auch den ganze FuelDump kram in die tonne kloppen
  9. F-35 Sound

    Es ist die zweite Engine... die für "FuelDump" Wenn ich die ausschalte funktioniert der Sound Die FuelDump Engine hat Wert 0 für den Schub und ThrottlePos .. das könnte das Problem sein ...
  10. And in the avionics ini's ... [RadarData] ... ACMMaxPitchAngle=70.0 <--- remove from the RadarData section and move it .... .... [RadarDisplayACM] RangeSetting=2 ScanBeamAngle=10.0 ACMMaxPitchAngle=70.0 <--------- here into the RadarDisplayACM section .....
  11. The _data.ini's are missing one entry : [DetectSystem] ... RangeUnit=NM <-------- add this ... Without it,the AI is "blind" ...
  12. F-35 Sound

    Check mal die Datei .... edit... nope... das wars nicht.... datei gekillt...
  13. Excellente.. time to fry some TAQ in the 'Stan ...
  14. Easy .... NL on the fin and orange stripes .... hey.. thats the new Dutch demo bird! ..
  15. "Official" doesnt mean that they got it right. But in this case, since the loadout was used several times, seems like some squadrons or the Wing got the spacers for the rails... and the right leaders who were ready to go new ways.
  16. Improvise, adapt, overcome .... eh :D guess they mounted extra LAU-7 on station 2 and 8 .. on the underside.. making a triple AIM-9 pack on each side.. very cool looks ;) edit : spal1!ng
  17. Super rare loadout ... if it was real... but I think its not. I've seen lots of nonsense in official papers, wrong abbreviations, etc etc. Btw, White/Bettine killed their MiG on 19 August '72 , on a Chaff Escort mission .. armed with 4 winders, 2 AIM-7, 2 ECM pods and 3 tanks But right.. never say "never" .. ;)
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