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Crusader

+MODDER
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Everything posted by Crusader

  1. looks like a stationgroup # issue .. and/or attachment class you should have 3 station groups outboard pylons = group 1 inboard pylons = group 2 centerline = group 3 your screenie shows 4 ..
  2. level release or a glide release ( shallow dive, ~ -10 deg ) should work OK, altitude 8k to 13k ft, distance 3-5 nm, speed ~ 450 KIAS
  3. Russ, you can use the LaunchRail function... , e.g.: ModelNodeName=PylonL <-------- pylon mesh name PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=PylonL_IRM <-------- name of the rail mesh LaunchRailHeight=0.10 <-------------- height of the rail in cm, then the game puts the missile at the right place LaunchRailMass=25 edit: just for fun ... and spall!ng...
  4. Guess your throttle has a switch position that reads "Knive" ...
  5. WoV A-6 Pit in SFP2V mit A-7 Bombvisier?!

    Nee, um die Symbole dem HUD anzupassen müssen alle Positionen geändert werden ....
  6. I made updated avionics with new HUD for the TMF Vipers, already included in the DS mod ... havent found the time to make a upgrade package for the complete TMF Viper series but I can make a Paki block 15 service pack... ~
  7. WoV A-6 Pit in SFP2V mit A-7 Bombvisier?!

    Das ganze HUD von der A-7E ? In der A-6A.ini , ändere den Eintrag für die AvionicsData ini ... AvionicsDLL=Avionics60.dll ( keine änderung hier, SF2 hat erweiterte avionics60 dll ) AvionicsDataFilename=A-7E_avionics.ini <---- Das ganze A-7E HUD ist aber wahrscheinlich viel zu groß für das A-6A Visier.... So weit mal für'n Anfang...
  8. My KLu adventure

    cool.. parking with the big boys...
  9. Any new updates for us loyal fans?

    hey Dante, thats great news!
  10. Great pics Toonces, thanks for showing them to us. The F-4 with the Bear, looks like its from VF-31 "Tomcatters" ~
  11. assuming you mean Strike Fighters 2 Vietnam, go to the my documents\ thirdwire \ StrikeFighters2 Vietnam \ Screenshots folder... correct path also depends on what OS you have, there are some differences in XP and Vista..
  12. Probleme nach Neuinstallation mit den Waffen

    ah... Volkers UB's haben 'ne menge polys ... du brauchst wahrscheinlich den "flightengine.ini" fix, der das max poly limit anhebt ...
  13. Probleme nach Neuinstallation mit den Waffen

    kuck ob du auch die raketen für die UB's hast ... ist ein uraltes problem.
  14. yep in the avionis ini, go to the HUD section [HUD] HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.115,-0.080 <-- this defines the upper left point of the HUD area ViewportBottomRight=0.115,0.23 <-- this the lower right GunBoresightAngle=0.0 RocketBoresightAngle=-1.5 Note that positive numbers increase the area DOWN, and decreasing the value/ negative values enhance the area UP In this example, to enhance the HUD area further down, you would need to increase the 0.23 value ( cant remember the measurement of the value) Start with 0.25 then check in game, adjust until you have what you want.
  15. EPIC!

    Great!
  16. Ah.. and ( IIRC!) some promotions or medals also require a certain number of kills in a mission.. dont remember if the kills are counted by type.... probably not.
  17. Its based on how many points you get, 3500 or more and you have the MoH. Some targets like fueltanks and ammo bunkers (?) are high valued, have many points ... thats why it is very good to shoot up the fuel farms on airfields in SF mercenary campaigns ... easy money Some medals are limited in how often they will be awarded There should be some ini file in which all that can be changed... I usually the point values for promotions... that way I can play whole campaigns but remain at lower rank levels
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