Jump to content

Crusader

+MODDER
  • Content count

    4,159
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Crusader

  1. USAF never loaded TERs etc and Sidewinder at the same time on the inboard stations - we had a thread on that on the old C5 forum and were not able to find a single picture with such a configuration ( of an operational aircraft - static displays etc doesnt count ) USAF didnt have the spacers for the AIM-9 rails ( they got them, if at all, only sometime in the late 70's or 80's ) USN/USMC Phantoms were different, they used other inboard pylons ( only USAF F-4C had the same but without the spacers ) and adapters .. all kinds of combinations of TER w Bombs, Rocket pods and Sidewinders were used operational. USN/USMC Phantom were wired for a gunpod on the centerline only - one USMC squadron (I think it was VMFA-122 ) changed that and rewired their aircraft for gunpods on the outboard stations too.. but that was a "special" The IDF didnt have spacers early on too, but they came up with a work around - they loaded only 2 bombs in a slant layout on the TER ( botttom and one side station ) which gave space for one Sidewinder Later they added spacers, then special wide spacers for Python 3, and a special pylon for AIM-9/Python 3 in the forward right sparrow well.
  2. better cockpit http://forum.combatace.com/index.php?autoc...p;showfile=3235
  3. better cockpit http://forum.combatace.com/index.php?autoc...p;showfile=3235
  4. looks like a stationgroup # issue .. and/or attachment class you should have 3 station groups outboard pylons = group 1 inboard pylons = group 2 centerline = group 3 your screenie shows 4 ..
  5. level release or a glide release ( shallow dive, ~ -10 deg ) should work OK, altitude 8k to 13k ft, distance 3-5 nm, speed ~ 450 KIAS
  6. Russ, you can use the LaunchRail function... , e.g.: ModelNodeName=PylonL <-------- pylon mesh name PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=PylonL_IRM <-------- name of the rail mesh LaunchRailHeight=0.10 <-------------- height of the rail in cm, then the game puts the missile at the right place LaunchRailMass=25 edit: just for fun ... and spall!ng...
  7. Guess your throttle has a switch position that reads "Knive" ...
  8. WoV A-6 Pit in SFP2V mit A-7 Bombvisier?!

    Nee, um die Symbole dem HUD anzupassen müssen alle Positionen geändert werden ....
  9. I made updated avionics with new HUD for the TMF Vipers, already included in the DS mod ... havent found the time to make a upgrade package for the complete TMF Viper series but I can make a Paki block 15 service pack... ~
  10. WoV A-6 Pit in SFP2V mit A-7 Bombvisier?!

    Das ganze HUD von der A-7E ? In der A-6A.ini , ändere den Eintrag für die AvionicsData ini ... AvionicsDLL=Avionics60.dll ( keine änderung hier, SF2 hat erweiterte avionics60 dll ) AvionicsDataFilename=A-7E_avionics.ini <---- Das ganze A-7E HUD ist aber wahrscheinlich viel zu groß für das A-6A Visier.... So weit mal für'n Anfang...
  11. My KLu adventure

    cool.. parking with the big boys...
  12. Any new updates for us loyal fans?

    hey Dante, thats great news!
  13. Great pics Toonces, thanks for showing them to us. The F-4 with the Bear, looks like its from VF-31 "Tomcatters" ~
  14. assuming you mean Strike Fighters 2 Vietnam, go to the my documents\ thirdwire \ StrikeFighters2 Vietnam \ Screenshots folder... correct path also depends on what OS you have, there are some differences in XP and Vista..
  15. Probleme nach Neuinstallation mit den Waffen

    ah... Volkers UB's haben 'ne menge polys ... du brauchst wahrscheinlich den "flightengine.ini" fix, der das max poly limit anhebt ...
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..