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Posts posted by Coupi
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44 minutes ago, ravenclaw_007 said:animation 1 is the whole landing gear so i like to avoid that , why dont you edit the cockpit.ini file ??? and link the cockpit animation to the aircraft one
My friend, I've tried but this doesn't run. If this is impossible, forget my idea about this...
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Instrument[096]=Canopy
----- Canopy Activation -----
[Canopy]
Type=EXTERNAL_ANIMATION_LINK
NodeName=inside_canopy
MovementType=ANIMATION
AnimationID=1
ItemNumber=1
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On 05/06/2024 at 2:56 PM, ravenclaw_007 said:here is the F-16A_B15 , it is a complete aircraft folder , the decals are from the ADF version so you have to make your own , this aircraft is using .jpeg skin
in case you want something to be added , changed or removed let me know
My friend,
Would be it possible to reverse the animation ID 1 and 8 from the F-16A_B15 LOD file ?
I would like to sync the opening canopy between the LOD of the plane and the LOD of its cockpit. I'm using the original TMF "A" cockpit.
Thank You,
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1 hour ago, daddyairplanes said:including the special tails an nose arts?
Ok !
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1 hour ago, ravenclaw_007 said:here is the F-16A_B15 , it is a complete aircraft folder , the decals are from the ADF version so you have to make your own , this aircraft is using .jpeg skin
here is the F-16C_B30 , it is only the lod and the data.ini , PLEASE keep the original as a copy in case something is wrong , this aircraft is using still the .dds skin
and please copy the Boom texture from the F-16A_B15 to the F-16C_B30 , i added this little feature to the aircraft
in case you want something to be added , changed or removed let me know
Ok ! Top !!! Many thanks !!!
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46 minutes ago, ravenclaw_007 said:So the ADF but with out the search lights and the outer missile pylons down by -1° , right ???
Right my friend !
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13 minutes ago, ravenclaw_007 said:and the bulg on the vertail , remove or you want it ???
Keep it please.
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8 hours ago, ravenclaw_007 said:just give me some time and i see what i can come up with
do you need the bird slicer or should i remove them ???
Hello ! Ok super ! Thank You !
About the bird slicer keep them please.
Have a nice day !
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44 minutes ago, ravenclaw_007 said:is it the F-16A Block 15 ADF that you need or wich version is it exactly that you want
i think you better go with the -1° for the outer missile pylons , that looks more like on the real aircraft
Ok for these updates !
I would need the F-16A Block 15 (without search light) and if this is possible the F-16C block 30...
Many thanks !
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Swiveled by +2° seems to be the best way !
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3 hours ago, ravenclaw_007 said:i could change the rail angle , in the moment the angle is by -2° what angle to you like to have ??? and what launch rail you want
In the data.ini file of several TMF F-16 versions I have tested these attachment angles "0.0,0.05,90.0" .
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3 hours ago, ravenclaw_007 said:i do have the 3ds max file for the A/B MLU Vipers , if you tell me what you need i maybe able to help you
Hello !
In fact through the TMF F-16A I seek an alternate solution to solve the problem of their wing tip rail angle but fixing from the LOD file it must be a heavy case ...
So my test with the LAU-129A rail mod I've found at CA. I know this is not the right rail.
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1 hour ago, daddyairplanes said:another note
i believe that the bulk of the Team Viper releases were primarily Gen 2 upgrades of TMF birds (with other bits added for general improvement in technique and technology over the time that had passed)
although im sure someone will be along shortly to correct me if im wrong
you needing templates too, or just looking for something to throw in your install?
Hi,
after viewing the LOD file of the F-16A Block 15 I have noticed its LOD file is older (2009) than the LOD of the beautiful F-16B Block 15 (2022).
It would be interesting to update the F-16A Block 15 one to the same SF2 level... if this is possible.
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Ok ! Top !!! Many thanks my friends !
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Hello my friends,
Do we have any USAF Block 15 F-16A (Mirage Factory) for SF2 with his own improved LOD files and skins ?
I've found 'only' in the SF2 section the F-16A (ADF) by the Mirage Factory and the F-16A Block 10 by Thirdwire mods.
I've tried to modify one of the European F-16A (MLU)... after having deleted several items. But this is not totally good !
Have a nice day !
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Hello !
From theaviationist.com : interesting link about the current operational AAM loading on Super Hornets...
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https://theaviationist.com/2024/05/07/super-hornet-nine-missiles-anti-houthi/
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1 hour ago, pvince said:Maybe I misunderstand the question but, the bomb bay opening with "O" also refers to a LOD animation, BombBayAnimationID= entry.
Thanks a lot !
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Hello my friends,
I don't remember... if it is possible to create the opening cockpit animation with the game bomb bay entry '0' !
Several aircraft don't have their own animated mesh. I think about the MiG-29 by Bazillius.
Best regards,
P.
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7 minutes ago, Wrench said:found them Sunday. I'll be splitting them into the C1 (ish) and F-21A. I've removed teh canards for the IDF version, and calling the F-21A the C.1P.
thanks for the suggestion!!! Owe you one!
Great !!!
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22 hours ago, Wrench said:?? is there ??? Looks like I"ll have to go searching again ....
I have somewhere - among old backup CD-Rs - the .exe of this TMF F-21... P.
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Many thanks !
I remember there was a pretty specific TMF F-21 Kfir...
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Many thanks !!!
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Hello Kevin ! Do you plan other TMF Mirage (delta wings) versions ? I remember the Mirage 5BA for example... P.
SF2 Super Mystere B.2 (EG) Pack
in Thirdwire: Strike Fighters 2 Series - File Announcements
Posted · Edited by Coupi
Hello
Many thanks !
If you want to apply it just a fix in order to show the canopy glass inside the cockpit. Visible in the LODview tool but not in the game !
So adding these lines from the cockpit.ini file :
Instrument[061]=DistanceIndicator
Instrument[062]=Slipball_Gunsight
Instrument[063]=CanopyGlass
[CanopyGlass]
Type=HUD
NodeName=glass_main
[HUD]
Type=HUD
NodeName=HUD_Glass
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