Jump to content

JSF_Aggie

+MODDER
  • Content count

    975
  • Joined

  • Last visited

  • Days Won

    38

Everything posted by JSF_Aggie

  1. It's the F-4N Anthony, thanks vertical_stab_ant is the antenna coming out of the front of the tail. I found rwr_tail in an old .LOD. I'm guessing I just need to do "TOP" and "BOTTOM" to get the rest of it.
  2. Dont mess with Marines

    I hate those 30 foot high curbs.
  3. IamFritz, I'm first finishing up TopGun campaigns for '70, '74, and '78. After that, I'll start working on cities and trees.
  4. Put this .WAV file in the "SOUNDS" folder, within your MOD folder. If you don't have a "SOUNDS" folder, just create one. After that: - extract the A-10A_data.ini or the A-10A_78_data.ini - edit the line that calls out the engine's sound file to point to A10Engine.wav - place the edited .INI file into the aircraft's folder, within your MOD folder I think Fubar first made this .WAV A10Engine.rar
  5. With my mod, the first "catapult" position, your position, gets no benefit of a fake catapult. You have to throttle up, release brakes, then vector the nozzles down prior to the end of the deck. Since the AI doesn't vector their nozzles, spots #2, #3, and #4 have help from a catapult. I may need to increase this with the current flight models. The down side to this, is if you have a flight greater than 4. Your #5 guy will start in the first slot, and with no fake catapult, will go into the water. There's room to move them back further. I'll play with it tonight when I get home.
  6. Can someone confirm for me... Copy the contents of the the .7z into the following? - ...\ProgramFiles\Thirdwire\Strike Fighter2\ - ...\ProgramFiles\Thirdwire\Strike Fighter2\Flight -...\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\\Flight\ When I do the above, I get a CTD immediately after starting the sim. Win 7 64-bit and two GTX 690's. Thanks
  7. I'm having an issue placing airfields. I've tried flattening the ground via Gerwin's TFDTool and TW's Terrain Editor, but I still have the problem shown in the screenshots below. The TFDTool says the area is completely flat. For the Terrain Editor, my CityList has the airfield box checked, randomness = 0, and I've tried width/height values of 2km - 6km. You can see in game, that it makes the flat circle where it should, but the problem below exists when you get close. I've tried with/without using "Smooth Height Field" prior to "Level Airfield". I'm pointing to the DESERT.CAT, and my _types.INI file matches the stock desert_types.INI. My terrain's _data.ini matches the stock desert_data.ini with the obvious exception of the terrain tiles. Only my sea transition tiles have a _HM.BMP assigned to them. For example: [Texture068] Filename=sand1.BMP HasWater=0 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture= Can anyone offer any help or suggestions? Thanks.
  8. No need to, glad someone likes them.
  9. Julhelm, yes please. Thanks supercoupe, what Crusader said. Also, I'll post a screenshot of my directory structure when I get home tonight, but it'll be a few hours.
  10. Can you tell me what you did, and also describe your problem a little more? You shouldn't have to do anything to get the terrain to show except copy the SWUS into your "Terrains" folder. Not the "Terrains" folder under C:/Program Files...., but the folder under your Mod folder. If you don't have SF2, you won't have the "desert.cat", which would only cause your runways not to appear. You need to point to a terrain .cat file that you have.
  11. I uploaded my Southwest US terrain tonight.
  12. My tiles are in the SF2 terrain section. No new .TOD's, but high-res tiles. http://combatace.com/files/file/12368-hi-res-desert-tiles/
  13. You can't assign specific aircraft. You can narrow it down to a specific country. You can also define a max wingspan. This allowed me to get just harriers at the highway airbases and on the LHA carrier. I can't think of what else this would be good for accept getting helicopters only. That's all that's available, as far as I know.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..