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Everything posted by JSF_Aggie
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Looking For Help With F-4 Node Name
JSF_Aggie replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's the F-4N Anthony, thanks vertical_stab_ant is the antenna coming out of the front of the tail. I found rwr_tail in an old .LOD. I'm guessing I just need to do "TOP" and "BOTTOM" to get the rest of it. -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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I hate those 30 foot high curbs.
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
IamFritz, I'm first finishing up TopGun campaigns for '70, '74, and '78. After that, I'll start working on cities and trees. -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Missing aircraft engine sounds
JSF_Aggie replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Put this .WAV file in the "SOUNDS" folder, within your MOD folder. If you don't have a "SOUNDS" folder, just create one. After that: - extract the A-10A_data.ini or the A-10A_78_data.ini - edit the line that calls out the engine's sound file to point to A10Engine.wav - place the edited .INI file into the aircraft's folder, within your MOD folder I think Fubar first made this .WAV A10Engine.rar -
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Harriers blowing up on take off
JSF_Aggie replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
With my mod, the first "catapult" position, your position, gets no benefit of a fake catapult. You have to throttle up, release brakes, then vector the nozzles down prior to the end of the deck. Since the AI doesn't vector their nozzles, spots #2, #3, and #4 have help from a catapult. I may need to increase this with the current flight models. The down side to this, is if you have a flight greater than 4. Your #5 guy will start in the first slot, and with no fake catapult, will go into the water. There's room to move them back further. I'll play with it tonight when I get home. -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
More F-4's out of Miramar... -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Favorite Phantom, favorite scheme -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-4's -
SweetFX and ocean water...
JSF_Aggie replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can someone confirm for me... Copy the contents of the the .7z into the following? - ...\ProgramFiles\Thirdwire\Strike Fighter2\ - ...\ProgramFiles\Thirdwire\Strike Fighter2\Flight -...\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\\Flight\ When I do the above, I get a CTD immediately after starting the sim. Win 7 64-bit and two GTX 690's. Thanks -
Need Help Flattening Terrain For Airfields
JSF_Aggie posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm having an issue placing airfields. I've tried flattening the ground via Gerwin's TFDTool and TW's Terrain Editor, but I still have the problem shown in the screenshots below. The TFDTool says the area is completely flat. For the Terrain Editor, my CityList has the airfield box checked, randomness = 0, and I've tried width/height values of 2km - 6km. You can see in game, that it makes the flat circle where it should, but the problem below exists when you get close. I've tried with/without using "Smooth Height Field" prior to "Level Airfield". I'm pointing to the DESERT.CAT, and my _types.INI file matches the stock desert_types.INI. My terrain's _data.ini matches the stock desert_data.ini with the obvious exception of the terrain tiles. Only my sea transition tiles have a _HM.BMP assigned to them. For example: [Texture068] Filename=sand1.BMP HasWater=0 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture= Can anyone offer any help or suggestions? Thanks. -
Need Help Flattening Terrain For Airfields
JSF_Aggie replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks gerwin, I'll check -
Iran-Iraq war
JSF_Aggie replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No need to, glad someone likes them. -
Southwest United States for SF2
JSF_Aggie replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Julhelm, yes please. Thanks supercoupe, what Crusader said. Also, I'll post a screenshot of my directory structure when I get home tonight, but it'll be a few hours. -
Southwest United States for SF2
JSF_Aggie replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Can you tell me what you did, and also describe your problem a little more? You shouldn't have to do anything to get the terrain to show except copy the SWUS into your "Terrains" folder. Not the "Terrains" folder under C:/Program Files...., but the folder under your Mod folder. If you don't have SF2, you won't have the "desert.cat", which would only cause your runways not to appear. You need to point to a terrain .cat file that you have. -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I uploaded my Southwest US terrain tonight. -
Better desert terrain for Paran/Dhimar area?
JSF_Aggie replied to MrGoTime's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My tiles are in the SF2 terrain section. No new .TOD's, but high-res tiles. http://combatace.com/files/file/12368-hi-res-desert-tiles/ -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Some random shots -
POPULATING AIR BASES
JSF_Aggie replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can't assign specific aircraft. You can narrow it down to a specific country. You can also define a max wingspan. This allowed me to get just harriers at the highway airbases and on the LHA carrier. I can't think of what else this would be good for accept getting helicopters only. That's all that's available, as far as I know.