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JSF_Aggie

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Everything posted by JSF_Aggie

  1. I think it would be a lot of work for very little gain, harddrive space would be your only benefit. ODS will be updated over time, and I assume C5 will be adding to NATO Fighters. Anytime either gets updated, you'll be merging all over again.
  2. Here's what we've done so far. I'm going to give it to the rest of the team tomorrow, and let them start testing. We're still hoping for one new addition, but it shouldn't be long. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways
  3. For someone who says a sim with no multiplayer isn't worth any further consideration or mention, you sure keep showing up to bitch about it. Since you know so much about his market and how he should do business, why don't you raise your concerns with TK?
  4. Fubar, These are some flak-related changes made in OTC prior to me joining the team. I always assumed this is why OTC's flak was more effective, primarily DamageShrapnelFactor. In AIRCRAFTOBJECT.INI: [GameObjectEffect] ObjectFireEffect=AircraftFireEffect ObjectFireSound=PlaneFire ObjectExplosionEffect=AircraftExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect=AircraftDetachComponentEffect ComponentDetachSound=SmallExplosion ComponentShrapnelCount=20 DamageShrapnelFactor=0.02 \\ was: 0.0002 MaxDamageShrapnelCount=12 [shrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=50 ShrapnelCount=20 SmokeEffect= FireEffect= In BULLETOBJECT.INI: Several of the gun effects have: ShrapnelChance=100 ShrapnelCount=250
  5. Did you run all THREE installers? The first installer puts an OPTIONS.INI in the main directory, set up for the proper years, and to allow instant action to work. Your CTD'ing because you have the stock OPTIONS.INI. That's why you can't select beyone 1985. Also, with the default file, INSTANT ACTION is wanting to use the F-15A, which is now gone from your ODS install, hence the CTD.
  6. HIGH for object texture doesn't let any texture be rendered larger than 512x512. In ODS, we downsized everything to 1024x1024, or smaller. You can edit the following in your FLIGHTENGINE.INI, and let HIGH render up to 1024x1024. If you can run ODS, you'll probably be aable to run NF3 this way. [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=1024 <<<<<<<<<<<<<<<<< Change this to 1024
  7. A campaign mission is probably going to put many more aircraft in the air than with a "Single Mission" mission. Just for a test, set all of your graphics options to "LOW" and try a campaign mission. You may have the same issue we had early on with Desert Storm.
  8. [u.S. Air Force News Release] Edwards AFB, Calif. -- An Air Force F-22A fighter crashed about 10 a.m. today approximately 35 miles northeast of Edwards AFB, CA. The aircraft is from Edwards Air Force Base. At the time of the accident, it was on a test mission. One pilot was on board, and the pilot's condition is unknown at this time. A board of officers will investigate the accident. As soon as additional details become available, they will be provided.
  9. An F-22 has crashed

    RIP and my condolences to his family
  10. It's the BLT's B-Day!

    Happy Birthday man!!
  11. It's already listed in the first post of this thread.
  12. Boeing unveils new F-15 Silent Eagle

    gbnavy, I don't know what it is you've heard, or more importantly, who you heard it from. Most of what I've read from both the positive or negative extremes has been more politically based than factually based. Costs have gone up some, and there have been some delays. I believe first flight went off close to a year late, but I don't have the whole schedule in my head. Some of the cost/delays have been the fault of Lockheed, some the US Gov, some beyond anyone's control. A good chunk of the delay in flight test has been made up by the gov signing off on us doing more of it in the simulator. However, we're building two less flight test AC than planned, because money was taken away. A biggy was the weight problem, primarily with the STOVL variant. That was solved over two years ago, and it's now under weight and we're getting more out of the engine than was originally specced. However, I still read that we're having weight problems. The latest is that the DOD wants us to speed up production from what was originally planned. The GOA says this is going increase costs, the DOD says it won't. I haven't seen an "official" LM opinion. I see things from the worker-bee level, so a lot of the cost stuff is above my paygrade. However, I work with the end-users constantly and never have I heard anyone think this isn't going to be a more than capable aircraft. I wish I could get into more. We'll see where we're at by the end of '09. There's tons we're suppose to do before the year is over.
  13. Boeing unveils new F-15 Silent Eagle

    Wow, I've never been called an incompetent asshole before. This is based on what information? Are you briefed onto the program, or just talking out of your ass? I sit through every outbrief after a simulation event for USAF, USN, USMC, UK, the other partner, or soon to be partner, countries. Each group brings in 10-20 pilots, and 10-20 analysts. Analysts whose job it is to pick through, and require us to prove, everyone of our algorithms and data, for the F-35, and the simulation enviornment (weapons, threats, etc.....) In every outbrief, both pilots and analysts leave with their jaws on the floor, and this is just with a Block 3.0 jet, the first mission ready software load. Are everyone of them incompetent as well? Have we flim-flam'ed everyone of them?
  14. Bobrock's changes were a few small tweaks, and the addition of lights. The Jag's new FM is what C5 did for NF3.
  15. The campaign in SFP1 is the only stock one were TK uses the "MissionRate" variable within each squadron, as seen below. It acts as a multiple to the "NormalMisionRate" and "OffensiveMissionRate" defined at the top of the campaign _data.ini file. 2.0 gives a mission rate for that particular squadron twice that defined at the top. I don't know if this effects AI squadrons because there's no way to tell exactly how many missions they fly, but TK does have it in the SFP1 campaign, for squadrons that are not player flyable. It does work for the player's squadron. [AirUnit007] AircraftType=F-100D UnitName=1st Special Operations Wing ForceID=1 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=10000 DefaultTexture=USAFSilver1 BaseArea=D8 Airfield RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50
  16. Thanks guys. I've PM'ed XRay about the Italian Tornado. The French will have to wait for the moment, as we don't have the proper skins For the Mirage 2000 or Jag.
  17. Your alpha layer isn't right for the land-water transition tiles. Look at the alpha layer for a land-water transition tile from one of the stock terrains.
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