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JSF_Aggie

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Everything posted by JSF_Aggie

  1. The Last Falcon?

    Your reference is something that happened 30-50 years ago? Get a life man.
  2. Jeff, You're correct, you don't need the weapons pack, it's already included in the installer. Somewhat of a pain, but I would suggest trying to install it again. 1. Clean install of SFP1 2. Patch to 08-30-06 3. Give it a couple of test flights and make sure it's cool. 4. Run the harrier campaign installer, and point to the directory of your SFP1 install 5. Test again. Try different aircraft types as well.
  3. Dave, the .ini files are the xxx_airfield.ini from the terrain's .cat file. You can probably pull the ones out of WOI's, and drop them into your Germany terrain. When running a campaign, it's suppose to only use aircraft out that are stationed at the base.
  4. Jeff, Can you give more info about what you're doing just before the CTD? Does it only happen when you hit "ACCEPT" to fly a campaign mission, can you fly a single mission, stuff like that. Your version of the game says 08-30-06 in the bottom right corner of the mainscreen right?
  5. The ones & zeros is machine langauge, which is what the first computer programs were written in. Now, with more modern languages, code is much more readable, and it's the compiler that converts the code into one & zeros. Here's an example of a simple function that is determining the number of tracks based only on slant range. You can imagine what it would look like if you were using azimuth, elevation, altitude, RCS, CM, etc. The -'s are just there to preserve spaceing int compute_track_list_count( void ) { ---int i; ---int tgt_track_count = 0 ; ---for (i=0; i<MAX_NUM_AIR_TGTS; i++) ---{ ------struct airtarg_data *tgt = &airtarg_data ; ------if( tgt->allegence == HOSTILE) ------{ ---------// range deltas need to be in north-east-down for body transform. ---------float dx = tgt->ft_air_pos[1] - ownship->ft_air_pos[1] ; ---------float dy = tgt->ft_air_pos[0] - ownship->ft_air_pos[0] ; ---------float dz = -(tgt->ft_air_pos[2] - ownship->ft_air_pos[2]); ---------// calculate slant range. ---------float ft_slant_range = sqrt( dx*dx + dy*dy + dz*dz ) ; ---------// check against max slant range ---------if( ft_slant_range < MAX_TRACK_RANGE ) tgt_track_count++ ------} ---} ---return tgt_track_count; }
  6. He's right you know. He's written some of the best README's that you've never read.
  7. Open up the campaign's _data.ini. Find the squadron you're flying as, and change StartNumber=0. Restart your campaign and see if this fixes your problem. As USAFMTL said, if you lose more aircraft than the skin's author made number's for, this will happen. If you changed a stock campaign to use a 3rd party skin, you need to set this value to 0. For some squadron's in a stock campaign, it starts at a high number. This is ok for stock skins, since TK made enough numbers to go around. This is how he get's the proper numbers on the Naval squadrons.
  8. Super Bowl

    Dave, you can send me that file now.
  9. Super Bowl

    Cowboys over the Patriots by 6.
  10. http://forum.combatace.com/index.php?showforum=99
  11. HELP! Flickering ground objects

    Try increasing "ZBufferOffset" to something like 5 in the terrain's _types.ini. I think that fixed it for me on some flat targets I've had the same problem.
  12. So, Super Sabres

    Along time ago, some one posted on Thirdwire that "DeployValue" and "RetractValue" were the lift coeficients, and hence backwards in the _Data.ini. I just took it as correct until the other day when USAFMTL and I were making some skins, and I looked actually looked at it. As others have said, they're velocity values for deployment, and shouldn't be swapped.
  13. Bomb a docked ship and you'll see the damaged model. The warships are unchanged physically, just with a black/grey texture, as that's all I had to work with. The tankers and cargo ships will switch to their damaged .lod as well. I put them in the terrain folder because it was cleaner. I didn't want to make another ground object just so I can have a ship without it's smoke effect. I didn't want the effect for the docked ships. You'll also see "TargetType=NAVAL_BASE". This is so they are used by the game as targets for air strikes during the campaign.
  14. It does not look like that for me. I run with the water setting on HIGH. Do you have yours on something other than HIGH?
  15. Best Job Ever?

    Air Show Buzz named F-22 pilot Maj. Paul "Max" Moga and the F-22 Demonstration Team their Person of the Year for 2007 after the team's first whirlwind year wowing air show crowds across the country. Major Moga and the F-22 Demo Team beat out aerospace industry heavy hitter and Virgin Galactic boss, Richard Branson, and air show industry officials for the award. "It was a unique opportunity to be selected, to be given the responsibility of telling the country and the world the story of this jet and the Air Force," Major Moga said. "We brought something to people they have never seen before. We put the most capable combat aircraft the world has ever seen in front the public." Major Moga and his team are the first to receive the award, given to a person or performer who is recognized as a "game changer" for the air show industry. "They just absolutely changed the shape of how things are perceived at air shows," said Ed Shipley, founder of Airshowbuzz.com. Mr. Shipley said he knew the exact moment when Major Moga and his team sealed the deal and won the award at the Gathering of Mustangs and Legends Air Show in September. He said the crowd had eyes for nothing else. "They were mesmerized when they saw the demo," he said. "They just stood there. And I sat and looked up and down the line, and I realized that of the 100,000 people who were there, not one of them was moving. They were staring at the aircraft and what it was doing." The F-22's participation in air shows was originally to be limited to heritage flights, but when Air Force leadership decided to have a dedicated demo team like the F-15E and A-10 teams, Major Moga and his team of 15 Airmen were tasked with developing a demonstration that would be not only breathtaking, but safe and repeatable. "It was difficult because I didn't have set maneuvers to work with and Lockheed test pilots had never created a demo nor had they flown in a low altitude air show environment with the F-22," Major Moga explained. "So I had to test each maneuver, spending eight hours in the simulator with Lockheed test pilots throwing every possible emergency at me at the worst possible times in the maneuver." While Major Moga handled the show from the air, the demo team maintainers had to make sure the F-22 was ready to safely fly for crowds that reached into the hundreds of thousands time after time. "We couldn't expect anything less from this group," said Master Sgt. Tim Green, F-22 Demonstration Team superintendent. "Excellence is our standard. It's a team effort. Major Moga always gives them an eye-watering, mouth-dropping performance, and there were no cancellations due to maintenance." Major Moga said the award was an honor for him and the rest of the demonstration team, but the highest praise comes from the people he meets on the road. "They say, 'That is the most amazing thing I have ever seen at an air show,'" he said. "And that means a lot to me and a lot to my team.
  16. File Name: 355th TFS Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 355th Tactical Fighter Squadron 354th Tactical Fighter Wing Myrtle Beach AFB, South Carolina, 1959 2048x2048 resolution, made from Sundowner's template. Click here to download this file
  17. File Name: 352nd TFS Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 352nd Tactical Fighter Squadron 354th Tactical Fighter Wing Myrtle Beach AFB, South Carolina, 1959 2048x2048 resolution, made from Sundowner's template. Click here to download this file
  18. File Name: 492nd TFS Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 492nd Tactical Fighter Squadron 48th Tactical Fighter Wing Chaumont AFB, France, 1959 2048x2048 resolution, made from Sundowner's template. Click here to download this file
  19. File Name: 417th TFS Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 417th Tactical Fighter Squadron 50th Tactical Fighter Wing 2048x2048 resolution, made from Sundowner's template. Click here to download this file
  20. File Name: 511th FBW Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 511th Fighter Bomber Squadron 405th Fighter Bomber Wing Langley AFB, Virginia, 1959 2048x2048 resolution, made from Sundowner's template. Click here to download this file
  21. File Name: 531st TFS Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 531st Tactical Fighter Squadron 21st Tactical Fighter Wing Misawa AFB, Japan, 1959 2048x2048 resolution, made from Sundowner's template. Click here to download this file
  22. File Name: 615th TFS Hi-Rez File Submitter: JSF_Aggie File Submitted: 11 Jan 2008 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 615th Tactical Fighter Squadron 401th Tactical Fighter Wing England AFB, Louisiana, 1959 2048x2048 resolution, made from Sundowner's template. Click here to download this file
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