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JSF_Aggie

+MODDER
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Everything posted by JSF_Aggie

  1. I've just uploaded the hi-rez F-100's I did for OTC. I'll have some new ones done shortly.
  2. Version

    292 downloads

    355th Tactical Fighter Squadron 354th Tactical Fighter Wing Myrtle Beach AFB, South Carolina, 1959 2048x2048 resolution, made from Sundowner's template.
  3. Version

    257 downloads

    352nd Tactical Fighter Squadron 354th Tactical Fighter Wing Myrtle Beach AFB, South Carolina, 1959 2048x2048 resolution, made from Sundowner's template.
  4. Version

    203 downloads

    417th Tactical Fighter Squadron 50th Tactical Fighter Wing 2048x2048 resolution, made from Sundowner's template.
  5. Version

    232 downloads

    492nd Tactical Fighter Squadron 48th Tactical Fighter Wing Chaumont AFB, France, 1959 2048x2048 resolution, made from Sundowner's template.
  6. Version

    219 downloads

    531st Tactical Fighter Squadron 21st Tactical Fighter Wing Misawa AFB, Japan, 1959 2048x2048 resolution, made from Sundowner's template.
  7. Version

    206 downloads

    511th Fighter Bomber Squadron 405th Fighter Bomber Wing Langley AFB, Virginia, 1959 2048x2048 resolution, made from Sundowner's template.
  8. Version

    174 downloads

    615th Tactical Fighter Squadron 401th Tactical Fighter Wing England AFB, Louisiana, 1959 2048x2048 resolution, made from Sundowner's template.
  9. We'll get right on it. While you wait, read the README that came with the F-111. After that, read the Knowledge Base here at CombatAce.
  10. As Typhoid said, the develpment costs are split up between aircraft. One additional thing that helps the F-35, is that the current partner countries are chipping in on the development costs now, just to get an insite into the development and capabilities, and to be first in line when we start exporting them. Contracter screw-ups, and/or the goverment pulling out money (stretches development time), raises the development cost.
  11. Another Birthday........

    Thanks guys. Just hanging out at beautiful Edwards AFB. Gotta love the desert.
  12. So, Super Sabres

    There is one thing can change. If you look in the _data.ini and check the 4 entries for the leading edge flaps, they have the lift coeficent values swapped for extended vs. retracted. They should create more lift when extended. If you fix this, it'll turn a little better, but don't loose your speed. The YAP F-100F has the same typo.
  13. wait a minute...

    Person Of The Year?
  14. You can't fix it, it's an issue with the game engine, not the campaign! Read the README that came with the campaign, or maybe read my first post in this thread.
  15. Like this: http://forum.combatace.com/index.php?autom...p;showfile=2950 If you use the included tree texture, resize it to something smaller. It'll cause a large frame rate hit on most computers.
  16. To fix the aircraft landing short on the runway you speak of, go to the desert terrain directory, and open up DESERT_AIRFIELD10.INI in a text editor. Change the number below that's in bold. [Runway001] Heading=0 Offset=0,0 Length=2100 Width=90 TouchDownHead=0,850.0 TouchDownTail=0,-1083.0 TakeOffHead=0,911 TakeOffTail=0,-1144
  17. Maybe you should try reading the README that came with the campaign. From the README in the "Troubleshooting & Issues" section: "If you fly “Single Missions” with this modified desert terrain, know that sometimes the game will start other aircraft at the small FOB strips. You don’t have to worry about this during the campaign, as squadrons don ‘t relocate, unless you lose control of their airbase." The runways are defined as SMALL, but Aircraft with a "MinBaseSize=MEDIUM", or larger in the _data.ini, still start there in Single Missions. I've told TK about this, and he said he would look at it. Until it's fixed in the game, you have to live with it for Single Missions.
  18. http://www.sfmods.com/tutorials/iftuts.html
  19. B-52, cause my dad was a gunner on them for 12 years of his 24 years.
  20. I Passed......

    Congrats
  21. The Thirdwire series is not officially compatable with Vista. However, you can run on vista by removing the shader effects, as defined in this post: http://forum.combatace.com/index.php?showtopic=19172&hl= You don't have runways and targets, because your terrain is not finding a .cat file. Either make the change to the GermanyCE.cat, or copy the desert folder over from Strike Fighters. If you make the fix described in the post above, this will fix your CTD on <esc> problem. The reason you're not seeing it now, is because without the .cat file, you're not getting the new shader effects anyways, regardless of what's defined in CUBA_DATA.INI. Read through the Knowledge Base here at your leisure, there's much to learn.
  22. A couple of questions... 1. What is your Operating System? 2. In the file "install_path\Terrain\Cuba\CUBA.INI", tell me what the line "CatFile=...." says. 3. Do you start on the ground, and if so, are the runways there?
  23. Is this while playing single missions, or the campaign? If the campaign, how many missions into it are you? I'm surprised you're getting tents as your mission objective.
  24. Campaign design, aircraft skins, airfield design, target area setup
  25. Be civil, help the new guy, ignore the idiots. My two cents.
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