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Everything posted by Gr.Viper
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News about KOTS (or ROF as its now known)
Gr.Viper replied to peter01's topic in General Discussions
I touched it At Igromir Expo here in Moscow. Damage model - awesome. No only the surfaces break and bend as they take stress, they also become weaker with each hit. They lifted and dropped SPAD on the ground from 2-3 meters - struts broke and wings nearly folded downwards. Then they lifted the plane about 50m high and as it fell the broken wings started to flap and were torn off by air and slowly fell on the ground next to the fuselage. Flak is scary - not only the explosion but the blast wave. Nearby explosions shake the aircraft - one under my tail literally threw the tail upwards. I wonder what the combined effect of such shakes and structure fatique will be. Ground looks fine. Grass appears if you get really low. Tanks are shiny but ugly as the should and trains leave both white trail of steam and sooty trail of smoke. Stalls are really scary. I managed to fly more or less well on SPAD but N.28 is just to much. And exiting stall is not "kill throttle, stick froward, stop spin with rudder" - it's more the question of tying to swing the plane with both stick and rudder to make it stop spinning and face downwards. And after I switched on my rotary right after exiting one stall the engine rotation kicked me into another one -
Раз не хватает катапультирования в этой игре, отыгрывай его отдельно Сим нескольких моделей этих самых кресел http://ejectionseat.com.ne.kr/emain.htm
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В "Черной акуле" после катапультирования можно походить. Только управление при этом мерзкое и анимация мнимальная.
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Yeah, D.VI. Typo
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How strangely this request coincides with the appearance of WSDF on D.IV on the net
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What do you fly?
Gr.Viper replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1., 2., 3. A-4 -
C осенних патчей вроде еще как учитывает.
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Hind for Win95 works fine under XP for me.
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Вышла еще одна серия октябрьских патчей (на этот разд для всех игр серии). Фиксится какой-то глюк с отрисовкой деревьев, на HUD высшей сложности вернули опознание цели, на карте теперь отображаются не звенья, а самолеты.
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Maybe PPJoy will work http://www.geocities.com/deonvdw/Docs/PPJoyMain.htm
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I've got a similar lens for moon-gazing http://flickr.com/photos/jon_ridley/2175825045/ The problem with it is that the Moon moves too fast and I don't have a proper mount. Sitting in pitch dark on the balcony, aiming the beast, pressing the button, setting 20 secs timer for the mount to go still after I touched it... Still some shots were neat
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Funny that they say the Russian version was top priority... There are several English entries in control settings and a bunch of Russian phrases look auto-translated.
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Go to conf and try altering timed= can be true or false Got that sticky stick with one setting but the problem was gone when I switched to the other.
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Yeah, auto hovering and drifting in the wind. Although in the previous flight a tank got me as I was landing on one engine with good forward speed. And Georgian Hinds fire their laser guided AGMs at me. ED should dump their engine ASAP. Nice physics, nice weapon modeling (apart from AP rounds bouncing off dirt), dangerous AI but no support for multi-core processors, primitive effects (fire is way better in WoI) and sky, switch from sim to menu via desktop etc. etc. And SpeedTree is cool for high level but low and slow those are just rows of two-sprite bushes. Still I like the FM. :yes:
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Law's pretty tough on persional firearms in Russia. And you have to be a hunter and have a gun to get a license for a hunting knife. But you can get a 90lb crossbow without a license
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Don't you hate it when tanks shoot you from 2 km with a 125mm shell? No, it's not a one-shot-one-kill cheating situation, but as you can't hear shots landing on the ground around you and look only at the TS display, the high caliber present comes as a surprise. So when you get the BS remember that eyes are your main info source - don't fix them to one spot
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Really hope for it... I'm sick of switching from sim to main menu via desktop
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You can't imagine how tough it is controlling a pedestrian with HOTAS There are Mission and Campaign editors with lots of scripting options. And a map with the whole Black Sea, The Sea of Azov and a big part of Caucasus. But no dynamic campaign There's rearm with loadout change at will, there's refuel, there's round the clock combat capability but no generated missons And main menu and the sim itself are two different applications. Some stock missons are pretty huge and you might need to get back to base for refit. But still, that's not the EECH gameplay scale. Some missions are cool though - I like the one where you have to look for Grad battery hiding in a huge forest. And you can either scan territory for them or look around carefully and see smoke rising as thy are firing. A bit difficuld to get to them - lots of SAM troopers and AAA are hiding there. BTW, I'm running on a PC close to minimum requrements. Plays nicely most of the time apart from one mission where there are several dozens of units shooting at each other.
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Tried the trees. They make a quiet rubbing noise, I think. Then one you get trying to drive a car through branches. Maybe that does some damage but no visible result. Buildings are landable And after you eject you can do this
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I was scared enough not to touch them. Maybe rubbed the barcnes a bit.. have to do a test flight to research the matter.
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You mean plane-like take off on front wheel? I think yeah. Short one wheel roll can be seen in developers' track showing off flight capabilities. But you'd have to be really careful - blades break off easily. Once I accidentially sharply increased throttle while parked. The helo started to shake and tried to roll. By the time I fixed that one of the blades hit the ground and snapped in the middle. You can't fly with such disbalance. And I was hoping just to land for a quick rearm and refuel, to put on NVG and get back to the shooting range.
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Flight model is awesome... Vertical landing can really be a handful. Palying hide-and-seek with a guy with an Igla SAM. Spotted some dots on a hill I was approaching, used helmet targeting to point optics there (so easy with TrackIR), didn't get a lock on anything in particular but spotted a silouette of a dude with a pipe (not a smoking one) there. Immediately hid on lawn with a row of trees between us. Switched from Vikhr to cannon, HE shells. Fired a burst (TS still tracked the position I pointed at) though trees. Then hovered there for a bit and decided to get them head on. Switched TS guidance off, swithed to rockets, medium length salvo. Hopped up, pitched forward and fired two salvos at the hill, passing it. Lost of smoke and not a single threat around. Post mission log said SAM trooper was killed by cannon shell blasts, SAM commander was blown to bits by rockets.
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Really like the physics. Very much like the real copter - you can't just get in and go flying and killing everything. There are special cheat-keys for quick engine startup and shutdown, but for a start flying off the field and then suddenly discovering that you forgot one switch is funny.
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By default Russian version has Arcade mode on - third-person view, 360 radar, easy targeting etc.