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Everything posted by Gr.Viper
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Here's a short chart of what foreign companies are involved in Superjet http://ria.ru/infografika/20120509/644914882.html Meanwhile the plane's been found. Looks like CFIT, into a nearly vertical mountain side, so that the fragments are both at the collision point and scattered below.
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We may allow ourselves a brief period of rejoicing.
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The first pilot is the guy who took the test Superjet on its maiden flight 6 years ago (almost to date, May, 19th 2008).
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Search stopped until dawn. Cell phones of two reporters on board receive calls, but no one picks up.
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I wonder, if the next step on their agenda is the creation of some "safety camps". It'll be much easier to keep people safe behind a high wall in a fully tapped environment with free censored Internet and multiple checkpoints at every street corner. Right?
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Sidewinder high aspect shot: warhead effectiveness or lack thereof
Gr.Viper replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's more of an engine flaw. If the surfaces were not only "OK", "looks damaged" and "ripped off", and if damage affected the performance, TK wouldn't need to balance between "blown apart" and "unhurt" results of missile hits. -
Mid 200x Moscow (and Russia) got its first... monorail. http://en.wikipedia.org/wiki/Moscow_Monorail The track length is a touch under 3 miles, the cost of construction and maintenance were and are high, and not even the tourists want a ride. Now the talk is, that the thing is going to get closed down and dismantled... Funny thing is, that's exactly what happens in SimCity, if instead of pre-planning a public transport network, I build just one line for siths and giggles.
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Then Moscow was planned by a fortress designer. Here's our live congestion map http://maps.yandex.ru/?ll=37.617671%2C55.755768&spn=1.290894%2C0.614126&z=10&l=map%2Ctrf&trfm=cur Note that huge areas inside the big circle have no tracked roads inside them. That's because there aren't any big roads there - only backyards of apartment buildings, narrow driveways with cars parked on the curb and other stuff of that sort. So, both the enemy tanks and, you know, the people who live here for decades have to use the that "web" choke point layout to get anywhere besides a grocery. Oh, and the possible ways to widen those roads are now gone, because the space reserved for that ages ago was sold to shopping malls and offices.
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Firefighting C-130"s
Gr.Viper replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If fires were slow-moving "vehicles", spawning fire-looking dust behind them and firing non-damaging sparks from invisible ground and air turrets... -
RWR on the Tomcat
Gr.Viper replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
They didn't think people will try to simulate a two-seater for one player AND to make controls easier than in real life. -
Facts are a luxury in a world, where to make an event happen you only need to report it widely enough.
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SF2: North Atlantic
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I'll still take SF Tuna over this http://www.gamersgate.com/DD-TGHL/top-gun-hard-lock Most shots look like they come from pre-rendered FMV. -
How high can you go? Pick an aircraft, hit max altitude, pop flare!
Gr.Viper replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
*insert image of a Lightning in the black sky, pilot facing the camera, and the caption "OH, CRAP! I FORGOT THE FLARES!"* -
One Last Thing I do not understand......
Gr.Viper replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Instead of dumping the full selection of weapons on you, single mission mode gives you only the stuff useable on the plane you pick initially. So, if you add a different aircraft type into the flight, they won't get their specific weapons. -
SF-2NA April 2012 patch
Gr.Viper replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Next you'll tell us the Earth is neither flat nor a cylinder, as believed by Silent Hunter developers. -
SF-2NA April 2012 patch
Gr.Viper replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK's put up some updated tools. -
SF-2NA April 2012 patch
Gr.Viper replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wait, does it actually say "foilage"? -
Everyone's so impressed with 0 Friendly Fire...
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"Strike Fighters : Everything" Announced
Gr.Viper replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
250 aircraft is not too much. All SF2 + DLC is already over 100 variants. -
Bogus bingo fuel calls... what to do?
Gr.Viper replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you sure Hawkeye doesn't run a number draw on a secret channel? -
I think, the point is mainly the minimal modeling of inertia. Homeplanet and the free Babylon 5: I've Found Her encourage you to disable classic space sim "airplane" controls and go full-inertia. The flight trajectories become wild, you orbit your targets instead of tailing them.
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Needs more ass.
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I wonder if any awards will come out of this...
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SF2: North Atlantic
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Don't worry, if that doesn't get fixed in the first patch, there's always room for more bug reports in TW forums.