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Everything posted by Gr.Viper
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Yeah, we've been waiting for it for quite a while now
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Patch December 2010-C is out!
Gr.Viper replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The display is among the things Dec 2010 C did not break -
6 WWI Fighter Pilots Whose Balls Deserve Their Own Monument
Gr.Viper replied to JonathanRL's topic in Military and General Aviation
No Voss? -
14) Thermostable (Thermoresistant) bombs were designed to be carried on MiG-25 and can withstand prolonged heating in high-speed flight. They can be dropped from any altitude up to 25 000 m. FAB-500 M62T and FAB-250 M62T do not differ much from the basic model. 15) The bombs in the pack have identical drag chutes. In real life different bombs have different chute designs. Probably this issue will be amended later. 16) Cluster mine dispensers are implemented the following way: - The dispenser opens up and scatters the elements in an area. - 20 seconds later the elements detonate The ordnance is designed to be dropped in front of enemy ground formations on the move. 17) Captured German bombs were metioned in the documents of FSUE "Bazalt" from 1941 to 1945. Since originally they used a different suspension mechanism, I have redesigned their suspension to make it compatible with the Soviet hardpoints.
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Patch December 2010-C is out!
Gr.Viper replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, if he gets more people interested, there will be many more complaints about bugs in the forums. -
If it's about any WW1 sim, won't the thread be better off in the General WW1?
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Patch December 2010-C is out!
Gr.Viper replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK's getting confusing From ye olde posts at TW forum http://bbs.thirdwire.com/phpBB/viewtopic.php?p=48333#p48333 Then we get http://bbs.thirdwire.com/phpBB/viewtopic.php?p=50466#p50466 Does he mean rendering of old format trees in the new engine or his new trees? I mean, if the sodding tree is something added via max, then how come it can't have the same visibility calculation as the terrain it's sitting on? -
Patch December 2010-C is out!
Gr.Viper replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If it's 3ds, will there be tunnels? -
Все просто. Ставим игру (хоть все разом). Патчим. Или же используем уже имеющуюся установку, пропатченную недекабрьским патчем (их глючит). Заходим в папку, где она стоит, хватаем Strike Fighters 2.exe и делаем его копию в той же самой папке. Переименовываем, как указано в инструкции, - экзшники TW ищут папку с модами/настройками, соотвествующую их названию. Для порядка запускаем этот новый файл. Он создаст свою папку в "сохраненных играх" пользователя, куда по умолчанию и должен лечь мод. Трюк с переименованием нужен, чтобы отделить мод при неважно насколько замусоренной основной игре, и, чтобы никакие другие дополнения в работу Фолклендов не вмешивались. В принципе, таким копированием/переименованием можно, имея всего одну установку SF2(всех разом) раздельно поселить, допустим, NATO Fighters, Фолкленды и пачку модов помельче. Единственная проблема - при очередном патче переименованные экзешники не обновляются, поэтому их надо повторно клонировать.
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Poll: Choose the next SF2 Expansion Pack plane!
Gr.Viper replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MWAHAHAHA! TK's giving in to Red propaganda. Just a little bit more! -
Загляните там в общий раздел и проголосуйте в теме "Choose the next SF2 Expansion Pack plane!" Потому что TK на полном серьезе в числе прочего выставил на голосование МиГ-17Ф и МиГ-21МФ. Здесь http://bbs.thirdwire.com/phpBB/viewtopic.php?t=8101
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Должно работать, в ридми последнего апдейта NF4 говорится что с июньским работает, но надо сначала установить, пропатчить, а потом уже моды. Кстати, обратите внимание, что для SF2 выложили свежайшую версию фолклендского мода.
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Так.. Проверь, чтобы папка Effects лежала не внутри Objects, а рядом, прямо в папке для модов, потому что по описанию игра некоторые эффекты не находит. А Weapons, наоборот, чтобы в Objects была.
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В норме моды для старой серии не подойдут, хотя в здешней Knowledge Base есть рецепты конверсии некоторых объектов Для нынешнего состояния сима нужна NATO Fighters IV+, которая лежит здесь большими кусками (из-за трафика действует суточный ограничитель числа скачиваний - в несколько потоков качать один файл не рекомендуется) http://combatace.com/files/file/10122-nato-fighters-part-1-main-folder/ http://combatace.com/files/file/10123-nato-fighters-4-for-sf2-part-2-objects-folder/ http://combatace.com/files/file/10124-nato-fighters-4-for-sf2-part-3-aircraft-folder-1/ http://combatace.com/files/file/10125-nato-fighters-4-for-sf2-part-4-aircraft-folder-2/ И ее апдейты http://combatace.com/files/file/11099-nato-fighters-4-patch-post-dec-2009-patch-level/ http://combatace.com/files/file/11300-nato-fighters-iv-post-dec2009-update-pack-2/ http://combatace.com/files/file/11399-nato-fighters-iv-post-dec2009-update-pack-3/
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Merry Christmas I wonder how this will end if both pilots were to engage each other right now.
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Wish List 1-2-3
Gr.Viper replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now, this is turing into a wishlist we could show to TK without him doing the "it's a money thing" routine. -
В семерке идешь в папку "Пользователи", находишь свою, там папка "Сохраненные игры" в ней Thirdwire в ней папка Strike Fighters 2 Europe, в ней смерть Кащея. То есть, это и есть папка для модов и настроек. В нее можно кидать Objects со всем содержимым. Если на системном диске мало места, и хочется держать моды в другой папке, то можно открыть Блокнотом options.ini и там внизу в соотвествующем разделе руками вписать другой путь к модам (файлы настроек надо при этом оставить на старом месте). После чего кидать технику уже туда. Подпапки не рассовывай, если в readme об этом ничего не говорится.
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11) Model pivot point is almost universally located at the intersection of the bomb axis with the veritcal line drawn from the suspension lug of the bomb (front lug if there are several). As the result the pivot point hardly ever matches the geometrical centre of the model. The reasons for that adjustment are - Most Soviet bombs' centre of gravity is located at thats point (and the front suspension lug is the main one). - Many Soviet bombs, such as the entire M-54 family have extruding fins. - Many bomb racks (such as BDZ-57MT) have cutouts for the fins, which require precise bomb positioning. 12) Bomb colors - The regulations introduced back in 1912 stated that bombs must be painted navy gray. - In real life bombs were all shades of gray, bluish gray, light blue, greenish blue depending on the paint used and the storage conditions. - In the war time bombs were not painted, which is reflected in brownish textures imitating rust. - To underline the variety of bombs in the pack, signal and illumination bombs are gived blue shades, photography flares and cluster bombs are bluish-green, incendiaries are gray etc. 13) Bomb markings - before the '60s VVS used short names ("500" instead of "FAB-500") and colour rings to mark bomb types - starting with the '60s and the '70s full names without colour markings were used - sometimes different bombs of the same model can have different marknigs (some short, some full) - I placed the full names on the post-war bombs and the short ones on the earlier models (written in black paint) - I used authentic tables of drop rate (written in white paint) whenever it was possible
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Wish List 1-2-3
Gr.Viper replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pre-release beta testers. -
Patch December 2010-C is out!
Gr.Viper replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guess it's a small side-effect of TK re-exporting all models. -
Soviet Bombs pack for SF2. README I'm glad to present to you my Soviet Bombs pack. This project took over a year of hard work and involved consulting extracts from the original manuals and the employees of FSUE "Bazalt". The pack covers bomb designs starting with 1927 when the first Soviet bombs were created based on pre-Revolution models. The complete list is provided at the bottom of the readme. I can provide anyone with the source files of the models and textures (*.max and *.psd formats) for their use on the following conditions: - you may freely use the sources to create non-Soviet variants of the bombs (designs from China or WP countries) - you may freely use them to create non-Soviet bombs and other weapons - if you want to improve a particular entry in the pack, you must get in touch with me fist - if you want to make a Soviet bomb omitted from the pack, you must contact me first too INSTALLATION - Unpack to a temporary folder - Copy flies from Weapons folder to Objects\Weapons in your mod folder - Copy flies from Effects folder to Effects in your mod folder Notes 1) Despite the popular belief bomb names such as FAB-250, 500 etc do not mean that the bomb weight is exactly 250, 500 etc kg. The bomb types are in fact more strictly regulated in terms of size than weight. According to 1941 standards a FAB-250 had to have a diameter of 325 mm, length of no more than 1500 mm, but could weigh 220-280 kg. Further examples: FAB-250 M46 - 220 kg FAB-500 M46 - 428 kg FAB-250 M54 - 236 kg FAB-500 M54 - 478 kg FAB-250 M62 - 230 kg FAB-500 M62 - 500kg In case of significant difference between a bomb's real and nominal weight, the name reflects this FOTAB-250-215 (weighs 216 kg) FAB-1500-2600TS (2584 kg) 2) Since the weight of some bombs exceeds the nominal one those bombs may be unavailable if a plane's pylons are set up for a precise load limit in data.ini. For example FAB-3000 M54 weighs 3067 kg FAB-9000 M54 weighs 9407 kg As a result Tu-16 with LoadLimit=9000 can't carry 3 FAB-300 M54 or 1 FAB-9000 M54, thus to make planes fully compatible with this pack it is advisable to alter pylon load limits as following LoadLimit=100 -> LoadLimit=125 LoadLimit=250 -> LoadLimit=275 LoadLimit=500 -> LoadLimit=530 LoadLimit=1000 -> LoadLimit=1100 LoadLimit=1500 -> LoadLimit=1600 LoadLimit=2000 -> LoadLimit=2150 LoadLimit=3000 -> LoadLimit=3100 LoadLimit=5000 -> LoadLimit=5250 LoadLimit=6000 -> LoadLimit=6200 LoadLimit=9000 -> LoadLimit=9500 3) If you were using MGunny's Ordnance Shop II for SF2 by 331Killerbee http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ - delete folders listed here since these are the older versions of the bombs included in this pack and the new versions use different folder names - overwrite folders with the same name since they contain updated versions of the same weapons {список папок} 4) Cluster bombs have a minimal release altitude, provided in the list. Figures have been verified and are considered historically accurate. 5) Do not edit bombs of FOTAB, DAB, NOSAB, LOSAB, HAB, ODAB, ANITAB types using the Weapon Editor, since it will erase the effect description in the data file upon saving. Those bombs are also marked with *. 6) Flare bombs have 2 different effects - cluster flare bombs detonate on the ground and create multiple light sources - single flare bombs create a slowly descending flare in the air. Minimal release altitide is provided in the list. 7) Chemical bombs and propaganda leaflet dispensers deal no damage 8) Cluster bomb PBK-500 MBD generates multiple smoke sources which can cause a significant fps drop. 9) Day time signal bombs and some practice bombs have a coloured smoke effect. 10) Night time signal bombs and some practice bombs a colured flame effect. {Список бомб, примечания}
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You're getting something like that on TV but without the funny?
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The best PC vertical scroll-shooter ever made, with a multitude of options, tons of levels, humorous plot and THE soundtrack. Anoyne replays it? You can either grab Tyrian 2000 for free if you register at GoG http://www.gog.com/en/gamecard/tyrian_2000 Or, you could pick a free release of Tyrian 2.1 (one episode shorter that T 2000) along with OpenTyrian binaries to run the game in Windows with some upscaling filters http://code.google.com/p/opentyrian/ Or maybe both? By the way, in you run it round this time of the year, the game will offer Christmas mode. Fire candy and battle the enemies of Christmas (onboard computer changes warning messages).
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Overall bug list for SF2
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Would be awesome if at some point TK created a base set of dlls with functions and features untouched by any further updates. Sort of legacy backup. This way even when his games switch to newer libraries with more/revised features older mods could get a few lines in their settings to enable legacy support and never get broken by later updates. Maybe even a few levels of that, with each following release creating a new set of fall-back libraries, so that one mod could use the features of one game and the other emulated the behaviour of an earlier release's engine. Unfortunately, I don't think TW engine can handle completely different libraries for different objects in a single run, or that TK keeps track of tweaks of each build for proper emulation of earlier releases. -
Overall bug list for SF2
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion