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Gr.Viper

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Files posted by Gr.Viper

  1. SPAD 13 to 12 and 7 conversion

    No remodeling or repaints.
    Since SPAD 7, 12 and 13 use nearly the same airframe, I've created the new planes via FM edit i.e. by adjusting speed, engine power, weight and armaments.
     
    SPAD VII is armed with single Vickers MG (the right one of the stock SPAD). Compared to SPAD XII Engine performance is lower an so is the weight. Available since summer 1916.
     
    SPAD XII Ca. is a rare bird. There were only 300 of them built. The plane features a 37mm Hotchkiss cannon with muzzle placed at the prop spinner. Cannon has to be manually reloaded after each shot - the reload takes 10 secs(the stock reload sound lasts 6 secs, though). You also have one Vickers MG with reduced ammo. Engine performance is between the ones of SPAD VII and SPAD XIII. Weighs more than S.XIII so take care, especially when bearing a bomb.
     
    Warning: the 37mm is set up as 'Secondary weapon' so you should have a key assigned to firing it in the controls menu. The AI will fight using Vickers only. I've tried another setup but they ended up never hitting with cannons and barely shooting MGs.
     
    Update for Patch 2.. and apparently the previous update was pretty messed up (entry dates, mass, hp) which I didn't notice and no one complained This update is more thoroughly checked
     
    Installation: unpack to ObjectsAircraft folder. Copy all *Camo folders from SPAD13 to SPAD7 and SPAD12.

    1,616 downloads

       (6 reviews)

    0 comments

    Updated

  2. FE - simple AA Machine Gun mod

    No remodeling, or repaints. This mod adds heavy truck-mounted anti-air machine guns.
    They use Maxim MG, shoot very long bursts, have lots of ammo and since availability is set to very_common there may be two or even three per airfield. Maximum attack altitude set to 300. This adds a pinch of realism and lot of fun to low-level bombing. And luckily they are not as lethal as stock flak.
     
    Highly recommended to use with any mod reducing stock flak accuracy so that you'll be able to escape MG fire by gaining altitude without getting shredded by the cannons. Gundata.ini from AIMOD would do nicely.
     
    Installation: unpack in Objects\GroundObject folder. Copy Texture folder from 13pdrAAA to AAMG, and Texture folder from 77mmKFlak to GERMG. Machine guns will be placed on the map randomly.

    564 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Beutepanzer rear guns to AA

    Since two gunners in rear sponsons never see ground combat, this mod arms them with machine guns and gets them to target aircraft. This gives a nice dense 'trench fire' effect if you fly low behind the panzers in an allied craft.
    The rest of the tank's guns still work against ground targets.
     
    To install, unpack and place the .ini file into Objects\GroundObject\BeutepanzerIVF folder of First Eagles

    449 downloads

       (2 reviews)

    0 comments

    Submitted

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