-
Content count
5,397 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Fates
-
What? Elected officials actually represent us? Now there's a thought.
-
I'll do a shot of Sailor Jerry's for ya! Cheers~
-
I think that used to be at the bottom of the forums, and in the forum rules. Its one of those things we just haven't got around to reinstalling code wise.....but we will. M
-
No issues that I see.....at this time.....while logged in as Admin, Member, or Logged out. M
-
America's Army 3 Update Released September 10, 2009, 11:29 am - Valve - Product Update Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Training * Corrected error that sometimes resulted in hangs when starting training missions * Fixes single player sprint/dive failing to bring back weapon after grenade toss * Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly * Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious * Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM * Fixes incorrect colors on correct/incorrect text on the CLS AAR * Fix for close menu and double menus in training levels * CLS AAR now shows the CLS achievement if earned * SDM AAR now correctly displays the hit location on the targets Gameplay * TS3 voice rules now work correctly after map rotation * Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round * Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations * Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen * Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action * Client will now cleanup old stat cache files on start up * Removes "player didn't play in round" server logging message * All grenades will now properly display for all class types appropriately * Fixes weapon vanishing when player crouch/slides after a grenade is thrown * Fix for going prone weapon vanishing after grenade toss * Setting "Brightness" now saves properly * Added numerous Server Browser enhancements for performance * Activates primary weapon after sprinting if player no longer has a weapon * Weapon is now unzoomed/lowered when changing weapons * Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity * Interrupted reloads now return to the previous weapon fire mode * Fixes issues related to loadout at spawn * Fixes leaning players not being able to be hit in the head * Fix for grenades incorrectly triggering overpressure effects * Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring * Fixes issue in some AARs that were displaying the incorrect rank * Corrected first deployment cinematic * Fixes for enemy neutralized per round counter(and other round counters) not resetting every round * Kill/Death Ratio UI display now rounded to the nearest tenth * Fix for quick weapon swap inconsistency * Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated * Preplanner objective buttons should no longer be off the edge and not be able to be clicked * Melee and M320 incapacitations should now count correctly * Radial menus should no longer interrupt firing until they fade in * Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending * Fix for melee working through walls if enemy soldier up against opposite side of wall * Modified appearance of CTT background * Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly * You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears * Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory * Fixes door sounds to work in multiplayer * Fix for end of round AAR not always showing the correct winning action player * Fix for TAH briefing not having correct text * Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated * Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag * Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout * Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling) Stats & UI * Rank display corrected * Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements * Fixes maximum length of player or soldier name issues * Adjusted the soldier overview statistics * Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI * Stick to the plan achievement fixed * Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI * Several achievement rules corrected * Corrects Advancement Points not being awarded properly for completing training missions * Adds messaging when achievements are earned on server without enough players * V for Victory scoring rules corrected * Account linking should now work * Account settings page now has very brief instructions on using the unit information" (clan) tag field * Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account * Login button should once again be highlighted * Video Settings resolution selection should work better now (drop-down controls were replaced with better controls) * Map vote functionality restored * Vote kick UI now has room for all player names * Fixes for when vote kick target leaves server - - the vote kick option now fades out * Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion * Settings UI: Resolution adjustment for 4:3 ratios now work properly * Fixed several menu issues that could result in locking movement or not locking movement) * Vanishing angled brackets (greater than/less than symbols) no longer hide the players name * Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password "). * UI corrections to several Army information pages * Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly * Fix for group handling logic so players in multiple groups have their groups prioritized * Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count * Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again Missions * VIP standard loadout on Impact now has the correct number of magazines * TAH volume on Impact can no longer be taken from below the building * Impact now has a moving Firescout * Fixed Impact level exploit where players could prone/crouch their way out of world * Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn Admin & Misc * In game IRC now sends the game version in the link * Several support and community page links corrected * New Authentication SDK with several fixes * New MBS SDK with several fixes and performance improvements * Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server * Updated the OpenAL DLL's included with the game to the latest from Creative * Fix for Alt-Tab crash when using Vista (or DX9 in general) * Fix for performing radial menu action leaving left mouse button in pressed state * Admin communications console commands should now work correctly * Server admins can no longer pick a team and no longer appear in the team select list * Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW * Adm
-
Actually, as of yesterday, anyone can start a NEW TOPIC, and we encourage everyone to submit news. All posts must be approved by a moderator, just like files, but its a chance for everyone to participate and make this site much more dynamic. Enjoy! M
-
"Avsim is one of the largest sites serving the flight sim community. The publisher of a flight simulator site targeted by a hacker in May says it has presented a file of evidence to UK police identifying the perpetrator. Avsim said it had "incontrovertible evidence" about the hacker's identity. The attack wiped data held on two servers and "effectively destroyed" the site, which is still being rebuilt. The US firm said it expected the criminal complaint, filed with London police, to lead to the alleged hacker spending "time behind bars". "We will not name any names, but have incontrovertible evidence of the individual that performed the hack," said Tom Allensworth, the publisher and CEO of Avsim." --BBC World News America Read more >>>BBC World News<<<
-
FC pretty much hit everything on the head. Being a MODDER at CombatAce is an "Earned" position that doesn't simply happen overnight. We except nominations and the CA Staff will conclude a decision. There are extra advantages to the rank here at CombatAce, including MODDER specific forums. If anyone wishes to be nominated to this position, don't hesitate to send a moderator a PM and your request will be evaluated.
-
Jonny Ryder, Cyberdome Technologies, is about to open a Entertainment Arcade called "Hanger 09" and is banking on its location to attract business. Just miles from Oceana NAS, Ryder is building incredible simulator cockpits and mating them with Graphsims FA-18/OIF......and selling pizza all under the same roof. Read more at >>>PilotOnline .com<<<
-
Bout damn time you got some internet Jay. Glad to see ya back!
-
She needs this guy.... http://blogs.phoenixnewtimes.com/valleyfever/2008/12/tempe_docs_enter_record_books.php
-
No issues with IE8 or Firefox 3.5.2 for me. You may want to update your IE6 to IE7 or 8.....but many here would say skip that and just get Firefox, you won't be dissapointed. IE 6 is almost a DECADE old and Microshaft plans to end support for it in 2010, but trust me...they have already.....its called IE8
-
FedEx 777 Rollout..and first flight
Fates replied to FastCargo's topic in Military and General Aviation
They need to expand in Indy and maintain them there. -
Normally I would insert and Arkansas Joke....but I'll refrain. M
-
Forum suggestions!
Fates replied to 76.IAP-Blackbird's topic in Site Support / Bug Reports / Suggestions
I'm sure Erik will check to see if its possible. If we did it before, I'm sure it is. For now, you can go to =1"]VIEW NEW CONTENT and it will show you all new content with new entries that you haven't seen. It is tabbed and you can switch between Blogs/Forums/Files/Gallery/etc.... Very nice feature. M -
File getting added in a pm
Fates replied to sitting_duck's topic in Site Support / Bug Reports / Suggestions
That's part of the problem with the PM/Conversation system. There are several places where you click on "SEND ME A MESSAGE" or you Click on the icon and you get 2 different results.....but when you hover over either of these, you will see the same link. Result #1= PM Lite Result #2= Full Messenger with Attachment ability. I like the PM Lite feature, but it should have a separate button for those that wish to use it, otherwise, when I want to send a PM or start a conversation, ALL links should go to the same place. M -
File getting added in a pm
Fates replied to sitting_duck's topic in Site Support / Bug Reports / Suggestions
Have you tried that? because that is not what I get. Clicking on the username takes me to their full profile. Clicking on the little icon gives me a small pop-up profile. Funny thing is the URL displayed when hovering over either one is the SAME link. -
Commercial Multi-Engine Instrument checkride passed!
Fates replied to DWCAce's topic in Military and General Aviation
Congrats! What did you fly? 310, Seneca, F-14? -
File getting added in a pm
Fates replied to sitting_duck's topic in Site Support / Bug Reports / Suggestions
When you go to a members profile, and you click on "Send me a Message" you get a PM pop-up box, and you can not add an attachment. When your in the forums and you click on the you get a PM pop-up box, and you can not add an attachment. When you click on the little icon (and DAMN it's little)-->> <<-- next to their name in the forums to get the User Popup (there's no longer a drop down menu), and you click on the there, It take you to your messenger so you can start a conversation with the full use of an editor and attachment features. The PM pop-up box is like PM Lite. M -
File getting added in a pm
Fates replied to sitting_duck's topic in Site Support / Bug Reports / Suggestions
That is the RECENT GALLERY images..... It displays the last 6 entries to any gallery album. -
RFactorCentral is now SimRaceway. 01-Sep: simraceway.com now live Access to the new site is being released on a staged basis over the next few weeks, with the initial group of users gaining access this morning. Users who don't yet have access will be notified by email when their accounts are available for use on simraceway.com. SIMERACEWAY