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Gocad

+MODDER
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Everything posted by Gocad

  1. Burn Notice

    Burn Notice has to be good since Bruce Campbell is in it....but the show would be still good if he weren't. Burn Notice has a fresh feel to it, although I can't help thinking that it kinda reminds me of MacGyver...
  2. TRON, Tron 2.0, Tron Legacy

    Interesting...and of course in 3D.
  3. The German government should be really quiet about this whole matter, especially when it comes to blaming the US government of favoritism... *points at A400M* But Gepard, it would have not made much sense of putting East German military equipment into service with the Bundeswehr for two reasons. First of all, there was the severe reduction of the armed forces after the unification, but also that they would have needed to spend additional money to make the ex-Soviet equipment usable with NATO standards. [sarcasm]Besides, what does Germany what with strike aircraft anyway....it's not like they would drop bombs on anyone any time soon. That would probably mean the end of the world.[/sarcasm] Also, H&Ks unreliable?
  4. You can specify missile or bomb racks in the loadout.ini as well: Loadout[XX].WeaponType= Loadout[XX].Quantity= Loadout[XX].RackType=[Racktype_Name]
  5. For SF1 you need to create another weapondata entry in order to get the specific DT skins. For SF2 I think the drop tank needs to be part of the aircraft model itself, so I guess that won't work with the current F-14... (Can't rule out that I'm wrong here, but I think that's how it works)
  6. aber diesmal bitte im Tiefflug.
  7. You can't switch positions during flight. SFP1 aircraft have only one cokcpit, although it's possible to fly certain aircraft from the backseat (check out FastCargo's T-38/F-5F) and you could probably alter the cockpit position of other two seaters as well, but the pits (and the models) aren't really designed for that.
  8. It may be just coincidence, but I get the impression that I can't get large enemy bomber formations (meaning more than 6 planes) in my custom SF2 campaigns. Is there any way to change that?
  9. 2010 Oscar Results.

    Congratulations to Sandra Bullock. Winning an Oscar and a Razzie for the same role is quite a feat...
  10. [GunDataXXX] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  11. I know about the WW2 formations mod, but I'm not sure whether that's the solution, since I do get large formations in the single missions without any changes to the formations.ini. I'm just wondering whether there is an option to influence the amount of air traffic during a campaign, just like it's possible for the single missions.
  12. I guess it couldn't hurt to check every 3rd party effect. The HUD and AB effects are just the easiest to spot.
  13. Given the amount of customization that went into this fine mod it's fair to say that it should be quite a task converting it. I'm still trying to figure out how to adapt SF2 to suit my needs
  14. The avionics.ini is missing some lines. It's pretty much the same with the missing AB and smoke effects. Simply add the content in bold. [HUD] HUDMaterial=HUDMaterial .... [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  15. Just another pic of a Crusader and a MiG...
  16. A sad day.... Aviation is no longer fun...

    How about you read the whole story instead just of the headline, hm?
  17. Guess my conversion skills aren't that bad...
  18. That doesn't matter really, since it's really easy to make SF1 addons work with SF2. The sole problem could be the FMs, but that's not only an issue for helicopters.
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