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Gocad

+MODDER
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Everything posted by Gocad

  1. Interesting. I guess you should hope that TK succeeds in finding those templates for the stock WOV aircrafts.
  2. I Love It When a Remake Comes Together

    NOOOOOOOOOOOO!
  3. Do medics take the hippocratic oath?
  4. Want chicks? Join in the Army!

    Wait a second! Are you trying to tell me that those advertisements are nothing but BS?!?! Then again I do think that it is well known that most nations have in fact two armed forces...one you serve in and one they advertise for. Needless to say that these two don't have much in common.
  5. No disrespect to him, but I do find this "swapping of oaths" to be problematic.
  6. Two things. It doesn't really matter whether you assign weapons to your unit that shouldn't be available at that time. If they are listed in the campaign_data then you will get them. Other AI flights are armed according to the aircraft's loadout.ini. It doesn't matter here whether those weapons are listed in the campaign_data or not. However, it may happen that the game loads earlier versions of the weapons listed in the loadout file when the weapons listed there are not available during that time. Finally, a stupid question: Did you restart the campaign after you did those edits? Because modifcations made to the campaign_data do not affect campaigns in progress.
  7. I Love It When a Remake Comes Together

    Are you serious? Her inclusion watered down the original premise of the series. IMHO this 'remake' will suck, big time.
  8. Ouch, that's a lot. I have no doubt that they are some units left that haven't been covered yet, but I'm also aware that there are several skins that seem to have been done already, but aren't available since they are part of the those packages that haven't been released yet. Bottom line is, I do think now that it's better to wait until all Crusader models are released (wait, did I really said that?) before I do another skin.
  9. Yeah, these values are meter per second. 570 mph? Sounds like somebody mixed up mph and km/h. The top speed of the B-29 (and I guess that was not acheived at sea level) is around 360 mph (which is about 570 km/h). To sum it up, the B-29 is indeed totally overpowered. Too much engine power (each engine is rated at 3245 kW, in reality they only delivered 1620 kW) and wrong speed values. Still a nice model, though.
  10. Hmmm...doesn't look like a D or E model. But seriously, I do wonder whether there are any skins left to be done. I would really like to do a few more, but there is no point in doing something that has already been done.
  11. Oh my, isn't there a Crusader unit you haven't covered yet? We definitely need some sort of coordination here. I guess that makes it complete. Well, at least I know now how to do those top wing squadron codes.
  12. Definitely the skin the community has been waiting for since the Crusaders were released... VMF-215 'Fighting Corsairs' Nah, seriously, I had nothing else to do, found this drawing in Gaetan Marie's Scratchbook...and thought that this could be done in an hour or so. Of course it took me more than an hour (stupid tailcode) and as you can see from the pic, I still have to do the inidividual aircraft and serial numbers. VMF-215 was a Marine reserve unit that actually flew F-8As...which aren't available. Thus I'm going to do this skin for the F-8D, but it will have F-8A BuNos.
  13. Indeed. ATTACK aircraft are usually only active in offensive campaigns (that is when your side is on the offensive) Even then their flights will be outnumbered by those that are tasked with ESCORT or SWEEP missions. BOMBERs are even less active. That's my observation based on several campaigns I have created and played.
  14. I would say it's the Aardvark, probably the F-111F.
  15. File Name: 1st Fighter Group skin package for the P-38L Lightning File Submitter: Gocad File Submitted: 20 Mar 2008 File Category: P-38 File Version: 0.99 Website: No Information 1st FG skin package for Wolf's P-38L ------------------------------------------ This skin package contains three skins, representing the paint schemes used in the Summer 1944 by the 27th, 71st and 94th Fighter Squadron, which formed the 1st Fighter Group. During that time the 1st FG operated in the Mediterranean Theater as part of the 15th Air Force. Installation instructions -------------------------- Extract the rar file named 1st FG into a TEMP folder. Read the readme for further instructions. Thanks to: - WOLF257 for making the P-38L and providing assistance. -------------------------- If there are any questions regarding this skin or its installation do not hestitate to PM me at Combatace. Click here to download this file
  16. Version

    92 downloads

    1st FG skin package for Wolf's P-38L ------------------------------------------ This skin package contains three skins, representing the paint schemes used in the Summer 1944 by the 27th, 71st and 94th Fighter Squadron, which formed the 1st Fighter Group. During that time the 1st FG operated in the Mediterranean Theater as part of the 15th Air Force. Installation instructions -------------------------- Extract the rar file named 1st FG into a TEMP folder. Read the readme for further instructions. Thanks to: - WOLF257 for making the P-38L and providing assistance. -------------------------- If there are any questions regarding this skin or its installation do not hestitate to PM me at Combatace.
  17. The Eurofighter Typhoon was flying for years before it was delivered to its customers and went into regular service...
  18. They're definitely British, so I would say it's a Challenger...1.
  19. That depends on what you would understand under "tweaking". Creating an .ini mod (remove the Hispano cannons and the two inner .303 MGs, insert a 57mm, etc.) shouldn't be much of a problem, that could be done in five minutes. Of course, it would still look like the regular FB VI. A redesigned FB VI, well, I wouldn't count on it.
  20. F-18Fs for RAAF confirmed

    LOL! EADS would need at least a decade to come with a prototype for such an aircraft and in the end the completed design would cost twice as much as initally planned and would still have only half of the projected capabilities. Seriously.
  21. Thanks for the clarification, Crusader.
  22. I hope you don't mind that I quote only the part I consider to be most important here. It's true that TK has incorporated some features that are actually not used by the stock sims (Stealth, Thrust vectoring, etc.), but something tells me that it might not be as easy to incorporate everything you would like to see in-game. I do understand that you might be disapponited that TK hasn't done anything about it, but I do think that he has his reasons for not doing it. Don't get me wrong, I would really like to see some decent anti-ship operations, complete carrier groups with work air defenses, etc. but apparently it's not a high priority for him and considering that TK works on these sims basically alone I can understand that he can't fulfill everyone's desires regarding game features.
  23. Oh, what a surprise! Wink, wink.
  24. Modern weapons are, that is at least my opinion, boring. You select a target, than a weapon and press fire. It takes no skill at all. Be honest, one aspect that really separates SFP/WOV/WOE/WOI from every other combat sim is that it covers a timeframe (1960s-1970s) that has been mostly ignored by other combat sims. Every other combat sim is either centered around WWII (might as well include WWI and Korean War sims here also) or a fictional contemporary scenario, which feature the latest weapons and aircraft. TK's sims deviate from this and that's why I like them. Not to mention that those other scenarios I mentioned above have been done to death anyway. Don't get me wrong, I do appreciate the efforts of all the talented modders out there that strive to incorporate the latest aircraft and weapons into TK's sims, but I do not share your opinion that the lack of proper (A.I.) support for modern weapons is a major flaw of these sims.
  25. I'm not sure if that's really new. I have been bounced by Flankers immediately after taking of from my carrier in WOV. (Although that might have been a campaign mission) Anyway, I think the important factor would be how close your base is to the front line.
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