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Posts posted by Gocad
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The basic F-15A Eagle works with SF2I as well. It just needs some editing of the F-15A.ini (use the F-15A_BAZ.ini as reference), since SF2I does come with the decals for the USAF F-15
It is however necessary to extract the skin files and place them inside the texture folder.
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Needs a bit less green and more white.
Should be the last C model skin for now.
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What folder did you put it into when you were done editing it?
The wrong one, of course.
I had the files inside the SF2I>Terrains folder instead of SF2I>Terrains>IsraelME
But thanks for asking that, it made be realize what I had missed.
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Good to know you're still around, C5.
Take care.
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Hey all,
All i did was add a couple of planes to the NF campaigns (SF1),a Mirage 2000C to the '86 campaign,and the Hawk T-1 to the '79 campaign.The Hawk and '79 campaign worked fine,until i started having problems editing the Mirage loadout (cant get drop-tanks on aircraft).
Anyways,now everytime i start the '79 campaign i get no Enemy aircraft in-game,and when i try the Hawk in said campaign i get CTD!
I dont understand how me messing with the Mirage in the '86 campaign could affect the '79 campaign. All the other NF campaigns work fine.
I havent got a clue as to what has happened.The ONLY thing i've deliberately done is import some drop-tanks from another weapons pack into the NF weapons pack,and add France to the '86 campaign.
Can anyone help pls?
I suggest checking the [CAMAPAIGNNAME]_data.ini and [CAMPAIGNNAME].ini again. No enemy aircraft could mean that there is something wrong with the numbering of the AirUnits. I find it also advisable to add units in order of the listing in the nations.ini.
It's always hard to say anything definite here, really.
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Hmm, I have extracted the ISRAELME.ini and edited the EndDate accordingly, but still I can't select a year other than the ServiceStartYear....
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Somebody call Juan Carlos please.
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I've noticed a strange problem with both the Westland Sea King (RN and Argentinian),often the rotors stop working and the helicopter fly as a glider.How can I do for resolve this strange problem?
Best regards,
Teo
Sounds to me that the Sea Kings have run out of fuel.
[EngineX]
SystemType=PROP_ENGINE
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BSFC=
....
That's the value for the fuel consumption. Lower the value (i.e. something like 0.00001) and see whether the rotors keep stopping.
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Open the Data.ini
Search for [Canopy]
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DeployValue
RetractValue
DeployValue is probably higher than RetractValue, so switch those values. That should do it.
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How do you keep one Mod folder at one patch and update the others?
You don't. That's why some mods (like NF4 for example) kinda need a separate install. Or you do you have just one SF install?
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Guns & rockets....and a Crusader, that's all I need.
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i can't imagine UK situation, the Main Britain Island is thousand of miles away from Falklands and it seems that in the Falklands Islands don't have a proper structure to refine or even distribuct the extracted Oil, looks like a Logistical nightmare for me.
It sounds to me that the oil drilling is in its early stages, so commercial use seems still a bit away. But one should keep in mind that the oil price kinda affects which oil fields are profitable to use. It should be remembered that when the oil price rose up 100 $ some time ago a lot of of new oil fields were suddenly "discovered". In fact most of the fields were already known, but only after the rise of the price per barrel it became profitable to make use of them. It could probably be the same for the Falklands. (Not to mention that it wouldn't make that much a difference whether you have to send you tankers all the way down to the Falklands as compared to the route to the oil producers in the Middle East...
)
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@ Gocad
Yes, I did all of that.
I still think it's a weapondata issue, since it does sound to me that you can only load the stock weapons, but not any of the 3rd party weapons you added. When was your weapondata.DAT file changed last? (It should be inside your Weapons folder)
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Testing skin in SF2
Got to admit though that I still prefer the old folder structure.
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Already did it, but with no results.
I'm starting to think that I am doing something completely wrong, because I can't instal the AIM-120 or the KH-35.
the AIM-120 is like the AIM-7, isn't it? so a station that works for sparrows can carry AIM-120 too?
Or do i have to modify the loadouts for each aircraft/modify the stations?
So far, all the weapons i tried to install do not figure on the loadout section.
This is becoming frustrating
So you did add the various weapons to the weapondata.ini and then saved it with the weaponeditor? Because it does sound like your problem has less to do with the aircraft, but rather with the weapons itself.
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Pretty nice ship you got there. Any plans to do a Sovremenny class destroyer as well?
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Or how about EDI?
"I enjoy the sight of humans on their knees."
EDI > skynet
F-22 Not Supercruising?
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted · Edited by Gocad
Indeed. Here's an example taken from the F-15A Baz:
[FlightControl]
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MachLimit=2.540
MachLimitDry=1.030
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