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Days Won
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Posts posted by Gocad
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Isaac Asimov is gonna be so pissed.
Since when do the Reaper operators have to abide the three laws of robotics?
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You will one of the programs that have been mentioned above, patience and some time. There are quite a few templates available in the d/l section. Taking a look at them with help you with your own projects, because even if you want to skin something else they would give you an idea why layers are important for templates.
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I guess it's fair to say that most AI pilots suffer from the Stormtrooper syndrome.
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I think the problem here is that Boba Fett wasn't the character he is now when they made RotJ. The scream when Boba hits the barge is pretty silly though.
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Missiles are always tricky. It seems to me that the order of preference for the AI when it comes to Air to Mud work is: bombs > guns > ARMs > AGM. And it seems that they have no clue what EOGB/LGBs are.
Gunning down AAA sites was far more common in the 60s/70s than it is today, and back then the US aircraft often more than 1 gun. Even with TK slowly creeping towards the present the AI is probably still designed with air operations in 60s in mind. And I doubt he will change that, after all the focus of most simulations is on the flashy air-to-air combat and not the tedious ground support role.
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One of my favorite books is "On Yankee Station" by John B. Nichols and Barrett Tillman. Too bad that it seems to be out of print now, but it's good overview on the air operations conducted during the Vietnam War (from the US Navy perspective, of course). You may also notice that Nichols was flying the Crusader (and bagged a MiG with it) pretty much until the end of the war, but I can live with that.
Guess I got lucky when I got it over a year ago, as it now seems to be out of print....like a few other of Tillman's books.
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Nice skins....and an interesting question. I could tell you that the colors used probably are Tan FS 30219, Dark Green FS 34102 and Olive Green FS 34079. (Color chart)
But to be honest, given that you already have done three different versions of that skin I would recommend that you just pick the one you like best, since using the colors I mentioned must not necessarily mean that the finished skin would look like you envisioned it. Just saying.
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i don't know what ironhand mission is but for series 1 like sfp1 if u want anti-ship u must have it in the loadout.ini as well as the data.ini of the aircraft, extensive editing or go to c5 website and get one of their version .
Iron Hand = air defense suppression
Btw, I don't think it's a terrain issue, but rather a WOV specific limitation. (Although it's true that the VietnamSEA is absolutely unsuited for Anti-Ship missions....)
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Looking forward to the eventual release. Btw Wrench, are you going to do all Corsair units for this mod?
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Stop making useless threads....now that would be a real donation to CA.
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Just out of curiosity...would it matter if the Modex numbers were not in a consecutive order (i.e. instead of 200, 201, 202 etc use something like 204, 207, 201...)?
EDIT: Added some random(?) pics for no reason...
VF-24 (1967)
VF-24 (1965)
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File structure should be:
WOV > Campaigns > RollingThunder > WOVCAMPRT_DATA.ini
Edit: Just remembered that those Campaigndata.ini files need to be extracted first.
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Example:
(That works only for Player Units. AI aircraft are loaded according to their Loadout.ini)
[AirUnit008]
AircraftType=F-14A
UnitName=VF-302 'Stallions'
ForceID=1
Nation=USN
DefaultTexture=VF302
StartNumber=0
BaseArea=Nunivak
BaseMoveChance=0
RandomChance=100
MaxAircraft=12
StartAircraft=12
MaxPilots=12
StartPilots=12
Experience=300
Morale=200
Supply=100
MissionChance[sWEEP]=50
MissionChance[CAP]=20
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=40
MissionChance=0
MissionChance[CAS]=0
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=AIM-9L < used designation as specified in the Weapondata file. Start & End dates don't matter.
Supply[001].Quantity=960
Supply[002].WeaponType=AIM-7M
Supply[002].Quantity=640
Supply[003].WeaponType=AIM-54C
Supply[003].Quantity=640
Supply[004].WeaponType=Tank330_F14
Supply[004].Quantity=240
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Why does that sound like the Microprose F-117 to me?
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@Gocad:
aside from tanks vs cavalry, ever thought of the idea of an M1 Abrams taking on a German Tiger tank? would be epic considering the Abrams is heavier than the Tiger yet can travel twice as fast.
That's progress for you.
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Boeing is currently shipping the first of up to 232 new wingsets to Hill AFB to rewing A-10s. Those planes aren't going anywhere!
I know. And if I had anything to say about it the F-35 would never get the chance to replace the Hog.
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The image of tanks versus cavalry (or even better, medieval knights) comes to my mind.
Then again the SF engine and the AI wingmen are known for their blackouts, so don't be surprised if F-15s get shot down by some 109s...
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New equipment can be a hard sell when it looks exactly like something that has been around for ages. It doesn't matter whether it would make sense or not. Given the current focus of CAS I would totally think that building all new A-10s would be a good idea (Not to mention that it's unlikely that the projected costs would explode right after the contract is signed, as it seems to be granted these days for pretty much every major aircraft project...), but it would probably be shot down with the argument that the A-10 is an ancient design and doesn't provide any new fancy technology (like you would need stealth to drop a bomb on some Taliban or strafe some APCs)
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I have a policy to be "Ace in a Day". If you want something done for good, do it nuclear
You know what really scares me in game?
Sharing the airspace with (or even worse, going after the same enemy plane group as) AI aircraft armed with AIR-2As...
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This may sound strange, but when looking at the pictures I get the impressions that the engine sections don't belong to that design....like they're some sort of stand-in for parts that are still under development...
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Re: "Use the KB"
I do agree that sometimes it might seem a bit rude to respond to a question with said phrase or add it at the end of an elaborate explanation, but the point here is this:
This series has been out for quite awhile, it has its limitations and other quirks, which are well known (well, at least by those that have been around for ages) and it's mostly those people have spent quite a lot of time putting all the information that can be found in the KB together.
I got no problem to repeat myself over and over again, I do respond only to questions on matters where I do think that I know what I'm talking about (I hope), but I do expect (probably based on my preference on figuring out things myself) that people with questions have at least tried to do the same. And I would claim that most questions have already been answered once and that those answers are somewhere in the Knowledge Base.
Not to mention that I can't help but think that certain issues only exist because someone didn't bother to read that annoying text file every good addon comes with...
Reaper at the USAF Museum.....
in Military and General Aviation
Posted
Full steam? Hardly. There is no doubt that UCAVs will play a greater role in the future, but in the end they will be still flown by humans. I guess it's fair to say that the technology still isn't there to build an aircraft that could strike targets on its own.
That would be a strange sight anyway....imagine someone with a map standing in front of the optical sensor of an aircraft and saying something like "Get there, strike that target and be back before 6 pm or else".![:grin:](https://combatace.com/uploads/emoticons/default_grin.gif)