Jump to content

blackrat

JUNIOR MEMBER
  • Content count

    27
  • Joined

  • Last visited

Community Reputation

0 Neutral

3 Followers

About blackrat

Profile Information

  • Gender
    Male
  • Location
    Czech Republic

Contact Methods

  • ICQ
    52734487

Recent Profile Visitors

2,498 profile views
  1. Hi to all: Today progress here
  2. 2capun: Thank you for your help, but i am afraid that this is not our problem, because ve don't have any duplicate vertices on these corrupted faces.. Problem occured after import .3ds file to 3ds max. The 3ds file was created standard way - GMAX => mdlcommander (.X) => deepexploration (.3ds) => 3ds max. In Deep Exploration, the preview of .3ds file looking good (with smoothing). But after import to 3ds smoothing is lost or inactive. Maybe some forgoten option for import? After re-creating of the smoothing in 3ds max, evrything is ok in the WOE as you can see on images below. Unfortunatelly we must use GMAX for model creating process, because cheif developper Vrkuboy dont have 3ds max installed..
  3. Hi to all! We have progress with cockpit for our airplane (most of the work is by vrkuboy of course ) See images As you can see on the left picture, we have little problem with smothing groups on the glass (and all other objects). They were lost during conversion from gmax to 3ds max. Does anybody know way to convert model without loss of them? Second thing we need is the propeller animation. We are all newbies to 3d object modeling and dont know the method for do this thing in SF/WOE engine. Can anybody help us?
  4. CZ-SK Projects

    2deRuyter: Ty templaty jsou delany ve photoshopu. Vrstvy jsou tam kvuli tomu, abys nemusel kreslit znova plechy, nejty atd. kdyz chces udelat jiny kamuflazni schema. Barevny pole mas v jedny vrstve, linie panelu a nejty v dalsich. Stejne tak stinovani a patinu. Pro pouziti ve WOE (nebo Flight Simulatoru a dalsich) se to musi ulozit jako bmp (das save as). Pri prevodu dojde k slouceni vrstev do jedny. K zadnym deformacim nedojde. Nejde ale predpokladat, ze kdyz do toho nakreslis kruznici, ze to musi bejt kruznice aj ve vysledku. Textura totiz casto bejva rozvinuty tvar telesa, takze z toho muze byt oval a jsou potreba upravz proporci. Je potreba to obcas trochu ladit. Jinak kdybys chtel nejakej template udelat a nevedel jak na to, kontaktuj mne nebo kukulina a my uz ti poradime jak zacit. A hlavne si prostuduj tutorial tady: http://www.simmerspaintshop.com/forums/forum37-photoshop/
  5. CZ-SK Projects

    2vrkuboy: Vitek Storch (co nam dela tu Alku) se ptá jestli ten exportovací plugin funguje i v 3D Maxu 9.. Nevis jak to je? Ja mam pocit ze jo..
  6. CZ-SK Projects

    2kukulino: Dobra prace chlape!! A to jsi pred ctrnacti dnama neumel ve Photoshopu udelat ani caru a ted uz umis udelat i template! Dobrej priklad pro ostatni
  7. Naša prvá

    Jeste k tem letistim - Dobrany jsou Line :)
  8. CZ-SK Projects

    2Vrkuboy: Byl bys kdyztak ochoten mu pomoci s konverzi? - Hlavne mozna bude potrebovat odpovedi na otazky ktere ja zatim neznam - jeste jsem do WOE zadny model nedelal.. Kdyztak kontaktni udaje najdes tady.. http://www.flightsim.cz/user_ukaz.php?id=1635 Mail a ICQ na tebe jsem si mu dovolil poslat ;-)
  9. CZ-SK Projects

    Tak jsem s nim mluvil a pokud se to neukaze slozitejsim nez myslim tak ALCA (externi model + nadrze + kanon) bude ;-)
  10. CZ-SK Projects

    2Vrkuboy: Co se Alky tyce, tak myslim ze jednodussi nez dekompilovat mdl soubor (stejne bysme to nemohli bez souhlsu autora pouzivat) by bylo pozadat Vitka Storcha (autora modelu do FS) aby nam ji nekdy exportnul ve verzi pro WOE - az dodela verzi A. Poptam se jestli by k tomu byl svolnej..
  11. Novoty

    2cover72: Podle me nejlepsi namet na kampan kde bysme byli "hodny" by bylo vyostreni situace v pobalti a nasledna neatomova bitka NATO x Rusko. Bohuzel, nato neni hlavne teren :(
  12. Československé kampane a mašiny

    Tak jsme dneska s Kukulinem resili potencionalni ceskoslovenskou kampan - 80. leta a narazili jsme na zajimavou vec.. A to: Protivzdusna obrana letist CSLA. Mate nekdo nejake materialy ktere jednotky to mely nastarosti? Jake se pouzivaly typy prostredku? Ja jsem kapanek zapatral na valka.cz a z toho co jsem tam nasel se mi zda logicke, ze na to byly vyclenene nektere protiletadlove raketove oddily, pravdepodobne s mobilnimi prostredky (Strela, Osa, Kub, Igla, 30mm PlDvk).. Ale nikde jsem nenasel jedinou informaci ktera by to potvrzovala. Nevite nekdo neco blizsiho?
  13. Československé kampane a mašiny

    Podle me je pet nejvic - nekomu se to evidentne nelibi - dal mi dve z peti
  14. Československé kampane a mašiny

    Tak lidi, ceskoslovensky repaint MiGu-23MF zverejnen, kdo nemate, stahujte zde: http://forum.combatace.com/index.php?autom...p;showfile=5711 Hangar screen zde: http://forum.combatace.com/index.php?autom...p;showfile=5710 Dekuju vsem co pomohli dostat tohle krasny ceskoslovensky ero na virtualni nebe! (Kukulino, Cover72 a samozrejme autori modelu z Mirage Factory)
  15. File Name: MIG-23 MF Czechoslovakia skin File Submitter: blackrat File Submitted: 25 Dec 2007 File Category: Mig-23 MIG-23MF - Flogger B CZECHOSLOVAKIA SKIN ----------------------------- Description: ----------------------------- This archive contains Czechoslovak cammo skin for the Mirage Factory MIG-23MF. (you may download it from Column5 website here: http://column5.us/miragef.shtml) The skin is based on paint scheme of the MIG-23MF Reg.no. 7183. This airplane belongs to 2.squadron of the 1.slp (1. fighter regiment) at Ceske Budejovice Airbase ("Budejovice Airbase" in the WOE Germany CE terain, for use in the campaigns). ----------------------------- Instalation: ----------------------------- Unzip archive to your desired game folder (in default this is C:\Program Files\Wings over Europe), to subdirectory Objects\Aircraft\Mig-23MF Add these lines to the MiG-23MF.ini file, below last TextureSetXXX entry and relace XXX by first free entry number: [TextureSetXXX] Directory=cssr Name=CSSR Camo Nation=Czechoslovakia Squadron= Specular=0.250000 Glossiness=0.250000 Reflection=0.250000 ----------------------------- Credits Czechoslovakia Skin ----------------------------- Skin: Blackrat Decals, consultations, CZ-SK projects coordination: Kukulino Hanger screen: Cover72 you may download it here: http://forum.combatace.com/index.php?autom...p;showfile=5710 ----------------------------- Credits original MIG-23MF ----------------------------- Model: Rafael , updates BPAo Cockpit: Armourdave, Sal Skins: Polish Camo = Gramps Libyan Camo = Gramps Soviet Green Camo = Phantuam Soviet Grey = Marcello Soviet Red/Tan Camo = Marcello Flight Model: column5 Pilot: Pasko Testing, etc: USAFMTL, Crab_02, Sony Tuckson ----------------------------- Note: ----------------------------- This skin is freeware and must stay freeware whatever the way of distribution. You can send me mail here: blackrat@volny.cz Click here to download this file
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..