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Dels

+MODDER
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Everything posted by Dels

  1. Yeah, it's probably a side effect of increasing the engine power. I'll take a look at it. I might also make a non-Longbow AH-64D so people don't have to do the .ini edit to remove the radar. Dels
  2. Yeah, that will be because you have another Stinger in your weapons folder. The one included in the package has a SpecificStationCode to avoid that. Dels
  3. Version 1.1 uploaded, fixes and additions listed in first post. Dels
  4. C-130E Version 1.0 for SF2

    Version

    461 downloads

    SF2 version of my C-130E. Read the readme.txt Dels
  5. C-130J-30 Version 2.0 for SF2

    Version

    584 downloads

    SF2 version of my C-130J-30 including a new skin. Read the readme.txt Dels
  6. Hi Kiwi, I'm not sure which weapons pack BeachAV8R is using, but you could probably PM him. Alternatively, you could post in the applicable mission topic. Yes, you will need to edit the loadout.ini if you want the weapons automatically loaded. Dels
  7. I'm pretty sure the only ambient noise sound (other than engine noise) is the windloop which increases in volume/intensity as airspeed increases. Also, the game sounds are limited to those that are coded into the sim, so I think you may be out of luck unfortunately. Dels
  8. I don't want to point out the obvious, but have you added the cockpit file name to the main .ini file? (i.e. F104C-10_65.ini etc.) Dels
  9. For those who don't know yet, I have recently released: A-1H/J Skyraider Package and AH-64A/D Apache Package. This year has been tough for me, but I'm finally back to normal (or normal as normal can be). My plan for the future is (in release order): KC-130J KC-130J Harvest Hawk Wiki info MC-130J Combat Shadow II Wiki info MC-130H Combat Talon II I'm also considering updating my C-130J cockpit. Not sure of the time frame, but at least it's something to look forward to. Dels
  10. Dude, that is a seriously good idea. I'm amazed I didn't think of it! I'll add that to the improvements list. Dels
  11. Yes, there is a hole at the back of the canopy where I did not build the frame, so you're probably seeing where the canopy ends. I did adjust the yaw/pitch figures in the _COCKPIT.ini so it couldn't be seen, but you may be able to see it if you're using a custom view. Dels
  12. Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Gepard, yeah I tried to come up with ways to not have the main rotor detach but failed. The Apache FM will allow it to glide without the main rotor. I know it's unrealistic because loss of the rotor in a real helicopter=death. Thanks Malibu, exactly what I would have said.
  13. Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels
  14. AH-64 Package for SF2 Ver 1.1

    Thanks to everyone for your comments. As for the wing leveler, I was unable to get this to work properly. But I figured most people would be flying at about 10-50ft where the wing leveler would be useless. Dels
  15. Yeah, I have thought about it. Just need to find the drive/motivation...
  16. Ian, I have this issue with my Longbow Apache. Unfortunately, there is no rack for a CGR however you can use ATR for both LGRs and WGRs. The drawbacks are that LGRs will still bring up the TV screen and (a major one in my opinion) that they're no longer fire and forget. In my opinion, you have two options: 1. Only use them on stationary targets, or 2. Make them IIR or TV guided. (yes, brings up the TV screen) A compromise, but both of these achieve the fire and forget capability. Dels
  17. Version

    1,493 downloads

    This is the C-130J-30 Hercules as flown by 37 Squadron Royal Australian Air Force. There is no cockpit, so it uses the in game A-4F cockpit by Thirdwire. Hopefully in the future I will be able to make an authentic cockpit, until then...enjoy. Read the readme.txt.
  18. Yes there are several post about how to fix this. Just replace what you have with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=10 (or the animation id for your particular aircraft) Dels
  19. I can have a look at what I can do with the model (I'll add it to the list). As for the templates, I can't help you there. I updated/finished a model that wpnssgt had already made, so the skin was already made. I'm not sure who made it, sorry. Dels
  20. I do have the original files. What sort of update did you have in mind? Yes, this is on the top of my list after the Apaches. Dels
  21. External model is pretty much complete, just working on the pit now.
  22. Well real life has finally taken a break from kicking my @$$ recently, so I thought I'd post some cockpit progress shots. Shots below show the different MFD screens with different HUD modes: NAV Mode Left MFD: Moving Map, HSI and Nav data Right MFD: Engine and System Status A/A & A/G Mode Left MFD: Radar and TADS (not shown) Right MFD: RWR, ECM and Countermeasures Dels
  23. Welcome to the world of modding. Now you can never leave!
  24. Yeah, that 360 degree seeker FOV will get you every time.
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