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Hawg11

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Everything posted by Hawg11

  1. File Name: Excellent Sky for Basic Haze Users File Submitter: Hawg11 File Submitted: 18 Nov 2004 File Updated: 17 Jan 2006 File Category: LOMAC Misc. Files Makes the Pretty Sky that Advanced Haze users have show up for Basic haze users. No more ugly sun. No FPS hit. Click here to download this file
  2. File Name: ***FPS Mod*** using fog tutorial File Submitter: Hawg11 File Submitted: 16 Jan 2006 File Updated: 28 Jan 2006 File Category: LOMAC Misc. Files NOTE: as this is a tutorial, there are no useable files for download. It's a fact that using fog can give huge FPS savings. This is because objects do not need to be rendered nearly as far away. The main purpose of this "mod" is to be able to fly with all buildings and trees, with maximum FPS gain in fog with no pop-ups. This is tested for 1.02 but should work in 1.11 I was trying to get my rig to fly in fog without popups a while back. The problem was that trees and powerlines would still popup in the "soup." Here's a trick I used for my rig. I'm sporting an ATI 9800SE, so your mileage may vary depending on your card. And it's important to note that I have advanced haze ON and VISIB RNG (in options) must be set to high! NOTE: Remember to backup all files before you move them! In the mission you want fog in, set haze distance to max (80 kilometers). This is necessary because popup IS effected by haze distance. Next, set Fog Thickness to 1000m and Density to 1000m. Again, for some reason, the amount of fog effects pop up. OK, for the trees popping up, that's an easy fix. Use LoMan (or equivalent) to change the advanced graphics setting (graphics.cfg file). Set trees density to 10000 and trees clipping to 1500. As for the powerline cables popping up, we remove them entirely. Here's how. Open LockOn > Bazar > Terrain > Scenes and move the ETL.FSC file to a backup folder. Voila! Lots of fog and no pop ups. As always, remember to "alt-tab" out of lockon after the first mission loads. Otherwise, some objects will continue to pop-up. Click here to download this file
  3. File Name: Updated Realistic Size Sun (matching teka's Moon mod) for FC File Submitter: Hawg11 File Submitted: 16 Jan 2006 File Updated: 16 Jan 2006 File Category: LOMAC Misc. Files This updated "realistic size sun mod," precisely matches the size of Teka Teka's moon mod. This reflects reality, as the sun and moon are roughly the same size in the sky (and the reason we can have a solar eclipse and see the sun's corona). This edition is Flaming Cliffs/1.02 compatable. Notice Teka's Moon in upper right hand corner of the screenshot :-) Click here to download this file
  4. File Name: Structures Mod for Better FPS File Submitter: Hawg11 File Submitted: 8 Dec 2004 File Updated: 6 Feb 2005 File Category: LOMAC Object Mods Increses FPS by removing many buildings but leaving all trees. Buildings remaining are Control towers, large airport hangars, power line towers with generators, radio towers, and a few houses and hotels. Be sure to rename the folder named high (in this directory: LockOn>Bazar>Terrain>Structures) to something else FIRST! The folder named "High" then goes into this same directory (LockOn>Bazar>Terrain>Structures) Does Not Work with LoMan! Click here to download this file
  5. File Name: Bomb Range File Submitter: Hawg11 File Submitted: 8 Dec 2004 File Updated: 9 Dec 2004 File Category: LOMAC Misc. Files LoMan Compliant. Provides a place to practice bombing. Created at request of Boneski and other forum members. In the zip file, there is a mission that shows you the exact coordinates of the range. Click here to download this file
  6. File Name: Bomb Range 2 File Submitter: Hawg11 File Submitted: 10 Dec 2004 File Category: LOMAC Misc. Files Now on flatter area. Bomb range no longer covered with trees. Click here to download this file
  7. File Name: Training - Corner Speed File Submitter: Hawg11 File Submitted: 2 Dec 2004 File Updated: 2 Dec 2004 File Category: LOMAC Tracks/Videos/Tutorials So, I'm online at UBI alot. I take a lot of newbies out of the sky. They simply don't understand corner speed. In a WWII fighter, yes, sustained corner speed is close to stall speed. This became known as flying at the edge of the envelope. So what's sustained corner speed? The turning speed which gives you the best turn rate (fastest turn) and best turn radius (tightest turn). In modern fighters (with the exception of the A-10, I haven't flight tested the Su25) your sustained corner speed is nowhere near your stall speed. Practice flying level turns with full afteburner and applying just enough back pressure to keep your speed at corner speed. Corner speeds for Flyables: For the F-15-- 440 (ind. airspeed) at full fuel; 400 at 1/2 fuel; 350 at 1/4 fuel or less. You should constantly be hearing Maximum-G warning during the turn. For the Su27/MiG-29/Su-33-- I use 700-715 ind. airspeed For the A-10-- The stall speed for this plane is close to the edge of the envelope (ever notice how this plane resembles more a WWII fighter/bomber than a modern delta wing?). When you start to feel a little "tickle" (vibration on your screen) you're at the edge of the envelope and your best corner speed. Once you start hearing a wavering tone, you've pulled too far back on the stick. Another huge hint: It may seem boring in a guns only turning fight to keep flying in the same direction (i.e. clockwise), but if you change direction for no reason, you show the enemy your 6, and increase his chances of a kill. Fly your corner speed (9 out of 10 the bad guy will pull too much on the stick and start to slow down). You will then gain on him, until you are behind him. At this point you are free to pull as hard on the stick as you want to get the shot. I hope this helps. This trk. shows an actual online combat. These are not AI enemies. Click here to download this file
  8. File Name: Training - Defensive Overshoot File Submitter: Hawg11 File Submitted: 19 Nov 2004 File Updated: 2 Dec 2004 File Category: LOMAC Tracks/Videos/Tutorials We've all seen the movie Top Gun, right? Remember that scene when Jester is behind Maverick and Goose? "Goose, I'm gonna let him get in closer." "What, Closer??!!!" Goose exclaims. "I'll get him in closer, then I'll hit the brakes, and he'll fly right by." Maverick, in the above scenario, is forcing a defensive overshoot. Each item in step-1 through step-4 should be performed as simultaneously as possible (at the same time): ***Step-1*** Level off. Fly straight and level. Release trim (ctrl-t). This will let the plane unload to zero-G. zero-G enables the plane to pick up speed. Full power (engage afterburner, if your plane is equipped with it). Full right or left rudder (z or x). It is extremely difficult for online (and AI) pilots to hit a plane that is moving laterally (using rudder). ***Step-2*** Jink. Move the flight stick side to side. Be careful not to pull back on the stick, as this will slow you down. We don't want to slow down TOO MUCH yet. @@@You're still holding rudder down, right?@@@ Modulate Power. pull the throttle to Idle. Then, slam the throttle to afterburner. Repeat this process of switching from idle to afterburner. This will make it more difficult for the enemy to achieve a good firing solution. It will also allow him to slowly get closer. @@@You're still holding rudder down, right?@@@ Let him get close. If you can see the enemy pilot in the cockpit, he's close. (Use F-5 view until you get used to performing an overshoot). ***Step-3*** Now that he's close: Extend Flaps full (shift-F). This will provide lift to keep your plane from stalling. Extend Brakes (Shift-B). This slows down your plane. Release rudder. Do NOT hold the rudder down at this point. If you do, you'll most likely enter a flat spin in the next part of the manuever. Barrell Roll. Pull hard back on the stick while deflecting the stick full right or full left. In other words position the stick to the lower left or lower right. Listen for stall warning. Ease off the back pressure if you hear it. ***Step-4*** After the enemy flies past you: Retract brakes (ctrl-B) Full power (engage afterburner, if your plane is equipped with it). Retract flaps to half (f) Get behind bad guy. Retract flaps completely (ctrl-f) Shoot bad guy down. I have a .trk file illustrating this at Biohaz. Here's the Link. http://forum.biohazcentral.com/index.php?download=709 There's a lull in the action at the start of the .trk. Press ctrl-a to fast forward the .trk and shift-a for normal speed. The first battle I win hands down. The second battle I let the enemy get behind me to demonstrate overshoot. He guns me and I take some damage, on the first overshoot. The second overshoot, I am unable to extend flaps or barell roll (otherwise I'll start spinning). Other than lack of flaps, it shows a nice overshoot (if I say so myself :-). ***P.S. It works in Real Life, too.*** The two fighters separated and came back at each other again, performing two up-and-down maneuvers, trying to get on each other's tail. The MiG stayed with the Phantom every step of the way. Cunningham thought: "He's gonna get lucky one of these times." Then Cunningham cut power and extended his airbrakes, forcing the MiG to overshoot. The MiG pilot went into a steep dive to escape and Cunningham followed. The range was long and Sidewinders could be easily confounded by ground heat sources on a downward shot, but Cunningham launched anyway. Somewhat to his surprise, the missile went home and the MiG exploded. http://www.faqs.org/docs/air/avf4_2.html http://www.au.af.mil/au/goe/eaglebios/02bios/cunnin02.htm Ray Bourgholtzer, who flew F7F-3Ns out of Kangnung, wrote, "I knew John Andre and he flew both F7F's and Corsairs. He was flying a Corsair when he shot down the Yak. It had come in behind him and when he realized he was being attacked. He dropped wheels and flaps, and cut the throttle. This caused the Yak to overshoot him and when he did, Andre then increased his throttle and pulled up the wheels and flaps and stayed with the Yak and shot him down with his 4 20mm cannon." http://www.kalaniosullivan.com/KunsanAB/VM...witwasa1ac.html Click here to download this file
  9. File Name: Medium-Ultra high Water Mod File Submitter: Hawg11 File Submitted: 19 Nov 2004 File Updated: 17 Jan 2006 File Category: LOMAC Misc. Files *Huge FPS Boost* The water mod gives the reflective surface without the moving "texture" of water (medium - very high); From thirty water tiles that were 256 x 256 pixels a piece (all loaded for water), I made thirty water tiles that are 4 x 4 pixels a piece. On my card, using this mod, I get better frame rates with medium water, than I do with low water settings. The people using the water mod need to have water set to medium through very high. IT WILL NOT WORK FOR LOW WATER SETTING. Click here to download this file
  10. File Name: Moonless skies/moonless reflections Mod File Submitter: Hawg11 File Submitted: 19 Nov 2004 File Updated: 2 Aug 2005 File Category: LOMAC Misc. Files For those who don't want any moon in the sky, during missions. Click here to download this file
  11. File Name: Realistic Size Sun Mod File Submitter: Hawg11 File Submitted: 19 Nov 2004 File Updated: 16 Jan 2006 File Category: LOMAC Misc. Files A Must Have! Works with advanced and basic haze! *No FPS Hit* Click here to download this file
  12. What Do You Want More??

    Hi! I think realism, of course, is tops. Also, graphics are very important. They contribute to a sense of speed, immersion, etc., Please make the graphics scalable, like lockon. Through sliders in the UI, they enabled the user to turn off/lower the shader effects, land and object resolution, civilian vehicles, etc., Also, please make the game user moddable as possible (making sure to hinder cheating online).
  13. A few years back, when JetThunder was announced, I would have sworn the early videos were IL2 renderings with Harrier cockpits imported into the game. I went as far as to predict that there would never be a JetThunder release. Well it looks like it's time for me to eat crow. This simulator is really shaping up wonderfully. Keep up the good work.
  14. Version

    535 downloads

    NOTE: as this is a tutorial, there are no useable files for download. It's a fact that using fog can give huge FPS savings. This is because objects do not need to be rendered nearly as far away. The main purpose of this "mod" is to be able to fly with all buildings and trees, with maximum FPS gain in fog with no pop-ups. This is tested for 1.02 but should work in 1.11 I was trying to get my rig to fly in fog without popups a while back. The problem was that trees and powerlines would still popup in the "soup." Here's a trick I used for my rig. I'm sporting an ATI 9800SE, so your mileage may vary depending on your card. And it's important to note that I have advanced haze ON and VISIB RNG (in options) must be set to high! NOTE: Remember to backup all files before you move them! In the mission you want fog in, set haze distance to max (80 kilometers). This is necessary because popup IS effected by haze distance. Next, set Fog Thickness to 1000m and Density to 1000m. Again, for some reason, the amount of fog effects pop up. OK, for the trees popping up, that's an easy fix. Use LoMan (or equivalent) to change the advanced graphics setting (graphics.cfg file). Set trees density to 10000 and trees clipping to 1500. As for the powerline cables popping up, we remove them entirely. Here's how. Open LockOn > Bazar > Terrain > Scenes and move the ETL.FSC file to a backup folder. Voila! Lots of fog and no pop ups. As always, remember to "alt-tab" out of lockon after the first mission loads. Otherwise, some objects will continue to pop-up.
  15. Version

    511 downloads

    This updated "realistic size sun mod," precisely matches the size of Teka Teka's moon mod. This reflects reality, as the sun and moon are roughly the same size in the sky (and the reason we can have a solar eclipse and see the sun's corona). This edition is Flaming Cliffs/1.02 compatable. Notice Teka's Moon in upper right hand corner of the screenshot :-)
  16. Why not simply close it down?

    I started going to the Lo-Mac site as soon as Lo-Mac transferred over from the Flanker website (the very beginning). It's never been that bad IMO, compared to other sites out there (*cough* Frugals *cough*). I mainly visit the Lo-Mac site to try to help newbies who are interested in our dying hobby, who are more apt to go there first with questions. I guess over the years I've gotten accustomed to ignoring the asshats who decide to troll, whine, etc., on the various forums.
  17. Why not simply close it down?

    Hi I'm not quite sure what the problem is... It seems like people are constantly adding files, and folks are always downloading files. This site seems real active to me... But why would someone go to Frugals or SimHq (or here) for official lo-mac information, when the official lo-Mac site works just fine? Please enlighten...
  18. Bomb Range 2

    Version

    924 downloads

    Now on flatter area. Bomb range no longer covered with trees.
  19. Bomb Range

    Version

    544 downloads

    LoMan Compliant. Provides a place to practice bombing. Created at request of Boneski and other forum members. In the zip file, there is a mission that shows you the exact coordinates of the range.
  20. Version

    783 downloads

    Increses FPS by removing many buildings but leaving all trees. Buildings remaining are Control towers, large airport hangars, power line towers with generators, radio towers, and a few houses and hotels. Be sure to rename the folder named high (in this directory: LockOn>Bazar>Terrain>Structures) to something else FIRST! The folder named "High" then goes into this same directory (LockOn>Bazar>Terrain>Structures) Does Not Work with LoMan!
  21. Version

    733 downloads

    So, I'm online at UBI alot. I take a lot of newbies out of the sky. They simply don't understand corner speed. In a WWII fighter, yes, sustained corner speed is close to stall speed. This became known as flying at the edge of the envelope. So what's sustained corner speed? The turning speed which gives you the best turn rate (fastest turn) and best turn radius (tightest turn). In modern fighters (with the exception of the A-10, I haven't flight tested the Su25) your sustained corner speed is nowhere near your stall speed. Practice flying level turns with full afteburner and applying just enough back pressure to keep your speed at corner speed. Corner speeds for Flyables: For the F-15-- 440 (ind. airspeed) at full fuel; 400 at 1/2 fuel; 350 at 1/4 fuel or less. You should constantly be hearing Maximum-G warning during the turn. For the Su27/MiG-29/Su-33-- I use 700-715 ind. airspeed For the A-10-- The stall speed for this plane is close to the edge of the envelope (ever notice how this plane resembles more a WWII fighter/bomber than a modern delta wing?). When you start to feel a little "tickle" (vibration on your screen) you're at the edge of the envelope and your best corner speed. Once you start hearing a wavering tone, you've pulled too far back on the stick. Another huge hint: It may seem boring in a guns only turning fight to keep flying in the same direction (i.e. clockwise), but if you change direction for no reason, you show the enemy your 6, and increase his chances of a kill. Fly your corner speed (9 out of 10 the bad guy will pull too much on the stick and start to slow down). You will then gain on him, until you are behind him. At this point you are free to pull as hard on the stick as you want to get the shot. I hope this helps. This trk. shows an actual online combat. These are not AI enemies.
  22. Version

    570 downloads

    We've all seen the movie Top Gun, right? Remember that scene when Jester is behind Maverick and Goose? "Goose, I'm gonna let him get in closer." "What, Closer??!!!" Goose exclaims. "I'll get him in closer, then I'll hit the brakes, and he'll fly right by." Maverick, in the above scenario, is forcing a defensive overshoot. Each item in step-1 through step-4 should be performed as simultaneously as possible (at the same time): ***Step-1*** Level off. Fly straight and level. Release trim (ctrl-t). This will let the plane unload to zero-G. zero-G enables the plane to pick up speed. Full power (engage afterburner, if your plane is equipped with it). Full right or left rudder (z or x). It is extremely difficult for online (and AI) pilots to hit a plane that is moving laterally (using rudder). ***Step-2*** Jink. Move the flight stick side to side. Be careful not to pull back on the stick, as this will slow you down. We don't want to slow down TOO MUCH yet. @@@You're still holding rudder down, right?@@@ Modulate Power. pull the throttle to Idle. Then, slam the throttle to afterburner. Repeat this process of switching from idle to afterburner. This will make it more difficult for the enemy to achieve a good firing solution. It will also allow him to slowly get closer. @@@You're still holding rudder down, right?@@@ Let him get close. If you can see the enemy pilot in the cockpit, he's close. (Use F-5 view until you get used to performing an overshoot). ***Step-3*** Now that he's close: Extend Flaps full (shift-F). This will provide lift to keep your plane from stalling. Extend Brakes (Shift-B). This slows down your plane. Release rudder. Do NOT hold the rudder down at this point. If you do, you'll most likely enter a flat spin in the next part of the manuever. Barrell Roll. Pull hard back on the stick while deflecting the stick full right or full left. In other words position the stick to the lower left or lower right. Listen for stall warning. Ease off the back pressure if you hear it. ***Step-4*** After the enemy flies past you: Retract brakes (ctrl-B) Full power (engage afterburner, if your plane is equipped with it). Retract flaps to half (f) Get behind bad guy. Retract flaps completely (ctrl-f) Shoot bad guy down. I have a .trk file illustrating this at Biohaz. Here's the Link. http://forum.biohazcentral.com/index.php?download=709 There's a lull in the action at the start of the .trk. Press ctrl-a to fast forward the .trk and shift-a for normal speed. The first battle I win hands down. The second battle I let the enemy get behind me to demonstrate overshoot. He guns me and I take some damage, on the first overshoot. The second overshoot, I am unable to extend flaps or barell roll (otherwise I'll start spinning). Other than lack of flaps, it shows a nice overshoot (if I say so myself :-). ***P.S. It works in Real Life, too.*** The two fighters separated and came back at each other again, performing two up-and-down maneuvers, trying to get on each other's tail. The MiG stayed with the Phantom every step of the way. Cunningham thought: "He's gonna get lucky one of these times." Then Cunningham cut power and extended his airbrakes, forcing the MiG to overshoot. The MiG pilot went into a steep dive to escape and Cunningham followed. The range was long and Sidewinders could be easily confounded by ground heat sources on a downward shot, but Cunningham launched anyway. Somewhat to his surprise, the missile went home and the MiG exploded. http://www.faqs.org/docs/air/avf4_2.html http://www.au.af.mil/au/goe/eaglebios/02bios/cunnin02.htm Ray Bourgholtzer, who flew F7F-3Ns out of Kangnung, wrote, "I knew John Andre and he flew both F7F's and Corsairs. He was flying a Corsair when he shot down the Yak. It had come in behind him and when he realized he was being attacked. He dropped wheels and flaps, and cut the throttle. This caused the Yak to overshoot him and when he did, Andre then increased his throttle and pulled up the wheels and flaps and stayed with the Yak and shot him down with his 4 20mm cannon." http://www.kalaniosullivan.com/KunsanAB/VM...witwasa1ac.html
  23. Realistic Size Sun Mod

    Version

    1,235 downloads

    A Must Have! Works with advanced and basic haze! *No FPS Hit*
  24. Version

    227 downloads

    For those who don't want any moon in the sky, during missions.
  25. Version

    1,037 downloads

    *Huge FPS Boost* The water mod gives the reflective surface without the moving "texture" of water (medium - very high); From thirty water tiles that were 256 x 256 pixels a piece (all loaded for water), I made thirty water tiles that are 4 x 4 pixels a piece. On my card, using this mod, I get better frame rates with medium water, than I do with low water settings. The people using the water mod need to have water set to medium through very high. IT WILL NOT WORK FOR LOW WATER SETTING.
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