Files posted by Hawg11
NOTE: as this is a tutorial, there are no useable files for download.
It's a fact that using fog can give huge FPS savings. This is because objects do not need to be rendered nearly as far away.
The main purpose of this "mod" is to be able to fly with all buildings and trees, with maximum FPS gain in fog with no pop-ups.
This is tested for 1.02 but should work in 1.11
I was trying to get my rig to fly in fog without popups a while back. The problem was that trees and powerlines would still popup in the "soup."
Here's a trick I used for my rig. I'm sporting an ATI 9800SE, so your mileage may vary depending on your card. And it's important to note that I have advanced haze ON and VISIB RNG (in options) must be set to high!
NOTE: Remember to backup all files before you move them!
In the mission you want fog in, set haze distance to max (80 kilometers). This is necessary because popup IS effected by haze distance. Next, set Fog Thickness to 1000m and Density to 1000m. Again, for some reason, the amount of fog effects pop up.
OK, for the trees popping up, that's an easy fix. Use LoMan (or equivalent) to change the advanced graphics setting (graphics.cfg file). Set trees density to 10000 and trees clipping to 1500.
As for the powerline cables popping up, we remove them entirely. Here's how.
Open LockOn > Bazar > Terrain > Scenes and move the ETL.FSC file to a backup folder.
Voila! Lots of fog and no pop ups.
As always, remember to "alt-tab" out of lockon after the first mission loads. Otherwise, some objects will continue to pop-up.
Makes the Pretty Sky that Advanced Haze users have show up for Basic haze users. No more ugly sun. No FPS hit.
*Huge FPS Boost*
The water mod gives the reflective surface without the moving "texture" of water (medium - very high); From thirty water tiles that were 256 x 256 pixels a piece (all loaded for water), I made thirty water tiles that are 4 x 4 pixels a piece. On my card, using this mod, I get better frame rates with medium water, than I do with low water settings.
The people using the water mod need to have
water set to medium through very high. IT WILL NOT
WORK FOR LOW WATER SETTING.
A Must Have!
Works with advanced and basic haze!
*No FPS Hit*
This updated "realistic size sun mod," precisely matches the size of Teka Teka's moon mod. This reflects reality, as the sun and moon are roughly the same size in the sky (and the reason we can have a solar eclipse and see the sun's corona). This edition is Flaming Cliffs/1.02 compatable. Notice Teka's Moon in upper right hand corner of the screenshot :-)
For those who don't want any moon in the sky, during missions.
Increses FPS by removing many buildings but leaving all trees. Buildings remaining are Control towers, large airport hangars, power line towers with generators, radio towers, and a few houses and hotels.
Be sure to rename the folder named high (in this directory: LockOn>Bazar>Terrain>Structures) to something else FIRST!
The folder named "High" then goes into this same directory (LockOn>Bazar>Terrain>Structures)
Does Not Work with LoMan!
LoMan Compliant. Provides a place to practice bombing. Created at request of Boneski and other forum members. In the zip file, there is a mission that shows you the exact coordinates of the range.
So, I'm online at UBI alot. I take a lot of newbies out of the sky. They simply don't understand corner speed.
In a WWII fighter, yes, sustained corner speed is close to stall speed. This became known as flying at the edge of the envelope.
So what's sustained corner speed? The turning speed which gives you the best turn rate (fastest turn) and best turn radius (tightest turn).
In modern fighters (with the exception of the A-10, I haven't flight tested the Su25) your sustained corner speed is nowhere near your stall speed.
Practice flying level turns with full afteburner and applying just enough back pressure to keep your speed at corner speed.
Corner speeds for Flyables:
For the F-15-- 440 (ind. airspeed) at full fuel; 400 at 1/2 fuel; 350 at 1/4 fuel or less.
You should constantly be hearing Maximum-G warning during the turn.
For the Su27/MiG-29/Su-33-- I use 700-715 ind. airspeed
For the A-10-- The stall speed for this plane is close to the edge of the envelope (ever notice how this plane resembles more a WWII fighter/bomber than a modern delta wing?). When you start to feel a little "tickle" (vibration on your screen) you're at the edge of the envelope and your best corner speed. Once you start hearing a wavering tone, you've pulled too far back on the stick.
Another huge hint:
It may seem boring in a guns only turning fight to keep flying in the same direction (i.e. clockwise), but if you change direction for no reason, you show the enemy your 6, and increase his chances of a kill.
Fly your corner speed (9 out of 10 the bad guy will pull too much on the stick and start to slow down). You will then gain on him, until you are behind him. At this point you are free to pull as hard on the stick as you want to get the shot. I hope this helps.
This trk. shows an actual online combat. These are not AI enemies.
We've all seen the movie Top Gun, right? Remember that scene when Jester is behind Maverick and Goose? "Goose, I'm gonna let him get in closer." "What, Closer??!!!" Goose exclaims. "I'll get him in closer, then I'll hit the brakes, and he'll fly right by."
Maverick, in the above scenario, is forcing a defensive overshoot.
Each item in step-1 through step-4 should be performed as simultaneously as possible (at the same time):
Level off. Fly straight and level.
Release trim (ctrl-t). This will let the plane unload to zero-G. zero-G enables the plane to pick up speed.
Full power (engage afterburner, if your plane is equipped with it).
Full right or left rudder (z or x). It is extremely difficult for online (and AI) pilots to hit a plane that is moving laterally (using rudder).
Jink. Move the flight stick side to side. Be careful not to pull back on the stick, as this will slow you down. We don't want to slow down TOO MUCH yet. @@@You're still holding rudder down, right?@@@
Modulate Power. pull the throttle to Idle. Then, slam the throttle to afterburner. Repeat this process of switching from idle to afterburner. This will make it more difficult for the enemy to achieve a good firing solution. It will also allow him to slowly get closer. @@@You're still holding rudder down, right?@@@
Let him get close. If you can see the enemy pilot in the cockpit, he's close. (Use F-5 view until you get used to performing an overshoot).
Now that he's close:
Extend Flaps full (shift-F). This will provide lift to keep your plane from stalling.
Extend Brakes (Shift-B). This slows down your plane.
Release rudder. Do NOT hold the rudder down at this point. If you do, you'll most likely enter a flat spin in the next part of the manuever.
Barrell Roll. Pull hard back on the stick while deflecting the stick full right or full left. In other words position the stick to the lower left or lower right. Listen for stall warning. Ease off the back pressure if you hear it.
After the enemy flies past you:
Retract brakes (ctrl-B)
Full power (engage afterburner, if your plane is equipped with it).
Retract flaps to half (f)
Get behind bad guy.
Retract flaps completely (ctrl-f)
Shoot bad guy down.
I have a .trk file illustrating this at Biohaz. Here's the Link. http://forum.biohazcentral.com/index.php?download=709 There's a lull in the action at the start of the .trk. Press ctrl-a to fast forward the .trk and shift-a for normal speed. The first battle I win hands down. The second battle I let the enemy get behind me to demonstrate overshoot. He guns me and I take some damage, on the first overshoot. The second overshoot, I am unable to extend flaps or barell roll (otherwise I'll start spinning). Other than lack of flaps, it shows a nice overshoot (if I say so myself :-).
***P.S. It works in Real Life, too.***
The two fighters separated and came back at each other again, performing two up-and-down maneuvers, trying to get on each other's tail. The MiG stayed with the Phantom every step of the way. Cunningham thought: "He's gonna get lucky one of these times."
Then Cunningham cut power and extended his airbrakes, forcing the MiG to overshoot. The MiG pilot went into a steep dive to escape and Cunningham followed. The range was long and Sidewinders could be easily confounded by ground heat sources on a downward shot, but Cunningham launched anyway. Somewhat to his surprise, the missile went home and the MiG exploded.
Ray Bourgholtzer, who flew F7F-3Ns out of Kangnung, wrote, "I knew John Andre and he flew both F7F's and Corsairs. He was flying a Corsair when he shot down the Yak. It had come in behind him and when he realized he was being attacked. He dropped wheels and flaps, and cut the throttle. This caused the Yak to overshoot him and when he did, Andre then increased his throttle and pulled up the wheels and flaps and stayed with the Yak and shot him down with his 4 20mm cannon."
Now on flatter area. Bomb range no longer covered with trees.