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Everything posted by Dave
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DCS 1.21 is Now Updated
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
Some people are reporting and FPS hit. ED seems to have found the problem though. They will send the fix through the auto updater. My FPS are fine so I wonder what the common denominator iis for the people having problems? -
DCS 1.21 is Now Updated
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
Install DCS World first then, then any modules in any order. Also use the torrent when downloading, its faster. The FM is more stable that is for sure and I picked some FPS as well. -
DCS 1.21 is Now Updated
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
http://forums.eagle.ru/showthread.php?t=93720 -
DCS 1.21 is Now Updated
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
No you dont have to, there is a post by me at the DCS forum and it tell you how to transfer it. -
DCS 1.21 Updates The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1. New 1.2.1 changes include: DCS World, 1.2.1 This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install. • Added new auto updater function. This will automatically update your DCS World files to their latest versions when online. • Corrected KMGU-2 loading in the Resource Manger. • Improved multiplayer stability and issues with master server. • The Su-25T Flight Manual has been updated. • We have fixed forests that would be missing on map when zoomed in. • The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode. • Corrected unit measurement for Russian AWACS (feet to meters). • Added a change to the manual for the role change window in single player. • Added some additional Su-25T commands for keyboard and joystick. • Optimized the models for the IL-76MD, IL-78M and A-50 aircraft. • Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor. • Fixed Su-25T autopilot. • Corrected rocket/missile smoke trails. • The Su-25T gun pods are now modeled correctly. • Improved water effects. • New F/A-18C model. • New MiG-31 model. • New T-90 main battle tank model. • Updated DCS User Manual. DCS World 1.2.1: http://www.digitalcombatsimulator.co...roduct&lang=en DCS 1.2.1 Modules: http://www.digitalcombatsimulator.co...oducts&lang=en DCS: P-51D Mustang (Final), 1.2.1 • War Emergency Power (WEP) has been implemented. • Tail wheel dynamics reworked for more realistic performance. • Realistic cooling system added and integrated into the full engine thermodynamic model. • Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches. • Fairing doors can now be damaged or ripped off at over-speed conditions. • Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented. • Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance. • The front dash gauge panel and the K-14 gunsight are now spring suspended. • The K-14 gunsight has been reworked using new data from K-14 documents. • The rudder anti-booster tab now works correctly. • Control stick and rudder pedals movement are now limited due to hinge moments. • Flap drag has been adjusted. • Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start. • The starter can now be burned out due to overheat if overused or overloaded. • Guns jam due to over-G firing has been added. • The radiator shutters' thermo-sensors can be damaged now. • All aircraft failures are now reported correctly in debriefings. • Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved. • Corrected tendency for left roll at takeoff. • Adjusted Red Tail pilot art. • Improved bailing out animation. • Fixed landing light on with air start. • Fixed cockpit tooltip for the gun switch. • Corrected radio information entry in Mission Editor. • Improved AI P-51D. • Fixed SCR-522 resetting in some situations. • Adjusted G impact on airframe. • Improved pilot normal maps. • Adjusted landing gear collision model. • Corrected trim performance in multiplayer. • Adjusted wingmen takeoff behavior. • Improved prop RPM model. • Sounds for control stick and rudder movement have been added. DCS: A-10C Warthog, 1.2.1 • Flight model updated. • New APU sounds. • Corrected inverted flight behavior. • Fixed course and heading on HSI continuing to change after knob input has ceased. • Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track. • Fixed sensor axis responsiveness after exit from LSS when TGP is masked. • Only POINT track and RATES are now possible in TGP A/A mode. • TGP will now revert to RATES when a track is lost in A/A mode. DCS: Black Shark 2, 1.2.1 • Restored the vertical bar on the Ka-50 right window (view inside cockpit). • Corrected brightness of lamps and devices in the cockpit. • Corrected shadows of IR rockets on the water. • Fixed Abkhazia skin for Ka-50. • Adjusted clickable zones in the cockpit. • Corrected number of saved PVI zones in memory. • Fixed NDB indication on ABRIS map. • Corrected shadow on the ground from rotor blades. • Fixed Ka-50 repair procedure when on the runway. • PVR is no longer powered by SUO (Weapon Systems) switch. • SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF. • Vikhr ATGM issues fixed. • Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost. • Hydraulic system related instruments will no longer work when electrical power is lost. • Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented. DCS: Combined Arms Beta 2, 1.2.1 • Changed the binocular button on the F10 view. • Improved operation of mouse cursor. • Altered Instructor mode for bot-units. • Added new message for user when start is delayed. • Corrected role selector function. • Added artillery range rings in F10 view. • Fixed sight lock in some situations. • Fixed player control process for SAMs. • Fixed working compass and turret rotation indicator for ZSU-23-4. • Added route refresh function in MP. • Corrected users’ names for all CA units in MP. • Corrected tank sight for zoomed in mode. • Corrected ammunition status field. • Fixed Battlefield Commanders ability to target artillery in MP. • Corrected Lock - Unlock sequence targeting. • Fixed tank sight for HE shells. • Added fixed delay time between locks. • Fixed the ability to lock units behind terrain. • Added tank ability to turn on the spot. Installation Uninstall all previous DCS products prior to versions 1.2.1 Note: Do NOT deactivate your products! To be safe, delete \Saved Games\DCS files Install DCS World 1.2.1 Install each new DCS module (1.2.1 or latest Beta version) Note: A new activation will not be required unless this is the first time you have installed the product. Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.
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wE HAVE NEW mIRAGES?
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Maybe you cant read but, The Viper Team Vipers are Mirage Factory Vipers, we just changed the name of the mod group.
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Daytime you get a better look. Now it finally done.
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F-16C Block 40/42 by The Viper Team
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-16C Block 40/42 by The Viper Team File Submitter: Dave File Submitted: 26 May 2012 File Category: F-16 F-16C Blk40/42 Series By the Viper Team. Pack Includes: F-16C Block 40/42 Turkish Blk 40's Block 40/42 Cupid mods Pit by ravenclaw. (Somebody stop him!) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) Skins: use of JanHas's F4 skins Turkish skins by Pureblue Greek pattern by EricJ Pilots: Base from Florian mod by JAT Loading Screens by ST0RM MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Jat, Pureblue, Dave and EricJ Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.) Crash test Dummy, Dave (Thank god he doesn't have a usable brain) CrazyhorseB34, ini work (and the other dummy) To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. ------------------------------------------------------------------------------------------- Click here to download this file -
The Last of the Lightnings - Some screenshots for you
Dave replied to comrpnt's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
This is awesome. Gave me a good reason to actually fly and not mod. -
There is an option to mount a yoke in the middle. The little shelf it sits on looks like it would hold a CH stick for example just fine.
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- the kwikpit company
- kwikpit company
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Added the LED light bars.....Mounted the MFP
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http://www.youtube.com/user/officialpsy I haven't laughed this hard in ages.....its so dumb, its cool....
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Wags just confirmed that FC3 will belayed will they work out some bugs and add new features. No new date has been given.
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Who is planning on getting FC3? Well first sign up for the contest. 2nd I have an unopened copy of Lock On which you need for FC3. Anyone need it?
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Viper Zero reborn
Dave replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"So I have re-made it completely from scratch. Not one mesh remains from the original model and it now weighs in at just over 20000 polys." -
Viper Zero reborn
Dave replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
? Looks great Dels -
FC3 AFM Missile Improvement Details
Dave posted a topic in Digital Combat Simulator Series General Discussion
Matt Wagner has posted some info behind what the AFM does for the missiles improvments. There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features: Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed. Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers. We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate. We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic. We added a self-destruction timer. Some missiles will self-destruct when the timer is reached. We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level. We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts. We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored. -
I haven't seen a digital copy of it.
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DCS/LOMAC Screen Shot Thread
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
I like mine semi new. -
Have Glass 2 for Team Viper F-16CM_B50
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Have Glass 2 for Team Viper F-16CM_B50 File Submitter: Dave File Submitted: 23 September 2012 File Category: F-16 Have Glass 2 paint scheme for the Team Viper F-16C Blk50 CM by Ravenclaw and Jat. This scheme represents the USAF's new F-16 scheme for low visibility called Have Glass 2. Just add to your F-16CM_B50 and go fly. Also contains some model improvements. Have fun. Dave Click here to download this file -
See. just like mom said, "Quit playing war, you could lose an eye that way!"
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Isn’t it about time ?
Dave replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Done and done. -
True but I can't do the center stick thing. Side stick has always worked better for me.