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Everything posted by Dave
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Colmack's Iwo Jima class LPH
Dave posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sir any chance of an Iwo Jima class LPH for a campaign I'm working on? -
DCS Viper Release Trailer
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
Yeah this Viper should not have been released in early access as featureless as it is compared to the Hornet. This was ED's attempt to appease the masses because the demand was high. ED has been very forthcoming with information and that is a wonderful thing. They need to put that Hornet on overdrive to get the rest of the features added then move that team to the Viper. I am glad I bought it but its going to sit in the hanger for a bit I think. -
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Version
10,152 downloads
F-22A Blk 20 Global Strike Raptor by the Raptor Team Team members: Dels – Model maker extraordinaire Jimmybib - Skins Jat – AIM-9X kei nagase - Skins Moonjumper - INI work Starfighter – FM work Fast Cargo - Weps Assist CA_Stary - AB Effects USAFMTL – Decal work and project manager. Wpnssgt and Fubar for their start on this project. Installation: Aircraft goes into your aircraft folder Effects go into the effects folder Sounds go into the sounds folder AIM-9X bitmap goes into the weapon folder. (You must have the Jul 06 weps pack installed) Add the drop tanks as explained in the CA Knowledge Base. Also included are the Small Diameter Bombs and the JSOW by Fast Cargo. To get the default loadouts you must installed these. We are not responsible for any problems you have by not doing so. Adding weps link at CA http://forum.combatace.com/index.php?showtopic=9323 Limitations. The doors don't open automatically. Use Ctrl - O Would of loved to of had TVC. But it doesn't exist in game. There is no opening gun door. We ran out of animation slots. This is freeware and may not be sold. This may not be distributed to any other s sites but Column5.us and Check-six. Anything I forgot to mention is purely unintentional. USAFMTL www.combatace.com -
Terrian folder not there...
Dave replied to bras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Post a screen shot of your file structure. -
God damn thing is meant to start a war........
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I like my animals more than I like most humans.
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And I am very disappointed none of you got my quote from my initial post..... You guys are slippin'.....
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This damn thing freaking smokes. DCS looked good on my 1080 TI but this is a whole other level.
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First Eddie Money and now Ric. RIP https://pix11.com/2019/09/15/the-cars-lead-singer-ric-ocasek-found-dead-in-manhattan-home-at-75/
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DCS/LOMAC Screen Shot Thread
Dave replied to Dave's topic in Digital Combat Simulator Series General Discussion
A few Tomcat pictures. -
i'm really pissed
Dave replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sometimes it better to take matters into your own hands. Glad you got it sorted. -
You may want to see this - A message from 3rd Wire, CROWFUNDING campaign for Sf2 update
Dave replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not sure how I feel about this. I'm fully engulfed in DCS. It has its problems BUT it's more complete for my needs than SF at this point in time. Make sure you all re read that last part. He would need to do some serious upgrading to Win 10 usability and yes DX12 would have to be a player. I'm going to have to ponder this for some time. In all honesty I enjoyed my break from simming and I learned that simming politics are the bane of this hobbies existence. -
View File B-1B Redux B-1B Lancer aka "The Bone" by Dels and the Bone Team SF2 Version for Dec 2009 Patch and beyond Nov 2010 Model by Dels Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!! Decals, units and testing, etc by Dave (USAFMTL) and ST0RM Sounds by Spillone Updated FM by Fubar512 and FastCargo Weapon Station arrangements by FastCargo Destroyed LOD by Klavs81, Dels and FastCargo B-1B Pit by Dels (Its a bloody masterpiece) ACES 2 Seats by Julhelm Mod USAF pilot by Diego Technical Adviser/Loadouts ans new weapons models by FastCargo Package contains: B-1B 86 Turkey Feathers and pure nuke B-1B 92 Blk A - Nuke and Conventional role B-1B 96 Blk C - CBU capability, B-1B 98 Blk D - JDAM and ALE-50 added B-1B 03 Blk E - JSOW, CMUP PIT, JASSM To install: Sounds go into your main mod folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds Effects go into your main mod folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects Planes go into your Objects/Aircraft folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft Decals go into your Objects/Decals folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals Pilots go into your Objects/Pilots folder Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots Weapons go into your Objects/Weapons folder Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons If do not have any of these folders, then by installing this into your main install, it will make them for you. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2 Additional Notes by FastCargo: Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations. Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight. At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash. The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both. For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one: B-1B_86 - Speed-540 knots / Alt 1500 feet B-1B_92 - Speed-540 knots / Alt 1500 feet B-1B_96 - Speed-540 knots / Alt 600 feet B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude. The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius). The middle model is same speed, but lower altitude because they didn't carry nukes anymore. We did our best. Enjoy. Submitter Dave Submitted 11/09/2010 Category Other
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J-8II Finback Part II
Dave posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Razbam and Marcfighters present the first images of the addon J-8II Finback for SFP1/WOE and FSx. NO POLITICS! That is what we have a pub for. -
Fellas in an effort to the help the new guys what mods are amust? What should you download after patching? I am going to make this is a sticky and I need your help. Thanks.
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F-14 overview 1
Dave replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Man this has me excited. -
F-14 overview 1
Dave replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
You and me both, something about the balls recce pilots had. -
Did anyone ever figure out widescreen? I have a 34in monitor and well and its too ugly to play with it all stretched out. Other than that how have you fuckers been?
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Check this out...
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Widescreen?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here you go. -
F-14 overview 1
Dave replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Really looking forward to this. -
Version 2.1
3,942 downloads
B-52G/H Mega Era Package by Dels via wpnssgt Update for 14 Jan 2012 1. Changed hanger/loading screens to jpgs. 2. Changed loadout pic to a clear background tga. 3. All LOD's updated to fix a spoiler problem. 4. H model 20mm has more detail. 5. Hanger screens in skins folder. 6. Inside canopy color changed to a yellow gold for better visibility. 1. Updated EVS screen 2. Each year has a specific loadout. 3. The years in which each plane is represented marks an operational era it flew under, or modification. 4. More hangar and loading screens on some. 5. Added the following units, or modified some based on others work. (17 skins total) 93 BW, Castle AFB, California 416 BW, Griffiss AFB, NY (modified from JSF Aggies work) 2 BW, 20 BS and 93 BS, Barksdale AFB, LA 449 BW, Kincheloe AFB, MI 410 BW, K.I. Sawyer AFB, MI Skins by Pappy, X Ray, JSF Aggie and ST0RM Loadouts by X Ray and Moonjumper Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray Sounds by spillone. Weapons by lindr2, FastCargo and Erikgen Cockpits by Dels Well here is a better explanation of my breakdown logic. B-52G_59 and the B-52H_61: The years they came into service and were all nuke and Houndog carriers. So for you SAC fans this is the cold warrior at its best. B-52G_72: This version went to Vietnam for Linebacker with the ability to carry only 27 bombs and very inferior ECM. B-52H_75: While the G was being used for a conventional role, the H were still all nuke aircraft. (it could carry 27 iron bombs if needed) This one represents the year it got the EVS, new ECM and its carries gravity nukes and SRAM's. B-52G_77: Again with the H is received the upgraded ECM, EVS and kept its ability to carry iron in the bay and is set up for a its nuclear missions as well. B-52H_88: While the G was getting more of the conventional role, in 1988 the H soldiered on being an all nuke bomber. In this year we see it in its new paint and carrying an all AGM-86B ALCM loadouts. B-52G_82: This is the year the G went operational with the AGM-86B ALCM B-52H_93: New paint, upgraded ECM and no gun. This one also had the ability to fire the AGM-142 Have Nap. Note: In the loadout screen it will say it is empty but the black dots next to it will be full. That means they are loaded but there is some glitch in the sim preventing it from showing up in the loadout screen because of the data link pod. It does work though once you are in the sim. B-52G_89: Here is then it picked up a serious conventional mission with the ability to carry iron on the wing pylons as well. This one also received the new paint scheme and made carpet bombing famous during Desert Storm. B-52H_03: The current version with upgraded ECM, plus the ability to carry the LITENING pod, all sorts of guided weapons from JDAM's, to LGB's, to JSOW's. Also with the Combat Track II moving map display in the cockpit. Thank you each and everyone of you guys for your help and guidance. Dave USAFMTL