-
Content count
23,822 -
Joined
-
Last visited
-
Days Won
98
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Dave
-
Shift+F12
Dave replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
YOU HIT SHIFT F-12? OMG......RUN, YOUR COMPUTER IS GOING TO SELF DESTRUCT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was throwing that at there for general public knowledge, in case someone was thinking that. I wasn't implying you were thinking that. As far as my slight dectection of animosity, if you say you weren't then that is good enough for me. You did touch on a touchy subject because the bottom line is that people are used to getting things for free in this community. When that changes, then we get threads like this one. If we had all been payware from the beginning, then I doubt this would of even been an issue. My suggestion to EVERYONE on payware is, 1. If you don't want to buy it, then fine. That is your choice. 2. Please treat the payware people here at CA with the same amount of respect you give freeware modders. 3. Try not to stir the pot about the freeware vs payware thing because the site owners fully support all of it. It would look bad if people were bad mouthing the subject when this very site is helping them. I'm not saying it can not be talked about though. Just exercise good judgement when doing so. All I'm asking. This has been a good thread, so no hurt feelings here. -
Just when you thought you had caught up...
Dave replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Patches are here at CA. In the SF2 section. -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Eric Oh you mean YAP..... well since Diego and Crab_02 left, you arent the first person to report that kind of shoddy QA and customer service. But hey that's YAP for yeah, he is right and the customer is wrong. -
Version
602 downloads
========================== Strike Fighters 2 Feb 2010 Readme File ========================== ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This udpate is for any install of Strike Fighters 2, Strike Fighters 2 Vietnam, and Strike Fighters 2 Europe without the Strike Fighters 2 Israel merged. This update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied. If you have installed any mods to the game, please check the list of updated files to see any data files you've extracted have been changed. You must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. Dec 2009 -------- * Sound is now turned off when the game is paused. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. * Unlimited Effect setting has been added. This setting will add HDR effects when using DX10 Shaders. * The game uses more advanced DX10 shaders when Effects option is set on High or Unlimited. * HUD options set at Hard now defaults to all display OFF. * A-7D Squadrons have been added to On Strike Fighters 2 Europe 1979 campaign. * Default texture sets can now be selected based on mission date. * Menu screens have been changed to use JPG format. Oct 2009 -------- Strike Fighters 2 Israel Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Jun 2009 -------- Strike Fighters 2 Europe May 2009b --------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. May 2009 -------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. Apr 2009b --------- * 3d model for Mk 84 bomb not displaying is fixed. * F-105D tail hook not being animated is fixed. * Internal ECM and chaff dispenser are removed from A-7D. * Damage textures on A-1 not appearing correctly is fixed. * Serial numbers and squadron decals for A-7D are added. * A-4F assigned wrong engine data is fixed. * Bridge spans not aligned in height is fixed. * Hull number decals not showing up on aircraft carrier is fixed. * Campaign missions always attacking the same runway is fixed. * Campaign end screen not displaying correctly is fixed. * ECM pods are added to default loadout for later model F-4s. * F-4D (67)'s RWR not displaying correctly is fixed. * F-4E's radar now have additional range setting of 5 nm. * Squadron pilots roster screen not showing the number of missions flown is fixed. * New updated cockpit model for F-100D is included. * F-100D is separated into two sub-versions, original (56) and (64) versions. Original 1956 version lacks centerline pylon and other armament options. Apr 2009 -------- Strike Fighters 2 Vietnam Feb 2009 -------- * Mach indicator on F-4 cockpits not moving past M1.1 is fixed. * Joystick settings is less likely to be lost even if the joystick is unplugged. * Screenshots are now saved in .JPG format. * F-4C (67) cockpit air threat indicator always being ON is fixed. * A-4B and C altimeter not working is fixed. * Some of the new 3d models for weapons not showing up is fixed. * Missing Sidewinder rails textures on A-4 is fixed. * One of the F-4D/E (75)'s decoy dispensers not working is fixed. * Create New Pilot pop-up dialog now displays correctly. * F-4E (72) and (75)'s service entry dates have been corrected. * "Desert Fury" campaign having wrong start dates for USN and USMC squadrons have been fixed. * Font sizes have been adjusted to fit better on different resolutions. * Some of the campaign CTD have been fixed. * Aircraft prices when playing Mercenary campaign have been adjusted to better account for small differences in their ECM capabilities. * Starting weapons supply has been increased for Mercenary campaigns. * The game no longer searchs for decals outside Decals folder, all decals must now be placed under Objects\Decals folder. * A-4 and F-100 drop tanks have been added to the external models so they use individual texture set. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: ? Processor type and speed ? Operating System version ? Memory (RAM) ? DirectX Version ? Video Card type ? Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ -- -
Hi-Resolution Terrain For SF2V
Dave replied to BobWard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I will send you message in a few. Look at the top right and you will see an area with your name by it. That is where you will see my PM. -
Yes its sitting on Stanley the skull..
-
Saw this at that "other" sim website. Looks great, just wonder if it will ever get released.
-
TU-22M By BlackFly
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We have seen a lot of stuff of them over the last couple years but nothing released. Maybe this will come to life. -
Yes, those are both my wife's and I's we have gotten over the last 19 years in the military.
-
Hi-Resolution Terrain For SF2V
Dave replied to BobWard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Bob Saw you were an F-100 pilot in Vietnam. Would like to PM you and ask you some questions if I could sir. Nice to see another fellow blue suiter around. For SF2:V you want eburgers all in one stop mod, it has the terrains you want, the campaigns you want. It truly is master piece. http://forum.combatace.com/index.php?app=downloads&showcat=407 Look here and you will need to go no further. S! -
Version
227 downloads
================================= Strike Fighters 2 Israel Feb 2010 Readme File ================================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update is for Strike Fighters 2 Israel, either stand-alone or merged to other Strike Fighters 2 games. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier patches do not need to be applied. If you have installed any mods to the game, please check the list of updated files to see any data files you've extracted have been changed. You must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. * Earlier sub-vresions of A-4H, with more limtied weapons options, are added. Dec 2009 -------- * Terrain missing tiles on some graphics cards is fixed. * Sound is now turned off when the game is paused. * The game not recognizing some display settings as TripleHead2Go Surround Gaming is fixed. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed. Nov 2009 -------- * Runway lights not working when using DX10 shader is fixed. * Blackout/redout not working when using DX10 shader is fixed. * Maverick view not working when using DX10 shader is fixed. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. Oct 2009-B ---------- * Third-party add-on terrain not loading textures is fixed. * A-4H Ahit (73)'s RWR not working is fixed. * Ammo weight showing up as 0 lb and ammo drop down being greyed out on the loadout screen is fixed. * The View Medal screen displays background JPG correctly. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft...6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire...wnloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: ? Processor type and speed ? Operating System version ? Memory (RAM) ? DirectX Version ? Video Card type ? Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ -- -
Here are just some of mine within arms reach of my computer desk.
-
Just when you thought you had caught up...
Dave replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
* Save mission button has been added to the Debriefing screen. OH YEAH! -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Diego brings up a good point, you know that Desert Storm mod, you are enjoying Dogzero1, that cost me and another member about $200 worth of research material and decals to scan so we would have the correct markings for aircraft. I am working on the F-15 Baz with a team and I have spent $140 on books just for that mod that is coming out soon. Just so you can get it for free. So I think its not much to ask if someone wants some money for their time. -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I detect a hint of animosity or spite in your post. As if the payware guys are bad. They aren't, a couple of them were pioneers of this series and they should be thanked for blazing the trail for the other modders. Crab_02 and Diego have been here since 2002 when we all started. Their knowledge is used by the modders today. Razbam has set a new standard in cockpits alone, that others follow. Oh and all of them have given away plenty of free stuff. Its a fine line you walk when people seem to have a "I am not going to buy payware." stance. As I said CombatAce fully supports payware or we wouldn't have Razbam's and Overkill forums and or sites hosted here. So give them credit and not sell them short. For the record I do not get any free products them, I do pay for their mods and can show you the receipts if you so desire. -
Screenshot Thread
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
? -
PakFa is comming...
Dave replied to AleDucat's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WOW!!!!!!!!!!!!!! -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you aren't buying something payware then you are missing out. You just do not know what you are missing and if you can buy a beer, you can buy a payware plane. You might actually like it. -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Right here at CombatAce There is a link at the top too... -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok that is freakin' funny. -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Overkill by Diego and team. -
Screenshot Thread
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Incredible....... -
Why have some modders gone to payware?
Dave replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is their choice and I fully support payware (just not all the douche bags who do it, but that is another story) I have bought many a payware item and have not regretted it. One reason I do know is that it takes hundreds of man hours to create a plane for example. Some people would like to be compensated for their time. Nothing wrong with that. These guys are artists. Just like a fine painting. I have committed 8 years to this sim and I have kicked around the idea of payware a few times. Time = money to some and I fully support their right sell their items. To answer your question, yes there is a market for payware. Razbam's stuff is a fine example. Diego's O-1E Bird dogs are just fantastic and worth the small price you have to pay for them. The items created by Diego, Kess, Crab_02 for YAP1 was worth every dime. The problem is that the community has been so used to getting things for free, that they feel insulted at the possibility of having to pay for a mod and that is a terrible mindset. If you do not want to buy it, then fine, but blanket statements saying " I will never buy payware." is unfair. Some of you will spend more on beer tonight then fork a couple bucks on payware. Their is great payware out there and some of you are missing out big time. CombatAce fully supports payware and its creators. -
Extending Years in SF2 Titles
Dave replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Create a terrains folder. Put the IsraelME file in there with my edits. Then edit the options.ini and you are set.