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Everything posted by Dave
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houston we have a problem !
Dave replied to jet_spud's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Install all 4 with the latest patch. Oct 08. NATO 1-3 are for the older patch. NATO 4 brings it all to OCT 08 standards. -
Screenshot Thread
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Why aren't you using TMF Mig-29's? Those are OLD! -
Dynamic campaign: when is it running?
Dave replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I will go back in look they may have been getting repaired. As far as the campaign goes, all my stock campaigns are highly modfied. Most are completely modfied. -
Dynamic campaign: when is it running?
Dave replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes that is what the repair rate is for. No the next time I flew over the base it looked intact but there was nothing on it as far as aircraft goes. -
No, they have their own bacon and geese.
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Dynamic campaign: when is it running?
Dave replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It does, I am in a campaign now with the Buff and I wiped out 2 airfields with ALCM's that were forward located. They are still that way 4 missions later. Would be nice if they still looked wiped out. Those 2 were gving me problem with intercepting my aircraft while I was still far away from my targets. As soon as I got ALCM's I took them out. But a one sided victory it wasn't, the Russkies managed to nuke one of my forward bases. Took out an entire F-15 unit. That hurt. In return though they lost two units of Mig-29's. -
newbie question on 5th column NATO mods
Dave replied to jet_spud's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes NATO Fighters 4+ will be for SF2:E. -
Pretty much can't argue any of that. At all.
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newbie question on 5th column NATO mods
Dave replied to jet_spud's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NATO Fighters should be a totally sep install. It has everything you need. Then have another copy for your other 3rd party add ons. -
Dynamic campaign: when is it running?
Dave replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its only running when you are flying. -
newbie question on 5th column NATO mods
Dave replied to jet_spud's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do a sep install of WOE and add NATO fighters. It will keep your stress level down. Trust me. -
I thought liberals were the other white meat?
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B-52 Mod, nuclear weapons don't work.
Dave replied to jamiepilot77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Man I miss SAC. -
Laser Guided Bombs
Dave replied to ds75's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See, now you're learnin'. -
Let me rephrase that, not Scotland, but that moron. Guess the guy doesn't know about Scottish history.
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Screenshot Thread
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What SAM's? -
Oh the news was just lovely, gave him a heroes welcome. A leopard never changes it spot. Good job Scotland!
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Digital Combat Simulator: Black Shark FAQ: Q: Everyone thought that Black Shark was going to be an add-on to Lock On, why did this not happen? A: As we evaluated the concept of doing a helicopter simulation with a 6DOF clickable cockpit, new terrain area, very detailed avionics and a new mission and campaign structure, it became clear that we could not use the Lock On code, and we would have to develop a highly-modified version of our existing 'The Fighter Collection Simulation Engine' (TFCSE) with new code. Additionally, whereas Lock On was a survey simulation that featured several aircraft at a medium level of fidelity, we wanted to start a new product line that studies one aircraft at a time in exquisite detail. Q: Why are you publishing Black Shark yourselves? A: The entertainment PC-based Flight Simulation market is very specialized and very different from the console market that the major publishers focus on. Through our experience of self-publishing Flaming Cliffs, we have developed the knowledge and expertise to sell and market directly to the Flight Simulation market through both on-line and retail channels. Q: The public demonstrations at shows indicate that Black Shark looks already completed; why are you waiting until 2008 to launch? A: Black Shark can be played as either a serious study simulation or as a casual game. For those who wish to have the complexity of a serious study simulation, we need to create training lessons with voice-overs that guide the user through the complexities of the various systems, avionics, engines, weapons etc. This can be a very time-intensive process. We also need the time to write the manuals, create exciting missions and campaigns, fully de-bug the code, and get the product into the market place with proper marketing. Q: What will be the retail price of Black Shark? A: We are currently evaluating pricing strategies for both retail and online and will announce this prior to launch. Q: Your press release indicates that Black Shark is the first in a series of DCS modules, with more aircraft/helicopters to follow. How soon will these new aircraft become available? A: We are already developing the A-10A “Warthog" and AH-64A “Apache” (with planned front-seat / back-seat multiplayer) and other western and eastern aircraft will follow with an approximate interval of every nine months. To announce these later aircraft now would be premature because plans can often change and lead to delays due to numerous factors such as our work in the equally important military simulation market. Q: Does the launch of the new DCS series mean the end of Lock On? A: Absolutely not. The DCS series and Lock On will live side by side for many years to come. The Lock On community is extremely active, with many websites, and new users are purchasing Lock On and Flaming Cliffs every day. Modifications are continually being launched by the communities that enhance the Lock On experience. Though we will not be launching new aircraft for Lock On, we are evaluating a 1.13 patch to meet the continual demands of the Lock On community. Q: What copy protection system will the DCS series use? A: We are currently evaluating several protection methods that we hope will balance the protection of our investment with customer concerns. Q: How will multiplayer compatibility be ensured between players with different DCS modules? A: The base DCS simulation environment will be continually upgraded and improved with release of new modules. However, as each new DCS base version is released, all DCS users can upgrade to the same base version to ensure compatibility. The only difference between players would be the selection of what aircraft would be player-controllable versus AI-controlled according to which modules were purchased. Q: There was earlier discussion of the use of “Speed Trees” in Black Shark. Will DCS use “Speed Trees”? A: For this first iteration of DCS the answer is no. We experimented with “Speed Trees” in earlier builds but found that our proprietary tree generation technology provides much better results at medium and high altitudes and provides much better frame rates. We will revisit this technology in later iterations of the DCS. Q: I own “Lock On”, which was also developed by Eagle Dynamics, and I want to know if “Lock On” aircraft will be part of DCS? A: DCS is a whole new product line and is not compatible with “Lock On”. The only flyable aircraft in the initial release of DCS will be the Ka-50. DCS and Lock On will not be multiplayer compatible. Q: Will DCS include a dedicated server option? A: Not in the initial release, but this is a feature we plan for a later iteration of DCS. Q: Will infantry be included in DCS? A: We have been experimenting with animated infantry but the technology is still incomplete and it is still uncertain if this feature will make it into the initial DCS version. Q: Will there be a DCS: Black Shark demo? A: Right now our primary focus is on finishing DCS: Black Shark and making it available to you. Once this task is complete, we will evaluate the creation of a playable demo. No decision has been made at this time. Q: How modifiable will DCS be? A: Our number one goal of any tools to modify the program will be to maintain multiplayer compatibility between players and as much as possible neutralize online cheating. With that in mind, we will provide an extensive set of options using LUA code to modify certain systems, replace models and textures, and modify the GUI. Q: What are DCS: Black Shark minimum specifications? A: Although not final, we project the minimum specification to be as follows: CPU: 2 GHz; RAM: 1 GB; Graphics card: Nvidia GeForce FX with 256 MB of RAM / ATI Radeon X1300 with 256 MB of RAM or equivalent; 3 GB free HD space; Operating system: Windows XP SP2 and Vista with DirectX 9 or 10. Q: Will DCS: Black Shark be Vista-compatible and take advantage of multi-core processors? A: The initial release of DCS will use a heavily modified version of our TFCSE simulation engine that will run Windows XP SP2 and Vista equally well using either DirectX 9 or DirectX 10. However, DCS versions based on the TFCSE engine will not take advantage of DirectX 10 unique features or multi-core processors. We plan however to provide such features in our new simulation engine that is currently in development for later versions of DCS. Now to wet your appetite here are some screenies from the press release kit.
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http://msn.foxsports.com/other/story/99569...menya?GT1=39002 Well never heard a governing body of sports request this.
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That is his problem. He will get be around family, friends etc and even be treated like a hero. What about his victims? They didn't get that chance. One roof, one man, one rifle would almost be too good for him. Falling 27,000 ft to his death would be a better end for him. Also he was on the run for many years. Patsy? My ass. If he was innocent, why run? This is a win for state sponsored terrorism. There is no compassion for terrorist, hunt them down and kill them all. No remorse.
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MiG-23BN & MiG-27 Family WIP
Dave replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Any possibility of SF2 versions? -
And they release him http://www.msnbc.msn.com/id/32487856/ns/world_news-terrorism Un f***ing believable
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Laser Guided Bombs
Dave replied to ds75's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well considering that 99% of this sim involves modding, I can safely say its assumed. Kind like math but different. -
SF2V (merged install) Changing the dates?
Dave replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Spinners re check your options.ini. Mine is unmodded and I can fly anything that the aircrafts year covers. My thinking is that yours might be modded, maybe brought over from one of your older installs? -
March 2, 2001, after signing a contract that made him the NFL's first $100 million player: "I do want to be a Packer for life ... I couldn't envision myself playing with another team ... If that was to ever come up, I would probably just retire." November 7, 2003: "I don't know if it's going to be this year, next year. I mean, I still think there's a lot left out there for us and a lot left out there for me." March 31, 2006, Biloxi Sun-Herald: "If I do play this year, it will be my last. There's no doubt about that." May 6, 2006: "I know I said that. But I hope you guys will respect me. I'm going to play this year, give it my best and not talk about it." September 6, 2006, in response to a question by Bob Costas, he says he's "99.9 percent" sure he'll retire as a Green Bay Packer. December 31, 2006, interviewed by NBC's Andrea Kremer after Green Bay's 26-7 win over the Bears at Soldier Field: "If today is my last game, I want to remember it. It's tough ... tough. I'll miss these guys, and I'll miss the game ..." February 3, 2007, quoted by Packers GM Ted Thompson in the Milwaukee Journal-Sentinel: "I think I'll go one more time." May 14, 2007: "... I don't want to be traded. I want to finish my career as a Packer." January 10, 2008, in the Biloxi Sun-Herald, three days before a playoff game against Seattle: "For the first time in three years, I haven't thought this could be my last game. I would like to continue longer." January 21, 2008: "I'm not going to rush to make a big decision, but it will probably be quicker than it's been in the past." March 6, 2008: "It's been a great career for me, but it's over ... I don't think I've got anything left to give." April 3, 2008, asked about Favre coming back, his agent, Bus Cook, tells the Los Angeles Times' Sam Farmer: "That's news to me. I don't think that has anything to do with anything. He's retired, period, point blank." April 10, 2008, Biloxi Sun-Herald: "I very well could be enticed." April 25, 2008, before a luncheon honoring his image on the cover of Madden '09: "First of all, I'm not going to keep myself in shape ... There were always second thoughts ... It wasn't ever a clear-cut decision." July 14, 2008, interviewed by Fox's Greta Van Susteren, Favre says he was "never fully committed" to retiring: "If I play, it's going to be 100 percent commitment." August 8, 2008: "I'm here for one reason ... I'm here to help the Jets win." February 12, 2009: "It's been a wonderful career, I couldn't ask for anything more. It was worth a shot for me to go to New York. I wish I could've played better down the stretch. I didn't. "It's time to leave." June 15, 2009, asked by Joe Buck about the Vikings (after his wife had made a deposit on a condo in Minnesota): "It makes a lot of sense because the pieces are in place." July 29, 2009: "I didn't feel like physically I could play at a level that was acceptable. I would like to thank everyone, including the Packers, Jets and Vikings, but, most importantly, the fans." August 18, 2009, asked about wearing a Vikings helmet: "It was different. I'm not going to lie to you."