-
Content count
23,822 -
Joined
-
Last visited
-
Days Won
98
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Dave
-
I got it after the Oct B Patch....
-
I see trees of green
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Seize this Honkuss! -
Iraqi Su-22M-4 Fitter skin
Dave replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Awesome WK........!!!!!!!!!!!!!!! -
I see trees of green
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
6. Spies Like Us 7. History of the World Part 1 8. Blazing Saddles 9. Young Frankenstein 10. Ferris Buller's Day Off. -
Weapons Pack
Dave replied to Emil.H.91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know you wouldn't give out bad info. Also it has been my experience deleting any of the default weps will cause the sim to crash. So all weps packs, big ones anyway, have the default weps included in the weaponsdata.ini. So you never have to worry there. -
Weapons Pack
Dave replied to Emil.H.91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes Evet Ja Da Si Oui -
roger have to check it
-
I am not a WWI buff by any means. (Even though I do have a nice stack off Osprey WWI books) Digging the AI in the patch though. Anyway, what is this on my Camel?
-
Thanks for the info.
-
I see trees of green
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh yeah they sure are. One of my favorites.... My list: 1. Caddyshack 2. Stripes 3. Spaceballs 4. Airplane 5. Monty Python and the Holy Grail -
I see trees of green
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
@ Mannie -
I see trees of green
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ahem, someone missed a line..... -
I see trees of green
Dave replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
................red roses too I see them bloom -
Hi Skinners
Dave replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not out yet dude. -
Weapons Pack
Dave replied to Emil.H.91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Warlord, You do not have to do that, you are adding steps to make it more confusing than it is. People listen, (I have only been doing this since the sim came out but WTF do I know?) 1. Buny's weps are in a folder called weapons....put that in your OBJECTS folder. (after you unzip it to a temp directory) Then take the latest editor, open buny's weapondata.ini, then hit save, that is it, NOTHING MORE IS REQUIRED. It will create a new weapondata.dat. Your weps will be there. If they are not, then you did not follow the instructions. I can make a freakin' video of me doing this and post the damn thing if no one believes me. I appreciate you guys who try to help, however, make sure you are giving the correct information. -
This Can't be good.....
Dave replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Um thanks Ed for letting me test this......I think...... We call this SAM system in the USAF, "The Wall". When a target is protected by this SAM system, it takes a whole new approach to beating it. Even using stealth against it has it limitations. It is one bad MOFO. -
Weapons Pack
Dave replied to Emil.H.91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=33279 -
October 2008 patches for ALL ThirdWire Sims has been released.
Dave replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ST My WOE install is 15GB, drag mods only minus any .dll's and it works fine. -
No trees after patch
Dave replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Adding mods was a drag and drop affair after I patched, I grabbed my effects folders, aircraft, weps, and ground objects. Minus any .dll's and that took me about 25 mins because the amount of aircraft transferred over was hefty. -
No trees after patch
Dave replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I like AI better in this patch, or to me it seems better. But here we go, one step forward, two steps back. I really liked the tree mods too. Oh well I can live without them. -
No trees after patch
Dave replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't you keep a back up fresh install handy on a disk, back up HD, data stick or something? Here is a hint folks, it took me all of 15 mins to get all my installs patched. In the pic you will see I have zipped installs ready to go. New patch? unzip the install, add patch....done. It took longer for me to get the pic and type this post then have to unzip and patch a new install. -
October - Screenshot of the Month
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Early RCAF Voodoo (I know it has the IRST) -
New patch released for ALL ThirdWire sims.
Dave replied to FastCargo's topic in Thirdwire - First Eagles 1&2
The AI is a lot better too. -
No trees after patch
Dave replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We are going to have to figure this out on our own because he said he wouldn't be back for awhile.