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Dave

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Everything posted by Dave

  1. If Amok can get it fully operational in the game, I will get someone to map it. I will see if my "contact" can help.
  2. I mean look at the sheer bluk of this fighter. The drop tanks do not drop if they are loaded. Then add a few LGB's, A2A missiles, the chin pods and a full fuel load, nimble she is not. Its a bomb truck.
  3. Load that much fuel over your wings and no you are not going to turn tight. Also that electronics spine also add alot of addtional weight. Its made for moving mud. Not for dogfighting. You want to kill something, kill it at long range. unless I got Pythons 4's with me I am not going into a knife fight with it. I am getting out of dodge.
  4. I Love It When a Remake Comes Together

    Oh they will ruin it like they did Starsky and Hutch. Turned it into a comndy, Morons
  5. Oh I know a couple guys who would probably skin it for you.
  6. That is the same pit, you just have your graphics set to low object detail. That is something you control in your sim options.
  7. The pods are already on the plane. Load an LGB and it works. No special anything needed. Not sure what pit you have before but its the same pit as it always has been.
  8. Because it is the same pit, if you read the rest of the thread I said it was the same. The "I" uses the same..... For the love of god would someone please read a whole post!
  9. Well I can say this though, I like his campaigns because they are dynamic. What you do in the campaign has more to do with how it goes that what the other flights go. Load your flights up and go bomb the crap out of something, don't worry about what the others flights do. You got to let that go man. Because you are the only beating that drum since the series started. Others have noticed it, but it hasn't stopped anyone from flying it or modding it. Not in the least bit.
  10. Good deal man, thanks. I would make more campaigns if knew what some of those parameters were.
  11. I would go to the 3rd Wire forum and ask TK. I wish he would explain alot of the campaign parameters.
  12. File Name: F-15I for Wings Over Israel V1.5 File Submitter: Dave File Submitted: 1 Mar 2008 File Updated: 14 Oct 2008 File Category: F-15 F-15I Ra'am (Update) for WOI Update 14 Oct 2008. (Now WOI SP5 compatible) Thanks Wrench Original Model by Flying Toaster Additional Model Work by Wpnssgt Flight Model by Fubar512 (Fly this in normal) Avionics by Moonjumper (Completely new build as of 2007/08) Loading & Hangar Screens by Kout INI work by MJ and USAFMTL Effects by Deuces Sounds by Fubar512 Updated on 22 Mar 08 to fix the sinking gear in the runway. Thanks Ant. Skin by Sundowner ****Warning - Skins are 1024x1024 and should be resized if your system cannot handle large texture files**** There is also 4096x4096 uber high res if you want them. Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop. Read the read me! Click here to download this file
  13. Tire fix by Sundowner (No more sinking in the runway.) I will update the whole package tomorrow. [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Nose_Gear ShockAnimationID=2 ShockStroke=0.45 SpringFactor=5.0 DampingFactor=0.7 WheelNodeName=Nose_Wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.3600 CastoringWheel=TRUE CastoringNodeName=Nose_Gear_Castor Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=35.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Left_Main ShockAnimationID=4 ReverseWheelRotation=TRUE ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Left_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Right_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61
  14. Then he forgot he got hit by a SAM and figured out that is why his speed brakes didnt work. Tire fix by Sundowner added. To version 1.3
  15. Dude, did you delete the old? If not, do so, then add the updated one. Its still going to be called F-15E ------------------------------------------------------------------------------------------------------------------- Here is the tire fix from Sundowner. I will update the package tomorrow. I will do that to the F-15I as well. Thanks Ant! [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Nose_Gear ShockAnimationID=2 ShockStroke=0.45 SpringFactor=5.0 DampingFactor=0.7 WheelNodeName=Nose_Wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.3600 CastoringWheel=TRUE CastoringNodeName=Nose_Gear_Castor Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=35.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Left_Main ShockAnimationID=4 ReverseWheelRotation=TRUE ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Left_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Right_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61
  16. a 570 mph B-29....... WOW! Now no kidding here, watch a show last night about how the B-29's were get caught in the jet stream while on missions to Japan. THey said speeds up to 450 to 500 mph by being the stream. That is amazing. Then they said the opposite would happen at times and they would be going against the jet stream and crawling along at 300 mph or less. Taking alot of fuel and time to get to the bombs runs.
  17. B models they be matey... The current plan I think is we are releasing the B and the J model Saders, then we got the H,K,L, and the P. Gocad, there is a ton of skins that havent been done. Nothing stopping you at all, I was just flipping you crap.
  18. Have you noticed the model of the Crusader in my pics? Those are going to be part of release package for it or a sep skin pack. We aren't sure how many skins we are going to add yet to the final.
  19. AWACker for 21 Mar 08

    Oh yeah....good one....
  20. Also no 5k on the top wing for mine, I got a real pic of it in one of my Crusader book. No top wing stuff but the serial.
  21. Hey Gocad, don't steal my thunder..... Already done.
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