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Dave

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Everything posted by Dave

  1. Dude I am pulling your chain....have been for the last couple posts. Since you are so self conscious about it.
  2. To each his own Stick. I will still scratch my head and wonder why but still totally up to you. And that is the beauty of the sim.
  3. It easy to edit the ACM ranges. You have to edit the avionics.ini. Are you looking for realism or fantasy? As far as my rivet counter comment, well I can see if the damn thing was carrying.....6 AIM-54's and it bothered you, or it had TVC on 360 nozzles, but saying I like turkey feathers and wont fly anything without it when there is better models available is just well...well....up to you...
  4. Pretty weak reason IMHO. That is well, rivet counting.
  5. Authur C. Clarke has finally transcended...

    He was a brilliant mind. RIP sir.
  6. Neagtive, you can edit anything you want.
  7. Zur and I had a discussion awhile ago and we agreed to the FJ-4 only. He is in a time crunch, so please don't bombard him. Thank you.
  8. Change it in the loadout.ini // Station [Attack] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[05].WeaponType=AGM-65B Loadout[05].Quantity=3 Loadout[05].RackType=LAU-88 Loadout[06].WeaponType=AGM-65B Loadout[06].Quantity=3 Loadout[06].RackType=LAU-88 Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[07].WeaponType=GBU-10C Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10C Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=1 Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-65B Loadout[05].Quantity=3 Loadout[05].RackType=LAU-88 Loadout[06].WeaponType=AGM-65B Loadout[06].Quantity=3 Loadout[06].RackType=LAU-88 [Anti-Ship] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[07].WeaponType=GBU-10C Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10C Loadout[08].Quantity=1 Here is the WOE A-10, you can stat there and if you need further weps type then go to the data.ini and look under the weps section. [LeftWingStation3] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-5.75,0.02,-0.55 AttachmentAngles=0.0,-6.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,IRM,2IR,EP AttachmentType=NATO,USAF ModelNodeName=Pylon_5_L PylonMass=44.45 PylonDragArea=0.05 LaunchRailNodeName=AIM9_rail_L LaunchRailHeight=0.12 LaunchRailMass=25 [RightWingStation3] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 5.75,0.02,-0.55 AttachmentAngles=0.0,-6.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,IRM,2IR,EP AttachmentType=NATO,USAF ModelNodeName=Pylon_5_R PylonMass=44.45 PylonDragArea=0.05 LaunchRailNodeName=AIM9_rail_R LaunchRailHeight=0.12 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.70,0.02,-0.68 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,RP AttachmentType=NATO,USAF ModelNodeName=Pylon_4_L PylonMass=43.54 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.70,0.02,-0.68 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,RP AttachmentType=NATO,USAF ModelNodeName=Pylon_4_R PylonMass=43.54 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= [LeftWingStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.68,0.02,-0.82 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Pylon_3_L PylonMass=58.06 PylonDragArea=0.05 LaunchRailNodeName=AGM65_rail_L LaunchRailHeight=0.07 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 3.68,0.02,-0.82 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Pylon_3_R PylonMass=58.06 PylonDragArea=0.05 LaunchRailNodeName=AGM65_rail_R LaunchRailHeight=0.07 LaunchRailMass=25 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.75,0.02,-0.93 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,FT AttachmentType=NATO,USAF ModelNodeName=Pylon_2_L PylonMass=60.33 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 1.75,0.02,-0.93 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,FT AttachmentType=NATO,USAF ModelNodeName=Pylon_2_R PylonMass=60.33 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationL] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.52,0.02,-0.88 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,USAF ModelNodeName=Pylon_1_L PylonMass=59.42 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationR] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0.52,0.02,-0.88 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,USAF ModelNodeName=Pylon_1_R PylonMass=59.42 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationC] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0.00,0.02,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=Pylon_0 PylonMass=61.23 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [DecoyDispenser1] SystemType=DECOY_DISPENSER EjectPosition=-8.38,-0.95,0.15 EjectVelocity=-2.00,0.00,-8.00 NumChaff=120 NumFlare=0 [DecoyDispenser2] SystemType=DECOY_DISPENSER EjectPosition=-2.56,-1.49,-0.58 EjectVelocity=-2.00,0.00,-8.00 NumChaff=0 NumFlare=120 [DecoyDispenser3] SystemType=DECOY_DISPENSER EjectPosition=2.56,-1.49,-0.58 EjectVelocity=2.00,0.00,-8.00 NumChaff=0 NumFlare=120 [DecoyDispenser4] SystemType=DECOY_DISPENSER EjectPosition=8.38,-0.95,0.15 EjectVelocity=2.00,0.00,-8.00 NumChaff=120 NumFlare=0 This is from the A-10_data.ini
  9. Some times it does, sometimes it don't. Flew an intercept mission today and the TU-16's hit my airbase with A2G missiles. You can't predict what its going to do but ITS NOT A SHOW STOPPER. I have to agree with C5 though, I don't care what the other flights do. I fly my mission not theirs.
  10. They do. I assign them targets or tell them to attack ground targets and it works.
  11. And by the way, the F-22 works well in a campaign.
  12. No, just put them in WOI and see if they work.
  13. http://forum.combatace.com/index.php?autoc...p;showfile=6075 Here is the weps editor for WOI only http://www.thirdwire.com/dl/WeaponEditor_042406.zip Here is the weps editor for WOE/SF and WOV only. http://forum.combatace.com/index.php?showtopic=9323 This is how to use the wep editor. And if you have issue getting it to run, read this. http://forum.combatace.com/index.php?showtopic=12210
  14. It does you have to rename the bmp's to the ones that the WOI uses. F-15A_1 is used by WOE F-15A_baz_1 is used by WOI Change it to from F-15A_1 to F-15A_baz_1 and it works.
  15. The Libyan 5DE's didn't have orange triangles. Also the 5D's did have RWR. The 5D's had minimum avionics though It was an export model.
  16. Depends if the modeler made one, but usually that is what the canopy glass is, a TGA. Which take a couple secs to adjust its transparency.
  17. http://forum.combatace.com/index.php?showtopic=21405 Repaints are fair game.
  18. Here is a desert one by Wrench. http://forum.combatace.com/index.php?autoc...p;showfile=4448
  19. Yeah but we all know he doesn't care about MP. Never has an never will.
  20. Happy Birthday......

    Tank03 who is 38 today. Have a good one my friend.
  21. GO BOB GO BOB GO BOB GO BOB GO BOB GO BOB GO BOB GO BOB GO BOB GO BOB
  22. Ok this is done. Just need to get permission to upload it. Skins by Hrntfxr. So this mod was easy, really. Took the MF Mirage IIIE and did a straight convert to a DE. And here is the result.
  23. The sad truth my friend is that you will have to reduce your setting to make it playable with your specs. Even with my AMD Athlon 64 X2 Dual Core 6000 (3 GHZ), 2 GB RAM and my GF 8600 GTS OC. I have to turn my settings down some. I don't play with shadows on at all unless I am taking screen shots. But I know how you feel.
  24. I hate the engine nozzles on the F-15A before they were removed. They look just odd, but having grown up seeing both, I always prefered the ones without turkey feathers. The 3rd Wire F-15 is nice but I prefer the ones wpnssgt and I did and the ones the MF did. Avionics are much more advanced and correct than the stock ones. From Joe Baugher After being stationed at Sheppard AFB for 4 years in the squadron that trained fighter crew chiefs, there were some civilian instructors who worked on the A with turkey feathers, and they cussed them and added a few other colorful words to describe them. One instructor said those turkey feathers added 3.5 hours of extra maint per one hour of flight time. I would assume they would get beat up badly when then F-15 went to full burner and had to be replaced often.
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