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Dave

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Everything posted by Dave

  1. File Name: VF-21 Skin File Submitter: USAFMTL File Submitted: 24 Sep 2007 File Category: F-4 VF21 skin for F-4B (circa 1965), based on Sundowner's excellent templates Adapted by Sony Tuckson Click here to download this file
  2. Here is the C-12 done by Sundowner, this should help guide you. http://forum.combatace.com/index.php?autom...;showfile=3358# Also if you are looking for a Spanish F/A-18, look no further. http://forum.combatace.com/index.php?autom...;showfile=2884# Both should give you an excellent idea on how to do it on your own.
  3. Yes it is, Firefox spell checker didn't catch it....
  4. VF-21 Skin

    Version

    382 downloads

    VF21 skin for F-4B (circa 1965), based on Sundowner's excellent templates Adapted by Sony Tuckson
  5. I fixed it in everyones post.....and you never ever use milk in a rue. should of said rule... not ruie....
  6. Info being gathered here is to help modders out.
  7. Bunyap did a first rate job on making it. But yes I am not sure how they RN used it, it was underpowered, did carry much either. However its still on my drive as I like to do strike with it. Its a challenge to use this bird that is for sure.
  8. Now look what I started...... :haha: :rofl:
  9. To a subversive communist plot to take over the government of Bohemia and replace with a constitutional monarchy to end years of totalitarian rule.
  10. I don't think that is a game companies motives at all. Most people today can barely tell you what WWII was about below a certain age. I think it all boils down to ease of simulating. Data is easier to obtain, making simulating it much easier.
  11. All, any, either or, neither, nor....semantics....all as in any version......
  12. That is true you can upload images here.
  13. Any interest in this package? All based on real units and tail codes that flew the F-100D.
  14. http://forum.combatace.com/index.php?autom...p;showfile=5294 Oops I forgot....
  15. File Name: ANG F-100D Skins Part 2 File Submitter: USAFMTL File Submitted: 23 Sep 2007 File Updated: 6 Dec 2007 File Category: SF Century Series Skins F-100/F-101/F-102/F-104/F-105/F-106 This is for the F-100Dc mod by Sundowner. You can get that here at this link. Sundowner's Camo F-100D Skin used with is permission. Units of the South Dakota, Texas, Michigan, Missouri, Massachusetts, Connecticut, Iowa, Arizona, Louisiana, Indiana, Ohio and Arkansas ANG units are done. Each serial is a different states ANG unit. Hopefully more to come. Enjoy Click here to download this file
  16. Now added the Ohio, Arkansas and Indiana ANG's. Looks like I maybe out of D units. I wish we had an F-100C. I could many more.
  17. More finished. Conneticut ANG, Iowa ANG, Arizona ANG and Louisiana ANG. Any request? I need a pic... and it has to be a D model F-100 since that is all we have.
  18. Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=52800.4 SLThrustWet=79623.2 ThrustAngles=0.0,7.00,0.0 ThrustPosition=-0.65,2.59,0.00 ThrottleRate=0.5 NozzleAnimationID=7 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=140 GyroscopicInertia= TSFCM0=0.843 TSFCM1=1.260 AfterburnerTSFC=1.970 MinFuelFlow=0.01 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition=-0.65,-3.63,-0.58 AfterburnerNodeName=afterburner AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition=-1.13,-3.68,-1.02 MaxExtentPosition=-0.14, 1.36,-0.04 FireSuppression=TRUE GasTempMaxRPM=678.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 SystemType= InputName= EngineID= The first three entries extablish some basic information about the engine. For a jet, you'll set the SystemType to JET_ENGINE (as opposed to PROP_ENGINE). The InputName will usually be THROTTLE_CONTROL which ocrresponds to the keyboard/joystick input that will govern the engine. Finally, each individual engine requires a unique EngineID. HasAfterburner= NumAfterburnerStages= Next you establish whether the engine has an afterburner (TRUE or FALSE) and if TRUE, the number of stages or "zones" the afterburner has. SLThrustDry= SLThrustWet= ThrustAngles= ThrustPosition= Next you set up the thrust parameters. SLThrustDry is the engine's dry (military) thrust in Newtons. SLThrust wet is the thrust with full afterburner, also in Newtons. ThrustAngles and ThrustPosition set the point on the model where the thrust is generated, and the angle or direction of the thrust. The numbers represent the X,Y and Z axes, and are measured in meters from the model's center point. Note that in most circumstances, the angles and position should be set up so that the thrust line intersects the aircraft's center of gravity. ThrottleRate= I'm not 100% sure about this one, but I believe it is the speed with which the engine responds to your throttle inputs, the higher value being faster. NozzleAnimationID= The animation ID (established in MAX) for the engine/afterburner nozzle. IdleThrottle= IdleRPM= IdleNozzle= These settings (and similar settings for Cruise, Mil, Max and FullAB) set up the throttle position, engine RPM and the nozzle position for these five general throttle settings. I generally don't change these, although you can delete the FullAB settings if the engine has no afterburner. AltitudeTableNumData= AltitudeTableDeltaX= AltitudeTableStartX= AltitudeTableData= This table sets up the engine's performance at various altitudes. You establish the number of entries (or data points) in your table(TableNumData), the distance between each point (in the F-4J, it is 3048 meters), the starting point (0 meters for this table) and finally the data points themselves. The data points for this table represents mutipliers that reduce engine power as altitude increases. For example, using the F-4J, we can see that at 6096 meters the engine's thrust is multiplied by .634, a reduction of 36% from the sea level thrust. DryMachTableNumData= DryMachTableDeltaX= DryMachTableStartX= DryMachTableData= WetMachTableNumData= WetMachTableDeltaX= WetMachTableStartX= WetMachTableData= Sorry but I don't know what these do! MaxInletTemperature= The engine's max inlet temperature. I believe this is in degrees Celsius. GyroscopicInertia= Basically used to model engine torque. Not really useful for jets. TSFCM0= TSFCM1= AfterburnerTSFC= Total Specific Fuel Consumption at Idle power (entry 0), full Dry power (entry 1) and full afterburner power. Decreasing the values makes an engine more fuel efficient, incresing them makes it less efficient. MinFuelFlow= The engines minimum fuel flow at idle, I blieve this is in kilograms per minute. Fuel consumption never drops below this value. ExhaustEmitterName= ExhaustPosition= The name of the exhaust effect emitter you want to use and the position on the model the exhaust should originate from. AfterburnerNodeName= AfterburnerEmitterName= The name of the 3D mesh for the afterburner can, and the effect emitter you want to use for the afterburner flame. MinExtentPosition= MaxExtentPosition= These entries set up the engine's hit box for damage modeling. FireSuppression= Sets whether or not the engine has a fire suppression system. GasTempMaxRPM= GasTempIdleRPM= GasTempChangeRate= OverheatTemp= DamageTempDelta= OilPressMaxRPM= OilPressIdleRPM= OilPressChangeRate= LowOilPress= LowOilTempDelta= Various temperatures and pressures, I believe these are mainly used for cockpit instrumentation.
  19. You are using low res skins on that Mig-21 that is why it looks the way it does.
  20. That is an awesome collection there Ant.
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