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Everything posted by Dave
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give me a few my friend.....I am looking it over.
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Ok this is odd....let me check something...................
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Does Anyone Like Foxbats?
Dave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Will be out soon. Thanks to Hrntfixr for the screen shots. Skins by Sundowner. Mig-25P, Mig-25PD, Mig-25PU, Mig-25BM, Mig-25R, Mig-25RB. Wpnssgt has these in his barn for awhile and forgot them. -
[WeaponData257] TypeName=SRAM FullName=AGM-69A SRAM ModelName=SRAM Mass=1000.000000 Diameter=0.457000 Length=4.300000 AttachmentType=USAF NationName=USAF StartYear=1972 EndYear=1990 Availability=4 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=NukeExplosionEffect ReleaseDelay=0.000000 WarheadType=14 Explosives=3000000000.000000 FusingDistance=10.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=90 MaxTurnRate=12.000000 MaxLaunchG=4.000000 LockonChance=90 LaunchReliability=90 ArmingTime=5.000000 SeekerFOV=45.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=45.000000 SeekerRange=200000.000000 MinLaunchRange=25000.000000 MaxLaunchRange=160000.000000 Duration=1200.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000007 BoosterStart=0.750000 BoosterDuration=5.000000 BoosterAccel=20.219999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.720000,0.000000 SustainerDuration=30.000000 SustainerAccel=10.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.720000,0.000000 InFlightEffectName= InFlightSoundName=JetEngine ReleaseAnimationID=-1 EODisplayFlags=0
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Alpha Channels
Dave replied to drdoyo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That is why I quit using PSP. Photoshop is so much easier to make tga's. Have you tried simmer paint shop to see if the have any instructions? -
Does Anyone Like Foxbats?
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Slow, still working on avionics for the stand in pit. Been busy with 2 other projects and the USAF is keeping me busy too. -
Can the pylon take the weight and length of the SRAM? SRAM wasn't made to go onto just any fighter as it was a big missile. So I think that is the reason why you can't load it.
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Warsaw Pact Fighters?
Dave replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
MK I thought someone did already? But for the life of me who was it.... -
And share with you? Surely you jest? The last time you didnt share with me.....
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Mig-27 won't work, damn lazy Mig!!
Dave replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It will be out whens its ready. :) -
Just bought m first YAP product and the F-100F alone is worth the price admission. The Misty FAC missions are excellent. I highly recommend it. What was Misty FAC? In 1967, a group of combat-experienced fighter pilot volunteers were brought together in South Viet Nam to form a top secret squadron with a now-famous callsign -- MISTY. They were stationed first at Phu Cat Air Base, then in 1969, they moved to Tuy Hoa Air Base. Their mission was to fly fast and low over enemy territory, armed with only their cannons and marking rockets... so low that they could see the targets... SAMs, AAA sites, trucks, bridges, boats, bulldozers... whatever. Their goal was straightforward: disrupt the transfer of enemy supplies and equipment down the Ho Chi Minh trail. When a Misty located one or more of these targets, he directed Air Force and Navy fighter strikes against them. Mistys flew the two-seat version of the F-100, the F-100F, and although they flew fast (350 to 550 MPH), and they continually jinked (i.e., changed direction) to spoil the enemy's prediction of where to aim, still, 28% of the Misty pilots were shot down. Their first commander, Colonel Bud Day, was one of those shot down, and he became a POW in the Hanoi Hilton. Those who survived went on to important positions, including two Air Force Chiefs of Staff, six general officers, two astronauts, and the first man to fly around the world unrefueled in a light aircraft.
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http://www.msnbc.msn.com/id/16757133/
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Scanned Torrejon AB Decals Sheet
Dave posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Does anyone have a decal sheet for the 614 TFS or any of the 401st TFW from Torrejon AB circa 1991. If you do, can you let me know. I need a high res scanned one. Thank all. -
Stiglr is partly right about the online play with one exception. When you are fully patched to the 08-30-06 standards the online play is rock solid. It used to be a pain to connect and it CTD'ed often but now, no CTD's, or the like. I am just getting into the MP with the series and some of us flew online for 3 hours straight and it didn't even hiccup once. The Dogfighting MP for this is just outstanding. The COOP leaves a lot to be desired, alot.......
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Scanned Torrejon AB Decals Sheet
Dave replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmmmm Gone but not forgotten........ -
I will still out drink any of you Aussies......you can't be an Irishman......
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8 you need to jink off the target man....
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in formation.....and loaded for bear.....
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35 today, beat me by 2 months! Have a good one man.
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Wings Over Vietnam Multiplayer
Dave replied to RangerX3X's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Set your default strike loadout for example to something you want for the year you plan on playing and it will show up. When I use the F-16C BLK 52, I have it set up with LGB's, drop tanks, AMRAAM, ECM pod and winders and they show up everytime. Here is what I mean. Loadout[01].WeaponType=AIM-120C Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120C Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[14].WeaponType=GBU-10D Loadout[14].Quantity=1 Loadout[15].WeaponType=GBU-10D Loadout[15].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=ALQ-184(V)2 Loadout[13].Quantity=1 Loadout[18].WeaponType=LIGHTNINGPOD Loadout[18].Quantity=1 Works great. -
Valkyria (WIP)
Dave replied to foxmonter's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
That is a damn cool mod..... -
Any idea why this would happen?
Dave replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No problem...... -
Pulling all the skins I have up here
Dave replied to Firecage's topic in Thirdwire - First Eagles 1&2
Dagger you are cleared hot! -
What should I get?
Dave replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When fully patched up they are pretty much the same. You can put carriers into SF, you can get a separate Vietnam terrain in SF as well. I keep SF around for mods of different eras but I keep WOV strictly Vietnam. -
Carriers in WOE?
Dave replied to Preacher's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have, using those procedures, as I was the one who figured out how to do it in the first place. Did you open the GERMANYCE_TARGETS.ini in your terrain folder and add the cooridinates from Kreelins editor? Should look something like this: [TargetAreaxxx] Name=Yankee Station Position=592000.00,618000.00 <--------------this is where those coordinates go. Radius=5657 ActiveYear=0 Location=9 Alignment=FRIENDLY CarrierStation=TRUE did you then open one of the campaign.ini's and add those stations to the campaign? Looks like... [CarrierUnit001] CarrierType=CV59 CarrierNumber=59 UnitName=CV-59 USS Forestall ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Finally did you add a carry to your groundobjects folder in order for it to show up?