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Everything posted by Dave
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Nukes Aren't Working
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you installe everything? Sounds, effects the works? -
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Version
568 downloads
F-104S Skins Decals by Ghostrider. Graphics by JetZ and used with his permission Skins by USAFMTL. Just drop the skins into Ajunaidr F-104S folder and go fly. I made some data edits so you can have grey drop tanks under the wings. I removed the wingtip tanks so yuo have a winder there by default. Just drop into you F-104S folder and overwrite. -
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SAM LAUNCHER MOD HELP
Dave replied to gabilon's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think yoiu need to make an animation to where the fins are closed until launched. You can have animated weapons in SF. -
Multiplayer Games
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showt...=20entry44465 Check my last reply. -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah there isnt many a mod out there I didnt have a hand in the last 3 years. As far a MP goes, well it is, its weak point and turn off for some. Its 90% a single player sim. If you are looking for a great big MP community like IL2 then you are in the wrong place. I don'y do MP so I am not sure where they go. The other than this forum, the forum at www.column5.us is didecated 100% to WOV/SF and a guy there named streakeagle can helpp answer your MP questions. Also that site has the most up to date info on SF/WOV. I bounce between 3 site to keep people up on whats going on in the SF/WOV world. Anyone who knows about SF/WOV knows me. -
Next Question
Dave replied to HerkFlyr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let me know when you get ICQ. If you look at my profile then you will find my ICQ number. -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, but no ones does. There has been no reports of anyome creating cheat weapons since i have been in the WOV/SF world fo rth elast 3 years. You have nothing to worry about. Also if someone makes a cheat weapons and tries to use in MP, it wont work because everyone has to have it. If your installs of WOV/SF are not the same then MP wont work. -
Version
739 downloads
F-104 Skin pack by USAFMTL There are 27 skins to be used with Ajunaidr's Excellent F-104 Package. you can get them at www.column5.us adding the skins is easy. There are 4 folders labled A/B/C/D. A has skins for the F-104A. B has skins for the F-104B etc etc. Just unzip the file. Open each folder and drop the skins into the F-104's folder. This is many hours of work, tweaking and tweaking some more. So thank you for taking the time to downlaod it. The Camo skins will come in another package as I have a plan for those down the road. Then it will off t do foriegn users of the F-104. Enjoy. Dave USAFMTL Slavens www.combatace.com -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes the weapons folder goes in your objects directory, You use the editor as needed to edit weapons. I have a tutorial on how to use a a stick here http://forum.combatace.com/index.php?showtopic=9323 -
Next Question
Dave replied to HerkFlyr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Install the July weps pack. Put the sounds in your SF/Sounds folder and the effects in your SF/Effects folder. Then install the Aug weps pack. Then you will be fine. To my knowledge the weps pack work in WOV and SF. I installed the same packs in both and so far no issues. I am going to be on leave next week maybe we can get online with a chat program (We all use ICQ) and I can walk you through some stuff. -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not a problem, if you have any problems let me know. -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?showtopic=9304 -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Can you be more specific? -
Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Add-Ons
Dave replied to ZekeMan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
One common mistake is that when you unzip the aircraft there is a folder within a folder. Which aircraft are you having problems with? -
http://mail.4thfightergroup.com/wov/wov_sfp1_setup.htm Wings over Vietnam & Strike Fighters Project 1 Initial Setup and Mod Guide Notes: By a WOV newb for WOV newbs. This guide is neither meant to be complete, nor guaranteed to be accurate. It is just an effort to assist others in getting up to speed as quickly as possible in these two excellent combat flight simulations from Third Wire. The suggestions are based on my limited experiences, and do not purport to be the last word. All linked files are the respective property of their authors. All rights reserved. If you are the author of a linked file, and wish that it is not linked in this guide, simply e-mail me and I will remove it immediately. This guide is being developed as a community service and no compensation of any kind has been collected. I hope that you find it helpful. I will update it as I have time. Special thanks to the good folks at SimHQ for feeding our passions. Check six! -Chip LAST UPDATED 12 July 07 1. News 2. Installation and Patching 3. Universal Modifications and Utilities 4. Backup Install Folders Now! 5. Optional Add-on Aircraft, Cockpits, Weapons, and Effects 6. Multiplayer 7. Important Links 1. News Streak Eagle has added some cool shots of the entire US aircraft inventory. Added this News section. This is becoming to look more like a web site :( 2. Installation and Patching Run Wings Over Vietnam or Strike Fighters Project 1 install normally. During the Wings Over Vietnam install accept the Hyperlobby install in order to install a version which will support WOV. Apply SP1 for WOV. Apply Service pack 1 and patch 1 to Strike Fighters. Launch each simulation, go to Options, Controls, and lower both joystick sensitivity and joystick dead zone to suit your preferences. I find that the dead zone is too large and the sensitivity too high. YMMV. Setup Gameplay Options to Hard, except for Radar, Visual Targeting, and HUD Display. Set these to Normal. This will allow you to have realistic flight, fuel, and gunnery models while learning radar and missile (BVR) skills. 3. Universal Modifications and Utilities Download and install the SFP1E extractor utility. Occasionally, you will need to extract a file from what is known a .CAT file to effect a modification or kill a bug. It really takes more time to explain it than do it. Trust me. Optional: To remove the radar display in the upper right hand corner of the screen during flight when the HUD Display is set in Normal mode, Extract the HUDDATA.INI file from \Flight\FlightData.cat. Edit with Notepad the following section as given to change the Width= and Height= to 0. Personal preference for sure, but that radar in the sky really mucks up screen shots and video captures. Your eyes should be scanning for bandits anyway. Change this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 To this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0 Height=0 Alpha=0.60 InitTime=2.0 Download WoV & SF P1 Mission Editor. Install into both directories and optionally setup icons for both. There is a great tutorial here. Although there have been some changes in the editor since the tutorial has been updated, the editor readme file includes changes made since the tutorial. Even if you don't create missions from scratch, you can use this editor as a GUI to modify ready-made or downloaded missions. Optional: The F5 Shoulder view is broken by default. Use the SFP1E cat file extractor to extract the VIEWLIST.INI file in your \Flight\FLIGHTDATA.CAT folder. There are a few different way to mod views. Search SimHQ WOV forum for VIEWLIST.INI to find a few. Specifically fix the F5 view here. How to mange AI. 4. Backup Install Folders Now! This will allow you to play online with a stock install. Due to the abundance of modifications for these simulations, this will be a fallback in case of a botched install. Name your backed up folder something like "Wings Over Vietnam.stock". This way you can launch the version of the sim desired just by changing to folder extensions. 5. Optional Add-on Aircraft, Cockpits, Weapons, and Effects IMPORTANT: Before you add any custom aircraft, download the current weapons pack. This will prevent you from having to manually add weapons and modify the WEAPONDATA.INI file each time you add an aircraft. The current weapons pack may need updates as noted. It is far easier to add a single weapons pack than to add and edit with each aircraft. Column5 has released an F-8E Crusader. Come get some. F-15E for download. Make sure to apply this fix before flying to solve the bouncing on the runway problem. Column5 has a new article on using carriers from WOV in SFP1. The Mirage Team at Column5 has released an outstanding F-14A Tomcat for SFP1. Stay tuned for a WOV migration procedure. Also suggested at Column5 is the Mig-21MS (NATO Flogger-E) to create/run Gulf of Sidra missions. Update: 3 steps are needed to get the F-14A to run in WOV: 1. Run the install for the F-14A pointing the install folder as Wings Over Vietnam. Make sure that you have the latest weapons pack installed. See the first bullet in this section for details. 2. If you own SFP1, extract the F-104_RADARMODE.TGA file from the \Objects\ObjectsData.cat file and copy to your \Objects\Aircraft\F-14A folder in WOV. If you don't own it, perhaps a friend might help :) Actually, since the art work is copywrited, go pick up SFP1. It can sometimes be found on the net for ~ $10 US. 3. Download and Launch the WeaponEditor.exe. Place it in the \Objects\Weapons folder. If you are using WinXP, you need to right-click on the WeaponEditor.exe, click properties, and change the Compatibility mode to Win98/ME. Once it is opened, click Open, and point to the WEAPONDATA.INI file, find the AIM-54A and AIM-54C, change their start year to 1973. Click OK and Save the WEAPONDATA.INI file. GO KICK SOME ASS IN THE TOMCAT An excellent Mig-21MF by Mago and Badger 343rd is now available at Avsim. Search the file library for heroussr.zip. This is the best current Soviet cockpit available, and good to use in other aircraft of that type. The A-6A has limited RWR capabilities. This mod will replace the radar with a functioning RWR. Another personal choice. There is a bug in the stock A-6A altimeter that is easily fixed with an edit. Changing the A-6's FOV to look out the right window. Make sure to copy the A-6A_COCKPIT.INI file to your A-6A folder when the edit is done. There is a new killer A-6A add-on aircraft which looks as good or better than the stock one. Also good for SFP1 owners. Mine is set to 120. Digital Overload's A-1H should be a must-have for a Vietnam era sim. The F-104 was not included in WOV. If you own SFP1, there is a way to import it. The add-on F-8D for SFP1 needs the radar from the F-104. Info here on using it with WOV. A gentleman named Deuces80th makes some fantastic effects mods. Many of his effects are now included in the weapons packs, so I removed the links to the files. Playing custom in-flight music. Great listening to "Purple Haze" while unloading a splashing 'em with nape. Thrustmaster Cougar owners need a file to get started? Here's mine. 6. Multiplayer You must use Hyper Lobby to connect over the Internet. This is a great FREE utility for connecting online flight simmers. It is included with WOV, but remember to check the HL web site for newer releases. If you attempt to connect with an old version, the HL server will prompt you to update. There is also a program called hamachi which works just as well. Freeware on the web. PORTS: WOV SP1 and SFP1 SP3 use Microsoft DirectPlay. Those ports and those for Hyper Lobby will need to be opened on broadband routers for successful multiplayer. Hyper Lobby uses port 1698. DirectPlay ports are discussed in this MS KB article. In general, open 2300-2400 UDP and TCP. After players have selected team and aircraft and moved to the hanger, the host should wait in the hanger until all players have arrived in the hanger before launching the game. At this time, there is a bug preventing all players except the host from seeing enemy aircraft and missiles. Third Wire is said to be working on a resolution. DF missions do not have this problem. He-he, real Mig killer discusses online flying in Wings Over Vietnam and the FM of the F-4, F-8, Mig-17, and Mig-19. Want to connect without Hyper Lobby, check out Beer's tutorial. 7. Important Links Third Wire Productions - the mother ship SimHQ's Links list - extensive links list SimHQ forum - all the Third Wire sim news that's fit to print column5 - fantastic skins and aircraft with a Naval theme CombatAce.com like a Phoenix rising from the ashes, biohazcentral ashes that is. Wrench's Toolbox - great stuff here from the sublime to the extreme :) Charles' SF Page - exhaustive SF editing notes and a medals pack. NaturalPoint TrackIR - if you have read this far you need one of these Major Lee's Aerodrome - FAQ, skins, terrain, and aircraft for SFP1, best viewed with IE Gramps - I got your carriers right here pal.
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