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Files posted by Dave
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F-15 - Force of Eagles Mini Campaign
By Dave in DCS Campaigns
This little campaign is very loosly based on the novel of the same name by Richard Hermann. It is a very difficult campaign. I haveonly passed it once. But if you love a challenge then this will fit your bill. You fly in an F-15 of the 32 FS as Maj Jack Locke. His wingman is Capt "Thunder" Bryant. There are other things going on in the mission as well to add to the immersion factor. Put this file in your LOMAC/Missions/Campaign folder and enjoy. I left it declassified.David "USAFMTL" SlavensUpdated for 1.02
1,600 downloads
0 comments
Updated
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Blue Grey F-14A IRIAF
By Dave in F-14 Tomcat Skins
F-14A Blue Grey Skin for the IAF F-14A
Place this skin in your F-14A(iaf) folder
& thats it,
any problems just let me know
Sundowner [Ant]
1,316 downloads
0 comments
Updated
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F-104 Hanger Screens
By Dave in SF/WO* Hanger/Menu/Loadout
F-104 Hanger Screens by USAFMTL
Just drop into your Aircraft folder and overwrite. Back Up anything you do not want over written.
USAFMTL
162 downloads
0 comments
Updated
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0 comments
Updated
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A6E Tram
By Dave in A-6 Intruder
Original Credits
3D Model: Monty_CZ, wpnssgt
Skins: JSF_Aggie, Paul Nortness, Sundowner, USAFMTL
Flight Model: column5
Drop tanks edits by Fubar512
Version 1.1 Credits
A-6E TRAM Intruder
CREDITS
3D Model: Monty_CZ, wpnssgt
Skins: Sundowner
Flight Model: column5
Drop tanks edits by Fubar512
Ini Work by JSF Aggie
INSTALLATION
Copy the A-6E_TRAM folder to your Strike Fighters AIRCRAFT folder. Copy the two fueltank .bmp's to your weapons folder. This assumes you have the weapons pack installed.
HISTORY (From wikipedia.org)
Development
The Intruder was developed in response to a U.S. Navy specification for an all-weather carrier-based attack aircraft to serve as a replacement for the piston-powered, WWII-era A-1 Skyraider. Grumman was awarded the contract in 1957, and the resulting A2F-1 made its first flight on 19 April 1960. It was redesignated A-6A in the fall of 1962, and entered squadron service in February 1963.
The A-6 became the USN and USMC's principal medium attack aircraft from the mid-1960s through the 1990s. It served in combat in Vietnam and in later engagements in Lebanon and Libya. The Intruder saw further duty in the 1991 Gulf War, but it was phased out of service quickly in the mid-1990s. It was intended for replacement by the A-12 Avenger II, but following that troubled stealth aircraft's cancellation, the Intruder was left to soldier on for a few more years before retiring in favor of the F/A-18 Hornet.
The last Intruders were retired 19 December 1996. Some aircraft were used to form artificial reefs, but the majority are stored at AMARC against possible future need.
Although the Intruder could not match the F/A-18's speed or air-combat capability, the A-6's range and load-carrying ability are sorely missed.
Variants
A-6A
The initial version of the Intruder was built around the complex and advanced DIANE (Digital Integrated Attack/Navigation Equipment), intended to provide a high degree of bombing accuracy even at night and in poor weather. DIANE consisted of multiple radar systems: the Norden AN/APQ-92 search radar and a separate AN/APQ-112 for tracking, AN/APN-141 radar altimeter, and AN/APN-153 Doppler to provide position updates to the AN/ASN-31 inertial navigation system. An air-data computer and ballistics computer integrated the radar information for the bombardier/navigator (BN) in the right-hand seat. TACAN and ADF were also provided for navigational use. When it worked, DIANE was perhaps the most capable nav/attack system of its era, giving the Intruder the ability to fly and fight in even very poor conditions (particularly important over Vietnam and Thailand during the Vietnam War). It suffered numerous teething problems, though, and it was several years before its reliability was established.
Total A-6A production was 488, including six pre-production prototypes. Many of the surviving aircraft were converted to other variants.
A-6B
To provide Navy squadrons with a SEAD aircraft to attack enemy air defense and SAM systems--a mission dubbed "Iron Hand" in Navy parlance--19 A-6As were converted to A-6B standard from 1967 to 1970. The A-6B had many of its standard attack systems removed in favor of special equipment to detect and track enemy radar sights and to guide AGM-45 Shrike and AGM-78 Standard anti-radiation missiles. Five were lost in combat, and the rest were later converted to A-6E standard in the late 1970s.
A-6C
12 A-6As were converted in 1970 to A-6C standard for night attack missions against the Ho Chi Minh Trail in Vietnam. They were fitted with a TRIM (Trails/Roads Interdiction Multi-sensor) pod in the fuselage for FLIR and low-light TV cameras, as well as a "Black Crow" engine ignition detection system. One of these aircraft was lost in combat, the others were later converted to A-6E standard after the war.
KA-6D
In the early 1970s some 78 A-6As and 12 A-6Es were converted for use as tanker aircraft, providing aerial refueling support to other strike aircraft. The DIANE system was removed and an internal refueling system was added, sometimes supplemented by a D-704 refueling pod on the centerline pylon. The KA-6D theoretically could be used in the day/visual bombing role, but it apparently never was, with the standard load-out being four fuel tanks. A few KA-6Ds went to sea with each Intruder squadron, and the retirement of the aircraft left a gap in USN and USMC refueling tanker capability that was only later remedied by the new F/A-18E Super Hornet, which can act as a tanker.
A-6E
The definitive attack version of the Intruder, introduced in 1970, with its first deployment 9 December 1971, with vastly upgraded nav/attack systems. The original search and track radars of the A-6A were replaced by a single AN/APQ-148 multi-mode radar, and the onboard computers with a more sophisticated (and generally more reliable) solid-state electronic system. A new AN/ASN-92 inertial navigation system was added, along with the CAINS (Carrier Aircraft Intertial Navigation System), for greater navigation accuracy. Beginning in 1979 all A-6Es were fitted with the AN/AAS-33 TRAM (Target Recognition and Attack, Multi-Sensor system, a small, gyroscopically stabilized turret under the nose containing FLIR boresighted with a laser spot-tracker/designator. TRAM was matched with a new AN/APQ-156 radar. The BN could use both TRAM imagery and radar data for extremely accurate attacks, or use the TRAM sensors alone to attack without using the Intruder's radar (which might warn the target). TRAM also allowed the Intruder to autonomously designate and drop laser-guided bombs.
In the early 1990s some surviving A-6Es were upgraded under SWIP (Systems/Weapons Improvement Program) to enable them to use the latest precision-guided munitions, including AGM-65 Maverick, AGM-84 Harpoon, AGM-84E SLAM, and the AGM-88 HARM anti-radiation missile. SWIP aircraft also received a GPS receiver and new INS and TACAN systems. After a series of wing-fatigue problems, about 85% of the fleet was fitted with new graphite/epoxy/titanium/aluminum composite wings.
A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models.
A-6F and A-6G
An advanced A-6F Intruder II was proposed in the mid-1980s that would have replaced the Intruder's elderly Pratt & Whitney J52 turbojets with non-afterburning versions of the General Electric F404 turbofan used in the F/A-18 Hornet, providing substantial improvements in both power and fuel economy. The A-6F would have had totally new avionics, including a Norden AN/APQ-173 synthetic aperture radar and multi-function cockpit displays--the APQ-173 would have given the Intruder air-to-air capacity with provision for the AIM-120 AMRAAM. Two additional wing pylons were added, for a total of seven stations.
Although five development aircraft were built, the Navy ultimately chose not to authorize the A-6F, preferring concentrate on the A-12 Avenger II. This left the service in a quandry when the A-12 was cancelled in 1991.
Grumman proposed a cheaper alternative in the A-6G, which had most of the A-6F's advanced electronics, but retained the existing engines. This, too, was cancelled.
Electronic Warfare Versions
An electronic warfare/ECM version of the Intruder was developed early in the aircraft's life for the USMC, which needed a new ECM platform to replace its elderly F3D-2Q Skyknights. An EW version of the Intruder, initially designated A2F-1Q and subsequently redesignated EA-6A, first flew on 26 April 1963. It had a Bunker-Ramo AN/ALQ-86 ECM suite, with most electronics contained on the walnut-shaped pod atop the vertical fin. They were theoretically capable of firing the AGM-45 Shrike anti-radiation missile, although they were apparently not used in that role.
Only 28 EA-6As were built (two prototypes, 15 new-build, and 11 conversions from A-6As), serving with Marine Corps squadrons in Vietnam. It was phased out of front-line service in the mid-1970s, remaining in use in reserve units with the USMC and then the US Navy primarily for training purposes. The last had been retired completely by 1993.
A much more highly specialized derivative of the Intruder was the EA-6B Prowler, a 'stretched' airframe with two additional systems operators, and more comprehensive systems for the electronic warfare and SEAD roles. 170 were produced. The Prowler remains in service (see separate entry for more information).
Combat Experience
A-6 Intruders first saw action during the Vietnam War, where the craft were used extensively against targets in Vietnam. The aircraft's long range and heavy payload coupled with its ability to fly in all weather made it invaluable during the war. However, its effectiveness in flying low and delivering its payload made it especially vulnerable to anti-aircraft fire and in the eight years the Intruder was used, the U.S. Navy and Marines lost 68 of the aircraft in combat.
Intruders saw action in strikes against the Bekaa Valley in Lebanon in 1983. One Intruder and one A-7 Corsair were lost during the Lebr. The BN could use both TRAM imagery and radar data for extremely accurate attacks, or use the TRAM sensors alone to attack without using the Intruder's radar (which might warn the target). TRAM also allowed the Intruder to autonomously designate and drop laser-guided bombs.
Intruders also saw action operating from the aircraft carriers America CV-66 and Coral Sea CV-41 during Operation "El Dorado Canyon"in April of 1986. The squadrons involved were VA-34 "Blue Blasters" from CV-66 USS America and VA-55 "Warhorses" from the CV-41 USS Coral Sea.
In the early 1990s some surviving A-6Es were upgraded under SWIP (Systems/Weapons Improvement Program) to enable them to use the latest precision-guided munitions, including AGM-65 Maverick, AGM-84 Harpoon, AGM-84E SLAM, and the AGM-88 HARM anti-radiation missile. SWIP aircraft also received a GPS receiver and new INS and TACAN systems. After a series of wing-fatigue problems, about 85% of the fleet was fitted with new graphite/epoxy/titanium/aluminum composite wings.
A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models.
2,474 downloads
0 comments
Updated
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EA-6A Intruder
By Dave in A-6 Intruder
Model: Wpnssgt original by Monty CZ
Skins: pappy
FM: Column5
Project Slave driver: USAFMTL (Also the Hanger Screen)
2,150 downloads
0 comments
Updated
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USN F/A-18A Skin Pack
By Dave in F/A-18 Hornet Skins
USN Skin pack for F/A-18A Hornet by the Hornet Team (Column5, bpao, Flying Toaster)
Unit decaling by USAFMTL
Some of the decals I used came from the psd's provided by Project Open Skins. Others I had to make by hand. Also includes a 3Sq RAAF F/A-18A Skin
Many thanks to C5 for getting me on this porject. Thanks to bpao for helping with the slimer solution.
Enjoy yourself
USAFMTL
1,138 downloads
0 comments
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F-16C Blk50/52
By Dave in F-16 Fighting Falcon / F-2A
F-16C Blk 50-52 by wpnssgt
Units decals by USAFMTL
FM by Column5
Skin by Volks and wpnssgt
Beta pit by wpnssgt.
9,663 downloads
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F-16C Blk 30
By Dave in F-16 Fighting Falcon / F-2A
F-16C Block 30 Version 1.0
Original Model by Swede
Additional Model Work by Wpnssgt
Flight Model by Column5
Skins by Wpnssgt & USAFMTL
F-16 Cockpit (BETA) by Wpnssgt
Loading & Hangar Screens by USAFMTL
Installation
Extract/Drag the F-16C folder into your Objects/Aircraft Folder
4,394 downloads
0 comments
Updated
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F-104C-10 Starfighter
By Dave in F-104 Starfighter
F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02
2,442 downloads
0 comments
Updated
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NATO Grey Turkish F-104G Skin
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
NATO Grey Turkish F-104G
Skin by USAFMTL
Just drop the skins into Ajunaidr F104G folder and go fly.
245 downloads
0 comments
Updated
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Canadian F-104G Sins
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
Canadian F-104G skin
Skins/Decals by USAFMTL
Addtional decals by Tiwaz.
Just drop the skins into Ajunaidr F104G folder and go fly. 34 mins.... Eat it Saganuay82 LOL
257 downloads
0 comments
Updated
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First Eagles Patch Apr 2008
By Dave in First Eagles - General Files - Patches
This Update brings the First Eagles to the latest code level, fixing many issues reported by users and adding new features to enhance the gameplay.
This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied.
=======================
First Eagles / Apr 2008
Readme File
=======================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This Update brings the First Eagles to the latest code level,
fixing many issues reported by users and adding new features to
enhance the gameplay.
This Update contains all the fixes from previous patches, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
If you have purchased Expansion Pack 1, you should install the
Expansion Pack first before applying this Update.
If you have installed any mods to the game, you should back up any
changes you've made before applying this Update. Update will delete
any files that may conflict with newer files. You should reapply the
change to new, updated files installed by this Update.
List of changes in this Update include:
Apr 2008
--------
* Shadow option is changed to adjust distance as well as the types of
object casting shadow. Low: No shadows are cast. Medium: Aircraft
cast shadow only in external view and only at close range. High: Aircraft
and some ground objects cast shadow. Unlimited: All objects cast shadow
at furthest distance.
* Rear view (Shift+F5 by default) is added.
* Delete Pilot and View Medal buttons have been added to the
Pilot Record Screen.
* Better support for dual-analog stick gamepads has been added.
* Static aircraft kills are no longer counted as air kills.
* AI pilots for player's squadron in campaign now start with higher
initial skill level.
* Compass for SE5A and Camel cockpits are now functional.
* Selection of army Co-operation mission sometimes causing crash to
desktop is fixed.
* View limits are adjusted correctly for widescreen and Matrox
surround gaming display.
* Flight model, AI, and campaign engine have all been further tweaked.
Oct 2007 (Expansion Pack 1)
---------------------------
* Blip Switch control is added for Camel and Fokker Dr.1. When HARD
flight model options is used, the throttle can only be set at
0 or 100%. Move the throttle past half-way position to get 100%,
or move it below the half-way position to get 0%. Blip Switch key
(by default Numpad Enter key or Joystick button 3), while pressed
down, can also be used set the throttle to 0%.
* During campaign play, unit name is now displayed on HUD instead
of aircraft type.
* Terrain engine can now use seasonal texture sets, which are
automatically selected based on mission date.
* Older style German insignia are added - they're used when the
mission date is before March 1918.
* New and more detailed pilot 3d models are included.
* Shadows can now be cast using more detailed geometry model.
* Airfields in Single Mission and Campaign play now include randomly
placed parked aircraft.
* Machinegun fire sometimes not stopping correctly in Multiplayer
has been fixed.
* Individual aircraft data.ini can now contain customized Dogfight
and ground-attack AI Data.
* Version numbering system has been changed to show month and year
in less ambiguous format.
* And many more minor fixes and improvements.
The following is a list of files that are explicitly deleted by the
Update installer. Additional files may be over-written by newer
files.
CAMPAIGN\WWICAMP1\WWICAMP1_DATA.INI
CAMPAIGN\WWICAMP2\WWICAMP2_DATA.INI
CAMPAIGN\WWIE1CAMP1\WWIE1CAMP1_DATA.INI
CAMPAIGN\WWIE1CAMP2\WWIE1CAMP2_DATA.INI
FLIGHT\FLIGHTENGINE.INI
FLIGHT\COMMDATA.INI
FLIGHT\EASYAVIONICS.DLL
FLIGHT\HUDDATA.INI
FLIGHT\MISSIONCONTROL.INI
FLIGHT\MISSIONSUMMARY.INI
FLIGHT\NATIONS.INI
FLIGHT\PARTICLESYSTEM.INI
FLIGHT\VIEWLIST.INI
MENU\CAMPAIGNSCREEN.INI
MENU\DEFAULT.BAK
MENU\PILOTRECORDSCREEN.BMP
MENU\PILOTRECORDSCREEN.INI
MENU\OPTIONSSCREEN.INI
MENU\WWIMENUTEXTSETTING.INI
OBJECTS\AIRCRAFTOBJECT.INI
OBJECTS\AIRCRAFT\AEG_G4\AEG_G4.INI
OBJECTS\AIRCRAFT\AEG_G4\AEG_G4_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3.INI
OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW.INI
OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5.INI
OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A.INI
OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_LOADOUT.INI
OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110.INI
OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110_DATA.INI
OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_COCKPIT.INI
OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130.INI
OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130_DATA.INI
OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_COCKPIT.INI
OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150.INI
OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150_DATA.INI
OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_COCKPIT.INI
OBJECTS\AIRCRAFT\DFWC5\DFWC5.INI
OBJECTS\AIRCRAFT\DFWC5\DFWC5_DATA.INI
OBJECTS\AIRCRAFT\DFWC5\DFWC5_LOADOUT.IN
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7.INI
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_COCKPIT.INI
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_DATA.INI
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_LOADOUT.INI
OBJECTS\AIRCRAFT\FOKKERD7\COCKPIT\FOKKERD7_CPIT.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_COCKPIT.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_LOADOUT.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F_DATA.INI
OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1.INI
OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1_DATA.INI
OBJECTS\AIRCRAFT\RE8\RE8.INI
OBJECTS\AIRCRAFT\RE8\RE8_DATA.INI
OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A.INI
OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_DATA.INI
OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_LOADOUT.INI
OBJECTS\AIRCRAFT\SE5A\SE5A.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_AVIONICS.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_COCKPIT.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_DATA.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_LOADOUT.INI
OBJECTS\AIRCRAFT\SE5A\COCKPIT\SE-5A_COCKPIT.INI
OBJECTS\AIRCRAFT\SPAD13\SPAD13.INI
OBJECTS\AIRCRAFT\SPAD13\SPAD13_COCKPIT.INI
OBJECTS\AIRCRAFT\SPAD13\SPAD13_DATA.INI
OBJECTS\AIRCRAFT\SPAD13\COCKPIT\S13_CPIT.INI
OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150.INI
OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150_DATA.INI
OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180.INI
OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180_DATA.INI
OBJECTS\GUNDATA.DAT
OBJECTS\GUNDATA.INI
OBJECTS\MISSILEOBJECT.INI
OBJECTS\OBJECTLIST.INI
OBJECTS\WEAPONDATA.DAT
OBJECTS\WEAPONDATA.INI
PILOTDATA\SQUADRONLIST.INI
TERRAIN\WWICAMBRAI\WWICAMBRAI_DATA.INI
TERRAIN\WWICAMBRAI\WWICAMBRAI_MOVEMENT.INI
TERRAIN\WWICAMBRAI\WWICAMBRAI_TARGETS.INI
TERRAIN\WWIVERDUN\WWI_AIRFIELD1.INI
TERRAIN\WWIVERDUN\WWIVERDUN.INI
TERRAIN\WWIVERDUN\WWIVERDUN.TFD
TERRAIN\WWIVERDUN\WWIVERDUN_DATA.INI
TERRAIN\WWIVERDUN\WWIVERDUN_MOVEMENT.INI
TERRAIN\WWIVERDUN\WWIVERDUN_TARGETS.INI
TERRAIN\WWIVERDUN\WWIVERDUN_TYPES.INI
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/support.htm
- Please refer to the readme.txt included on your game CD.
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://www.thirdwire.com/downloads_fe.htm
1,004 downloads
0 comments
Updated
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0 comments
Updated
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USN/USAF Mig Killer Missions #1
By Dave in User Made Missions
US Navy/USAF Mig Killer Series Mission #1
18 May 1972 MiG-19 VF-161 F-4B AIM-9 CVA 41 USN LT Henry A. Bartholomay / LT Oran R. Brown
18 May 1972 MiG-19 VF-161 F-4B AIM-9 CVA 41 USN LT Patrick E. Arwood / LT James M. Bell
This mission was made by Saganuay82. Can only be used in WOV. I have included Sundowner's VF-161 skin which needs to go into your F-4B folder. Put the 720518 VF161 vs MiG19.msn into your mission folder. Other than that everything else is in there.
You fly as LT Henry A. Bartholomay so make sure your nose number is 110.
LT Patrick E. Arwood nose number was 105.
Beware of the SAM's, hell the missions isnt easy at all.
You wil be flying MIGCAP for A-7's/ A-6's and other F-4's.
If you like this mission we will do more.
USAFMTL
1,246 downloads
0 comments
Updated
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F-106A Skin Package
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
F-106A Skins by USAFMTL
Original skins by Column5. Many thanks to him for letting me in on this prpject.
Thanks to Pasko for a really nice bird.
Enjoy all and Merry Christmas.
914 downloads
0 comments
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Harrier GR.3
Harrier Gr.3 Version 1.1
Add the aircraft to your objects/aircraft folder of youe SF directory. Add the weps to your objects/weapons folder. (The weapons folder is there provided you have installed the weps packs)
Add the wep data to your weapondata.ini. Follow these instructions located here at CA.
http://forum.combatace.com/index.php?showtopic=9323
If you do not, then you only have yourself to blame for not getting the weps to show.
Original model Monthy CZ (THANK YOU MONTY!)
Skins/Weps skin and hex editing by Sundowner (high Res 2048 by 2048)
Updated Pit by Kesselbrut 3 Apr 07
FM by Kreelin
Testers: Saganuay82
Project Coordinator: USAFMTL
Hanger Screen: USAFMTL
Loading Screen: Saganuay82
Update 3 Apr 07
Added updated pit by Kesselbrut. I added skin patches, numberlist. Fixed serious decal ini issues.
If I forgot anyone please forgive me as it was not intentional.
USAFMTL
4,188 downloads
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Falklands Terrain
Falklands (Malvinas) Terrain by Major Lee
Tiles by Diego and Polak
Released with permission from Diego and Maj Lee
I think this terrain looks like the Falklands did in the war. It is/was WIP. You can add carriers and ships to it easily. It does need more targets etc but its a good furball terrain so enjoy.
4,125 downloads
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Tornado Package
Tornado IDS and GR1 by AD and Sundonwer
Pit by Florian (modded by Sundonwer)
Weapons by Bunyap painted by Sundowner
2048x2048 High Res Skins by Sundowner
IDS Hanger/Loading Screens by USAFMTL
1 millions hours of weps tweaks, data tweaks and testing by Bunyap, USAFMTL, and Sundowner....
You must have the latest weps packs installed. Add the weapons to the weapon editor based on the tutorial. Link is here
http://www.column5.us/forum/index.php?showtopic=1290
or
http://forum.combatace.com/index.php?showtopic=9323
This aircraft and weapons are the property of thier owners and may not be distributed without the owners permission.
Put the planes in the objects/aircraft folder
Weapons in the objects/weapons folder.
There are no winder rails due to the max file being lost.
12,907 downloads
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F-111A Version 2.3
By Dave in F-111 Aardvark
F-111A Version 2.3 By FastCargo
Skin by Jat81500
Decals, Hangar Screen by USAFMTL (also Ant)
Original model by Paco and Wpnssgt
Original FM by Column5
Sounds by the Mirage Factory
Avionics by MJ.
Pit by NormanKnight
28 Jan 09
Avionics upgrade and ini fixes.
Read the readme!!!!!!
25 Jan 09 Update
Added resized tank texture.
New drop tanks data. Thanks MJ.
Added Chaff and Flares stations.
26 Jan 09 Update (Version 2.2)
OpenCockpit modification added...you will now see your EWO in the cockpit with you! (Requires Oct 08 patch or later)
Body position lights reintroduced, updated with correct lighting rules (no flash) and colors (red is right).
Nose wheel steering works.
Airbrake will not deploy with weight on wheels.
Non-decal exported LOD included (F-111A.LOD) as an option if you have problems with frame rates (slower computers).
Gunsight glass built into model.
2,287 downloads
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Ferris Scheme A-4E
By Dave in Fictional/What If Skins
Ferris Scheme A-4E's By Bananimal.
He made these for me like 4 years ago and I never released them. FOr tohse of you who like A-4's and Ferris schemes, this is your ticket.
Enjoy
Dave USAFMTL
99 downloads
0 comments
Submitted
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Mytai01's World of F-4B/J/N
By Dave in F-4 Phantom II Skins
This file contains 71 F-4B/J/N skins of the US Navy and USMC by MayTia01. If you are an F-4 nut then this is for you. Contains the following aircraft.
F-4B's of the Atlantic Fleet
VF-11 67'
VF-11 68'
VF-11 73'
VF-14 66'
VF-14 73'
VF-31 67'
VF-32 66'
VF-32 69'
VF-33 67'
VF-41 62'
VF-41 65'
VF-74 61'
VF-74 67'
VF-84 64'/65'
VF-84 65'/66'
VF-101 63'
VF-102 64'
VF-102 67'
VF-103 67'
F-4B's of the Pacific Fleet
VF-21 66'
VF-51 71'
VF-51 73'
VF-92 68'
VF-96 64'
VF-96 68'
VF-111 71'
VF-111 73'
VF-114 65'
VF-114 67'
VF-121 67'
VF-142 68'
VF-143 63'
VF-143 68'
VF-151 69'
VF-151 71'
VF-154 66'
VF-161 69'
VF-161 72'
VF-213 65'
VF-213 66'
F-4B's of the Naval Reserve & others
VF-22L1 69'
VF-301 74'
VF-302 74'
VAQ-33
VX-4
VX-5
VC-7
F-4B's of the United States Marine Corp
VMFA-115 66'
VMFA-115 71'
VMFA-115 75'
VMFA-122 69'
VMFA-251
VMFA-312 71'
VMFA-314
VMFA-323 66'
VMFA-513
VMFA-531 64'
VMFA-531 68'
VMFA-531 71'
VMFA-531 72'
VMFA-531 73' HMS Ark Royal
VMFA-531 73'
VMFA-542 65'
VMFA-542 68'
VMFAT-101 68'
VMFAT-201 68'
F-4B's of the United States Marine Corp Reserve
VMFA-321 74'
VMFA-321 76'
VMFA-351 75'
F-4N's of the Pacific Fleet
VF-51 74'
F-4J's of the Atlantic Fleet
VF-33 75'
VF-102 75'
It is 14.3 GB Unzipped so beware.
576 downloads
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Mirage Factory F-15A Baz
By Dave in F-15 Eagle
IAF F-15A BAZ by the Mirage Factory. Upload with permission of Sony Tuckson
1,285 downloads
0 comments
Updated
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Mirage Factory F-15A Eagle
By Dave in F-15 Eagle
USAF F-15A Eagle by the Mirage Facotry. Uploaded with permission by Sony Tuckson
3,653 downloads
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F-101A/C Voodoo V1.1
By Dave in F-101 Voodoo
F-101A/C by Erikgen and team. Please read the read me.
Credits:
Column5 for the FM
Spillone104 for the J57 sound
NGHENGO, bobrock, Canadair, triplethr3at as test team
Dave and Jimmybib for decals and skins and various support
Again a special thanks to Dave who strongly wanted this airplane to which initially I was not so interested.
I hope I did forget noone.
Thank you very much guys.
(Thank you by Dave)
I can't thank Enrico enough for doing this for me. You forever have my gratitude and my thanks. Thanks to Jimmybib for helping me sort the skins and thanks to C5 for coming through once again on the FM.
F-101A/C Ver 1.1
- FM modifications from Column5
- .ini update in order to use new fuel tanks from mppd
- disabled nuke capability for F-101A (just add NUC if you want it back)
- changed the fixed guns from 3 to 4 for the F-101A (in the directory "3_gun_version" the files to come back to 3 guns configuration)
- added metal effects on skins.
2,515 downloads