tn_prvteye
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Everything posted by tn_prvteye
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Issue with Wide Sky and new patch...maybe
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, Cellinsky did say there was some clipping in the readme. So, he's aware of it. I can put up with it since the rest of the "Wide Sky" mod is so fantastic. -
Issue with Wide Sky and new patch...maybe
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Using two 8800GTXs (SLI, but disabled for WOE). I forgot to do the flightengine.ini trick (the one where you change the [GraphicsSettings] parameters). I changed that, and it seemed to help a bit...the clipping didn't start till I got closer to the layer anyway. -
A-6's DIANE
tn_prvteye replied to hide86's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Read "Intruders"...it picks up right after Vietnam ended. Great read...better than "Final Flight" IMHO. -
Funny incident...
tn_prvteye posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was testing out the new patch with WOE. I decided to take up Bongodriver's magnificent Typhoon to fly a little Air to Air. After getting 2 kills with missiles, and missing with the rest I was down to guns. Or so I thought. I was in a furious dogfight with an Su-27...couldn't get a good bead on him (damn the new AI is harsh). Finally I good a perfect shot. I pull the trigger and... Nothing. Pull again...zip...nada...zilch. My immediate thought was, "Oh my God, this model is so accurate, Bongodriver even removed the guns!!!" I then checked the DATA file and realized I hadn't added the gun to the GUNDATA file. Oops. But let this be a lesson to the MoD...FIGHTERS NEED GUNS!!!!! -
Funny incident...
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They use the same style pods or wing pods? I ask because I'd like to represent them on my model. -
Funny incident...
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool, thanks for the info. I'm building a 1/72 model of one right now...are they using the twin Adens then? -
F-35A Lightning II
tn_prvteye replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm stuck at work...can't play yet...PICS PLEASE!!! ;) -
Funny incident...
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wait, I though the British Harriers never had them? You mean they've got Cannons now? -
Black Sea Terrain v 1.0 Released
tn_prvteye replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I noticed that the FARPS have landing strips. That is completely awesome! I hope that whoever is working on the campaign remembers us Harrier drivers <hint hint>. I've been tinkering with a small one myself, but my modding skills are lacking. I also noticed the slots for both a US and a Russian Carrier Group. You thought of everything... :) Amazing terrain! -
Back at it...
tn_prvteye replied to Victory103's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't forget the sweet AV-8B+ from bobrock...goes well with the Highway Strip mod. Lookin' forward to his Gr.7, too. -
Yup BOB and BOB2 are wonderfully immersive sims. I remember rushing to the store to buy the first (back when you could still buy sims in retail stores). Been playing it and the sequel ever since. The new AI is un-freakin-believable. And the campaigns have to be seen to be believed. The huge number of aircraft in a raid is staggering. You really get that "holy crap am I gonna get through this alive?" feeling. Nothing quite like flying into hundreds of bombers plinking at everything with a black cross on it, hoping to get out in one piece. And quite often, you won't. You can't really compare BOB2 and Il-2. BOB has the better FM and AI, but Il-2 has the entire war to fight in. BOB is obviously limited to, well, the BoB! Graphics wise, it's a toss-up. BOB's clouds are much better IMHO, but I like the landscape in Il-2 better. That's just a personal opinion as the landscape in BOB is very detailed. I like both, really...for different reasons.
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NATF again
tn_prvteye replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahhhh, what could have been... -
As I type this, I'm 100 yards from the arena where they are playing (I work at the country music hall of fame). I mistakenly decided to eat out for lunch. It took me 2 frickin' hours to get damn sandwich. And no, I'm not a hockey fan... I just wanted to complain about the crowds...
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Ha! That's pretty neat...
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"You call this archeology!?"
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Is the second one also on parole?
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Not to get off subject, but where did they get the F-4Es? Or are they Fs for the Germans that were just painted in SEA for this occasion. Or maybe drones? Whichever, cool to see them! Okay, looked at the full-size images...they're drones (I think).
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Proximity Fuses?
tn_prvteye posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've heard that the "fusing distance" parameter in the weapon INIs is the distance until the weapon arms itself. Is there a way to simulate a proximity fuse? I've been reading about the AIM-9 in Vietnam, and how it would explode when the prox fuse went off. I've never seen this in WOV, so I was wondering if it was possible. -
Proximity Fuses?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks again...when I get home, I'll mess around with it. -
Proximity Fuses?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AHHHH...so I can set the Sidewinders fuse for 9m (I think that's what I read it was set to...time to do some research). Thanks again. Now...do a2a missiles have shrapnel damage? I'm at work and can't mess with the weapon editor right now. -
Proximity Fuses?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How is the ArmingTime different from the FusingDistance variable? Does fusing distance mean distance to target or from launching aircraft? Thanks for the help...I haven't messed with weapons much. -
EF-2000 Progress
tn_prvteye replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now all we need is a Norwegian terrain and Campaign! -
EF-2000 Progress
tn_prvteye replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Everyone's too busy flying your wonderful Typhoon to respond! It's downright amazing, my man! You can go to bed now. -
Awesome work...always liked the VF-111 markings.
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