Jump to content

tn_prvteye

VALUED MEMBER
  • Content count

    305
  • Joined

  • Last visited

Everything posted by tn_prvteye

  1. I don't suppose anyone has TK's last notes about campaign editing? Particularly the supply info? There were some very detailed explanations, and I am afraid all that may be gone now.
  2. For those without the Facebook...TK just posted: https://fundrazr.com/31YZNe?ref=ab_0soHaH1mXpd0soHaH1mXpd
  3. Yep..contributed. Don't fly SF2 anymore since I've gone to all VR, so I'm hoping this goes over the goal enough. And feel free to delete since you've already got it covered Wrench.
  4. Tornado F.3

  5. https://store.thirdwire.com/project_sfmc.htm I wonder if any assets are transferable to SF2? Seriously doubt it. :(
  6. Yes, but can it battle Martian tripods?

    Still my favorite version: (and yes I know that F-100s weren't the movie...I took some artistic license building this )
  7. I present the most obscure flight-sim skin: The ORIGINAL Strike Commander paint-job for the F-16. Seen only on magazine advertisements, years before actual release.
  8. Haven't flown in awhile, so I loaded up SF2:NA with the North Cape Terrain. Strapped into my F-18A+ and rocketed off the Carrier Deck. Our task? Armed Recon...disrupt enemy supply lines and stop their dastardly invasion of Norway. Approaching our target area, I saw we were in trouble. For there nestled safely inside the Soviet Airbase, was a horror I will never forget: The Ford Econoline Van!!!!!! I immediately dumped all ordinance and made a tactical retreat. Better to live and fight another day, my friends...
  9. I don't know, it's all Greek to me.
  10. Ok, I've been trying to tweak my AIRCRAFTAIDATA file to get a good challenge. But my wingies keep plowing into the ground! I've changed: MaxPitchForAltitude, MinPitchForAltitude, PitchForAltitude, and a few others to keep them from becoming a smoking hole. I've raised the SafeAltitude line a bit. I've double-checked to make sure there aren't any settings overriding the file in the planes' individual DATA file. Could someone who's happy with their AI post what they've got? For reference, I'm flying mainly modern stuff: F-16, F-18E, F-35, F-22, etc. I can replicate the behavior by choosing a close formation, then asking my Wingman to cover me. He rolls right really hard till almost inverted then pulls into the ground. Kinda funny to watch...almost as if he did it on purpose.
  11. I'll do some testing and see. I've fiddled around enough that I've eliminated the ground-crash issue (for the most part)...but the AI isn't as challenging. Gotta compromise I guess. I basically had to go back to stock AI settings with a few changes regarding gunnery ranges.
  12. Whatever the default is for the mission. I've tested a Guns-only mission, too, and it still happens. I've seen them crash both with and without their External Tanks. For instance, I created a mission of 4 Super Hornets vs 4 Flankers. If I set the altitude for both flights at 1000 ft, a good 50% end up crashing into the ground....this was with both flights set for no ordinance. This is also over the "Open Sea" map.
  13. Does anyone know which Data lines control the AI behavior for AGMs? Does it fall under [strafeAI] of [RocketAttackAI]? I've got Super Hornets that return to the CAS area too soon and can't line up a shot. They end up going around and around...eventually pulling into a dive they can't get out of and crashing. I had the magic numbers at one point, but now I can't see to hit the sweet spot.
  14. Which section, though? Level bomb, Dive bomb, Rocket, or Strafe? I've been fiddling with all of them, and nothing seems to work. My flight always turns back into the fight too soon and has no time to line-up a shot. Tested on F-18s and F-16s with Mavericks. Guess I'll give 'em CBUs instead. ;)
  15. Is there any way to show the number of weapons that you have currently selected? For instance if I had AIM-9s selected it would say "4" or whatever I had left. I can see there's a way to do it by Station Number, but I was wondering if there was a call-out for 'currently selected' or something like that. Or am I hitting the TK wall of code?
  16. BINGO! Exactly what I needed. I looked though the F-15's file but I guess I missed it. Thanks!
  17. I've been on a Falklands/Malvinas kick recently (reading Hostile Skies by David Morgan), and I've been using the 2 RAF voice packs available. Both are WWII-centric, and have some foibles. But the thing I'm really looking for is a male with a Brit accent screaming about incoming SAMs and Missiles! :) Being a Yank, I can't do this myself, and was hoping someone out here might already have something usable. Not asking for voice actors (unless you REALLY want to), but I was just seeing if there's another sim or game out there that may have these assets. Did some digging in my DCS directory and found a few, but not exactly what I need. I also tried some Text-to-Voice programs...with limited success. They all sound like they are ordering soup instead of being targeted by Rolands. Anyway, just thought I'd put it out there to see if anyone had a better idea.
  18. Well I think I've got a work-around. I'm gonna replace the Voice files with an RWR alert. Not realistic for IR missiles, but better than nothing. AND gotta get rid of those "Jerry on your tail!" calls, as well. Man I wish Jet Thunder hadn't self-destructed.
  19. I tried searching for some HUD footage of RAF and FAA flights...I'll watch this one, too...if only because I haven't see it yet. :)
  20. Been flying the KAW Campaign, and I was wondering if there's an Thunderjet cockpit floating around somewhere. For some reason I thought there was. Then again I may be thinking of Il-2:1946. Or imagining the whole thing. Age does that.
  21. Well, unless the next Nvidia patch corrects this, no more SF2 for me. Can't keep the old drivers forever, and I'm not about to set up a dual boot or something just for this. Stick a fork in it, it's done. :(
  22. Ukraine MiG-29 oops

    Oh come on, give the guy a break...who here HASN'T done that in DCS while flying the Russian fighters?
  23. Nope, still crashes for me. Tried DX9 and 10. Tried manual install and the Mediator thingie. Did you put the DLLs in any other folder besides the one the StrikeFighters2.exe was located in? Do you have AA disabled? Maybe I just have bad luck. :)
  24. Hmmmm...tried the latest version and I get a CTD. Odd...I tried earlier versions and it worked.
  25. I've tried these. They work for me, but KILL my framerates for some reason. What settings are you using?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..