tn_prvteye
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Everything posted by tn_prvteye
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Illuminator Flare float time
tn_prvteye posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm still on my KAW kick...and was wanting to beat up some supply convoys with my Invader. I noticed that the flare pods look great, but seem to fall too fast. Any way to slow the descent down? Being tinkering with the effect, but as I've stated earlier...I suck at effects. YEARS ago I modified the Flare effect (the countermeasure) to do this, but that was at least...damn like 8 or 9 years ago now...and can't remember what I did. And on another note, this sim's been out for 13 years now! WOW. I feel really, really old. And yes I was a purchaser of the "Wal-Mart fiasco" version. Hmmm, maybe I still have the disk. -
Illuminator Flare float time
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmmmmm...mine are snuffing out quite a bit sooner than 2 minutes. I'll re-download the pack and try again. Thanks, peoples. -
Strike Fighters 2 Screenshots
tn_prvteye replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A bit shot-up as I head for the boat.... A few days late for the monthly screenshot theme. -
Thicker Vehicle Smoke
tn_prvteye posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm looking for an effect that gives a thick, billowing smoke when a vehicle is destroyed. I'm been messing around with the vehiclefireeffect.ini file, but can't seem to get what I'm looking for. Granted, I'm not familiar with effect INI variables. Can anyone point me in the right direction? I've tried some of the effects packs, but none of them seem to have what I'm looking for. I remember having them at one point, but somewhere along the line (in my many installs and reinstalls) I've lost it. -
Thicker Vehicle Smoke
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ended up taking the settings in the MediumOilFire and tweaking them a bit. Looks better to me. Still tinkering, though. Thanks for the point in the right direction. -
Thicker Vehicle Smoke
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmmmm...I'll take a look at both. I've got a Mass Text Replace program that'll do that easy, Wrench. And considering how modded my installs are, I'm sure the _data.ini's are already there. :) Thanks, gents. -
F-84E/G Cockpit?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Don Color is down, any alternative?
tn_prvteye replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not sure if this has what you're looking for, but I use it as my go to for scale modelling references. http://www.cybermodeler.com/aircraft/f-16/f-16_all.shtml -
Thirdwire reference notes?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Perfect. Thank you so much! -
Padlock Incoming Missile?
tn_prvteye posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Probably a dumb question, but is there any way to padlock an incoming missile? The "Player-to-Weapon" view only seems to work with MY weapons. I coulda sworn there was an "incoming missile" view...or maybe I'm thinking of Falcon4. Back to searching... -
Thirdwire reference notes?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I remember a particularly detailed thread he posted in regarding supply settings, and the effect on ground and air offensives. But alas, it's gone. Frankly, any of TK's notes would be nice to have. Maybe the Internet Archive has them... -
Padlock Incoming Missile?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just always used the Weapons Editor. I just checked the INI file, and it does appear to be 12. -
Padlock Incoming Missile?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I actually looked at his Weapons Pack. While impressive, it actually makes the Red Side MORE lethal! Still working on getting the balance right. Looking now at changing the AI to maneuver more aggressively against incoming AAMs. Does the AI run out of Counter-measures? -
Padlock Incoming Missile?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In my continuing quest to make a modern Air War survivable, I have a question. Does the AA-11 Archer really have a sustainer motor? Couldn't find any references online. -
Padlock Incoming Missile?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I already decided to "cheat" and turn them into SAHMs. Does the AI even Fire-and-Forget AHMs anyway? -
Padlock Incoming Missile?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I use the radio target, too. I guess I was thinking of DCS or Falcon. Never needed it in SF2, but playing a modern campaign against AA-12s is killing me. -
Strike Fighters 2: North Cape
tn_prvteye replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah, I took a peek, thinking I might try. Nope. Way outta my league. -
Strike Fighters 2: North Cape
tn_prvteye replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Just a quick question. Are there any summer tiles that will work in this terrain? Too cold outside for me :) -
Civilian Targets
tn_prvteye replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Easy...aim for the big red cross. Can't miss. -
Cockpit Canopy Clipping Conundrum
tn_prvteye posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
:) Okay, on the MF F-15C, whenever I look up, I clip through the reflection of the Canopy. Is there a nearclip setting that will work? I've tried lowering the view offset, but that doesn't really work too well. I've also tried OpenCanopy=True, but still does it. If I lower the value, I get funky clipping issues everywhere else. Any ideas? Here's a pic: -
Cockpit Canopy Clipping Conundrum
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think I'm gonna move the offset down, and re-configure the HUD entries accordingly. Otherwise, only the top shows up. -
Very interesting reading regarding "Cold War Gone Hot" scenarios
tn_prvteye posted a topic in The Pub
Not sure if this has been posted before, but I'm finding this paper fascinating. I was researching WWIII scenarios for use with SF2 terrains when I found this. It basically explains a conventional war between NATO and Warsaw Pact forces in the mid to late 80's...without either side resorting to nukes. It explains what led up to the conflict, and the political atmosphere that allowed it to happen. I've now got some good ideas for campaigns! https://www.usnwc.edu/Publications/Naval-War-College-Press/-Newport-Papers/Documents/20-pdf.aspx -
Naval Campaign dynamics
tn_prvteye posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'm working on a '80s Cold War campaign set in the open ocean. Basically just a US Carrier Group vs. The Kiev, Escort ships, and a couple of Off-Map Soviet bases with Bombers and Escort Fighers. I'm re-reading DEFCON One, and it's got me in a Naval kinda mood. How would the roles work in this scenario? Each side launches Naval Search missions till the other is found? Then Naval Attack missions start? What if Intelligence=0 for the Carrier Force? Will they never be found? There was a thread about this when SF2NA first came out, but I can't find it. I've also added a Mainstay for the Soviets, but so far during my tests it hasn't shown up, while the USN E-2 AWACS has. Anyone else worked on this kind of Modern Naval-Only Campaign? -
Mysteries of the RWR...
tn_prvteye replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had this "issue", too. Not a bug...a feature. I've got sub-titles on, so I look for the red "missile launch" warning. If I know there are no Bandits nearby (in IR missile range), but Mig-31s in the area, dump chaff and bat-turn. Not sure how accurate the AA-9 is modeled, though...and I know that you won't get a RWR warning at all with AHM missiles. -
Top Gun Campaigns
tn_prvteye replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Well, in practice it was fun for about five minutes...then got dull. I set up some 2v2 with F-14s and A-4Fs. At first it was neat to have the "Beep" signifying I got a hit, but I soon found myself just following the AI around...they didn't do much defensive maneuvering it seemed...it was way too easy. I’ve set up my AI parameters to be pretty aggressive, but I never felt challenged. And these modified weapons shouldn’t have made a difference to AI behavior. Maybe in the “real” dogfights there’s more of a sense of urgency knowing I can get killed…and a sense of “closure” when I blow someone up. Eh, it was worth a try.