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tn_prvteye

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Posts posted by tn_prvteye


  1. Holy crap! No kidding? I haven't been reading the FSM or Hyperscale forums recently, but I guess I'll check there to confirm. I've been buying Superscale since back when they were called Microscale.


  2. Okay, no matter what settings I seem to fiddle with, all of my bombers eventually stall out of the sky and do this in circles:

     

    img00005.jpg

     

    I've upped the structure points so they don't damage as easily...that's why the just go around in circles without blowing up.

     

    I set up an intercept mission, and every single bomber pulled up, stalled, and spun to the ground. Al 16 of them.

     

    Anyone have a clue how to fix this?

     

    I've installed Laton's AI mods, but I tried this without and they still plummet.


  3. Anyone have anymore thoughts on this? I'm still trying to get a good set of numbers, and was hoping some of you could post your INI files for comparison. I've been using a modified Laton's file. Basically just lowered the altitudes a bit.

     

    I've set up a 4V4 with Nieuport 11 Vs. Aviatik C2s. The Nieuports get slaughtered. The tail gunners make quick work of them. And all of their shots seem to miss. I've set them to EXCELLENT in the mission file and the Aviatiks to POOR.

     

    Any more AI tweaks?


  4. I haven't tried 20. I thought maybe 20 might be too much for Steel. I did modify the min and max extent for the pilot and engine to something ridiculously small...something like .05, .05, .05. That seemed to work well. I also bumped up the volume structure point to 500000. I was getting alot more flammers but still got on occasional dead engine. I think that making it so small takes some of the cover away from the fuel tank.

     

    I'm still experimenting. I was hoping to find an easy way instead of having to modify every aircraft's ini file. I wish we could damage enough of the aircraft so the AI would give up and turn tail. They keep on fighting even with a dead engine.


  5. Yeah, I do that already. :)

     

    I actually just use a value of 6 all around.

     

    I also add it to the pilot section. I'm trying to find a good balance. It seems the only way to kill an a/c is to take out the pilot or the engine. Of course in real-life either one was a killer, but it seems way to easy for me to do it in the game. I also noticed that the AI keeps on flying even after all their control surfaces are gone.

     

    I've been messing with everything from the ammo weight to that VolumeStructurePoint entry. Still have yet to get that "magic" spot.

     

    I've also been experimenting with changing the hitbox size of the pilot and engine to make it harder to hit. Anyone have a good set of values to use?


  6. I'm working on a late 80s/early 90s campaign for WOE.

     

    Have we determined what the realistic parameters are for Soviet A2A missiles? I remember there's been some debate as to their effectiveness in the latest weapons patch.

     

    Also, what's the difference between NOISE jamming and DECEPTIVE jamming?

     

    I'm trying to get some good BVR stuff going on, but my AIM-120s kept missing those damn Su-27s, while the R-27s seemed to be glued to me. I checked the weapon_data file, and saw that the Alamos are HOJ! I didn't know that. I knew that the R-77s were.

     

    Also, any other tips for increasing realism? I've increased the maxviewdistance settings to make things more "stressful".

     

    I had a blast last night fighting 16 Eagles against 16 Flankers. Talk about a furball!


  7. Your idea that if we don't buy, they'll make better ones doesn't work. Flight sims aren't cars or durable goods. Do you think that if MS Flight sim suddenly didn't sell that well that Microsoft would make it better? No, they'd just stop making it.

     

    We don't buy any more sims, people will just stop making sims. You seem to think that SF and Il-2 are huge business powerhouses. They're not. THERE IS NO MONEY IN MAKING FLIGHT SIMS!!!! Especially hard-core sims. It's a fact of life, not some economic theory.

     

    Do you think TK is sitting around thinking "You know those dumb-asses will buy anything, lets put out a sim with crappy FMs!!" No he's probably thinking: "Damn, I wish I had the manpower, time, and money to make the most realisitic sim ever"


  8. Well, I don't consider I'm "settling" for anything when I play the SF series. I have a great time flying them. And I fly for real, so you'd think that I'd be the hardest customer base to impress.

     

    If you really want hard-core FM, then go fly for real. I'm serious. After you've done the real thing for awhile, you realize that "Full-Real" Flight models are really a joke. There's absolutely nothing that a home PC can do to fully replicate flight. I don't care how much money you throw into a project or how talented the developers are. Can these sims be fun and entertaining? Sure. Do I prefer these FMs to as "realistic" as possible given the restraints? You bet. But I don't just sit on the sidelines and whine about every new sim that doesn't meet my expectations.

     

    With the SF series, it's so easy to mod, that even I have done FM mods for stock planes. Nothing big...just some tweaking to improve somethings I didn't like. The capability is there with TK's sims to make it as complex as you wish...it will just take some time and effort on your part to do it.

     

    And I also hate the fact that you can't walk into your local EB Games and have a plethora of sims to chose from. But I live with it and adapt.

     

    Could be worse, that's for sure.


  9. Well, if you're waiting for an ultra-realistic and hyper-accurate WWI sim, you're going to be disappointed in life. It will never happen. EVER. But with the SF series, we've been given the tools to make it as close as we can given enough effort. You want that hyper-real sim? Make it yourself.

     

    And that's what the OFF team is doing...and I applaud then for it. But the SF engine is MUCH easier to work with than CFS3. I'm still gonna d/l Phase 2, and if I like it, I'll donate. I've played Phase 1 and liked it, but still thought it was missing "something". So I don't play it anymore. Like I've said before...room for both FE and OFF.

     

    But you will never get ultimate realism anywhere...unless save up some money (around 20K), and buy a full scale replica of a Nieuport 11 and get your PPL.

     

    And I hate to tell you this, but unless you're flying a full-scale motion simulator in the military, or an instrument simulator designed for instrument pilots...all flight-sims are GAMES. No one is really a WWI ace, we can't go back in time to 1917, and if you DID suddenly find yourself flying at 10K feet in an Albatross, you'd be dead in 60 seconds.

     

    They are games designed for entertainment.

     

    OK, rant off...damn too much booze tonight.


  10. It just seems like sometimes, they WANT to find things wrong with a sim. I swear you could strap them in a real Sopwith Camel and they'd complain that the instrument panel is the wrong color.

     

    I really hope cooler heads prevail, and the excellent WWI modders (of which there are many) can work to make this the most expansive SF based sim yet.

     

    One of my first posts about FE was optimistic, but after a week of demands and complaints, I'm starting to lose the faith.

     

    And yes, it's a bit cowardly to rant on this forum. But I didn't want to make things worse at SimHQ, and I know the SF regulars here could relate. Again, I just needed to rant to some folks who I knew would understand.

     

    Whew...gotta take a nap...too much beer and turkey...


  11. Actually, not the sim...the people already complaining about it.

     

    I'm an avid WWI freak. I love WWI aviation. I build scale models, read books, and fly what few sims there are available for it.

     

    And I'm very excited about First Eagles.

     

    I'm fully aware of it's limitations and it's "lite" sim status. I've been playing Strike Fighters since 2002. I'm very familiar with the engine. But I'm still looking forward to First Eagles.

     

    What is really starting to get on my nerves is the attitude of some of my WWI brethren. To be blunt, they are freakin' snobs. Sure, I'd love for FE to be the most realistic and authentic WWI sim ever, but it won't be. But it will be fun. But there are people already complaining about the screenshots saying that so-and-so NEVER flew with this or that squadron...and that this is an arcade (baby) sim. And they wonder why so few WWI sims are made.

     

    The WWI fan community can be some of the brightest, best, and friendliest bunch around.

     

    Or they can be the most uppity, wholier-than-thou, rivet-counting (fabric-counting?), anal-retentive, curmudgeons.

     

    And yes, I'm aware that we all want that "perfect" Great War sim. But it's NEVER going to happen. OFF has its limits...RB3D has its limits. FE will and the next WWI sim will, too. Get over it, relax, and have a good time.

     

    Sorry...had to rant there.

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