tn_prvteye
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Posts posted by tn_prvteye
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The Scooters also have "bouncing" issues on dry land. When the AI taxis forward, they start bouncing till they explode. I used the tip in the Knowledge base regarding "dancing" aircraft and it seemed to help a little bit...they still bounce but don't ever explode.
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Looks like you didn't do your job as an A-10 driver...you gotta stop those tanks, man!
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Yup...there's a pic in one of the threads (can't remember which one).
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I think the AV-8B+ is becoming my favorite plane. Try some CAS missions in Europe taking off from Highway Airfields...then coming home and making a Vertical landing between the trees is awesome. Can't wait for his Gr.7 version...
I even ordered a few 1/72 Harrier kits to work on.
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Let's see...there was the time I had just finished rigging a 1/72 DH.2...look at a pic of a Dh.2 closely sometime...there's a few miles worth a rigging on that thing! Anyway, I picked it up to move it and I dropped it...on a hard-wood floor.
I screamed so loud my wife thought I cut a finger off.
Every. Single. Line. Broke. (I used stretched sprue).
So I re-rigged the entire thing.
And dropped it again.
And then set it aside and didn't touch it for a year.
I then finished it, locked inside a hermetically sealed vault and placed it in an earth-quake proof building.
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somebody's been definatly NOT playing my terrain mods...They're placed just like any other terrain object, albeit still UseGroundObject=TRUE in the types ini. Just like any other vehicle you want to show up in a certain area, to do a certain thing.
Get the 2 terrains I mentioned above, and you'll see.
Wrench
kevin stein
I've actually been using your SoCal terrain...guess I never noticed them firing before. Do they automatically fire at other ground units in range? Time to fly around some more...
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Whoa whoa whoa...arty works now? Since when? and HOW? Do they get placed randomly like AAA or SAMs? Or do they only show up in User Created Single Missions? How 'bout campaigns? Can they get tasked as targets in a campaign? Hmmmmm....I see possibilities here...
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I just tested both those settings, and a combination of them. No good. I get direction calls, but never my correct Flight name or number. And the clock position calls are never correct, either.
I created a mission with only 2 a/c (me and a wingie), and set up some different kinds of SAMS. My callsign was "Gunslinger", but I got calls for ALL of the other callsigns it seems. And when I just tried the number, I got a few that seemed correct, but the clock position was wrong (according to the RWR). Curious...
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I tried that. Doesn't work for some reason. The number it calls out isn't the plane that's targeted. I set up a mission with just me and a wingie. Had a SAM lock, then launch. I got "Four, SAM launch, 11 o'clock."
???
Odd stuff. I'll keep plugin' away at it.
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Yeah, that's what I'm doing now...I'm hoping to make it a little more "realistic" so I have to hunt for the SAM.
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Okay, I've been messing around with the speechsystem to see if I could get a direction call with the SAM launch message. No joy. Anyone been successful with this? There are a few mods that give you who the SAM is targeting, and another that attempts to give direction, but doesn't work very well. It gives a random callsign...not YOUR call sign when a SAM is launched.
There's GOT to be a way to do this...I'm pulling my hair out (and I can't afford to lose much more)
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People are probably waiting for the next patch...at least I hope that's why.
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A link on the right side of CombatAce's homepage (it's a small yellow banner) will take you to column5's page where he has the MF F-16s for download. There also quite a few here (if not all) for download as well
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I believe there was a misunderstanding as to what you were requesting. If you buy WOI, then yes, you can import the F-16A into WOE.
Try column5's page...there's a link on the CombatAce homepage.
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I'm bumping this one to the top in case anyone missed it. I figured with the new patches, some people (like myself) would be interested. The patch does add Armed Recon missions to campaigns now, so our options in Vietnam have widened.
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YES YES YES YES YES!!!!!
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Yeah, I fiddled around with those entries with no luck. Eh, no biggie.
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Well, Cellinsky did say there was some clipping in the readme. So, he's aware of it. I can put up with it since the rest of the "Wide Sky" mod is so fantastic.
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Using two 8800GTXs (SLI, but disabled for WOE).
I forgot to do the flightengine.ini trick (the one where you change the [GraphicsSettings] parameters). I changed that, and it seemed to help a bit...the clipping didn't start till I got closer to the layer anyway.
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I've installed Wide Sky and the new Sept patch to WOE. This is what I get when it's overcast:
The pics are with the new Black Sea Terrain, but it does it on all terrains.
Any ideas?
Anyone else seeing this, or did I screw something up somewhere along the way?
I re-read the read-me (say that 3 times fast), and it did mention clipping issues, but I don't remember them being this bad pre-patch.
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Read "Intruders"...it picks up right after Vietnam ended. Great read...better than "Final Flight" IMHO.
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They use the same style pods or wing pods? I ask because I'd like to represent them on my model.
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Cool, thanks for the info. I'm building a 1/72 model of one right now...are they using the twin Adens then?
Bad To The Bone...
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
My dad was on the team that cleared the B-1B to use conventional weapons...he was an Aerospace Engineer. I remember him telling me about making sure there were no problems when they dropped a large stick of Mk.82s.
Awesome, awesome plane...can't wait.