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Everything posted by Florian
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European northern Airspace closed
Florian replied to Florian's topic in Military and General Aviation
Lufthansa did those flights under 6000 feet, where no ash is present, for having large airliners in place to be prepared when the airspace closure ends. Low altidude airspace isn´t affected at all. We have lots of small propeller aircraft and helicopters flying. Yesterday some airspace from Germany towards east was opened for a couple of hours. An Aeroflot cargo MD11 managed to leave the airport HHN, where i work. A second one had to stay, cause the crew didn´t made it in time. -
Klar, fragen kostet ja nix!
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Wenn ich das richtig mitbekommen hab, hat TK die source file der "alten" Phantom mit erscheinen der Gen.2 Games rausgegeben, da das Modell ja überarbeitet wurde. Beim Starfighter wäre das schwierig, weil Lockheed da doch irgendas mit Copyright hat auf die Namen und was weiss ich. Deswegen war der Starfighter doch auch bei SF Gold nicht mehr dabei und auch nicht mehr bei den neuen Titeln, wenn ich das richtig in Erinnerung hab.
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Leider werden es noch mehr werden, denn die weisen Damen und Herren unserer Regierung halten an ihrem Kurs der leicht bewaffneten Aufbauhelfer fest, anstatt etwas zu unternehmen. Damit wir ja nicht die bösen Deutschen sind, tun sie den Soldaten selbst ihr bürgerliches Grundrecht auf Notwehr aberkennen!!! Mit Freuden würde ich diese Damen und Herren, ebenfalls nur mit Klappspaten bewaffnet, persönlich nach Afghanistan fahren und sie mitten unter den Taliban aussetzen! Mal sehen wie weit diese studierten, hellen Köpfchen mit ihrer Diplomtie kommen! Ruhet in Frieden, Kameraden!
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Just two weeks ago 3 german Soldiers died there... It´s time for our politicians to cancel the dream of armed aid workers and realize the fact, that we are facing a war down there. These guys who send our troops to Afganistan are driving armoured cars here in germany, while there are still unarmoured vehicles deployed there! I don´t want to coment this right now, because this topic is to remember the fallen... RIP comrades... S!
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Da muss ich mal schauen bei der Trall! vielen Dank. Ich glaube die kleine Box könnte die Hilfsbox sein, für die Bugradlenkung. Kann sein das die mit der Animation zuweit irgendwo hin mitgeht, das check ich dann. Mit dem Loch muss ich dann auch noch schauen, das ist ja keine grosse Sache. Ja, mach am besten Bildchen!
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Klar, mach ich, kann sein das ich sie einzeln legen muss dann. Aber das sollte schnell umzuskinnen sein. Wenn, schick ich dir heut abend oder morgen die neuen Templates.
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Screenshot Thread
Florian replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dassault/Dornier AlphaJet-A -
HOLY... That´s a real hoorifying story! Hope i can sleep the next nights!
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Don´t want to sound like a woman, but the size doesn´t matters! Spiders are a definite NO-GO! I know they catch flies and bugs and i would thank them for that, but have they do that in MY HOUSE? BTW, even if i have ten spiders hanging around my rooms, i still have flies in summer!
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Smaller tracer dots
Florian replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Orsin, do you know if it´s possible to add the "TracerLoading=2" to a gunpod, or the specific gun itself? -
Really bad news! Let´s hope for the missing person!
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Screenshot Thread
Florian replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
New Office... -
Kein Thema, Carlo! Das Cockpit liegt zwar in den letten Zügen, aber ansonsten gibt es noch das ein oder andere zu tun. Ich muss die Schadens TGAs ja noch machen und mir fällt auch bestimmt noch irgendeine Kleinigkeit ein!
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Die rechte Konsole ist nun auch fertig, jetzt noch die linke und ein paar Rückspiegel ans Kabinendach und das Teil geht an euch zum Beta-Test.
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Problems with a missile launcher
Florian replied to SUICIDAL's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You must change the MissileID=1 for every single missile to following numbers. The GunnerID stays the same but the missiles must be numbered MissileID=1, MissileID=2, MissileID=3, etc. This is the reason for you to have only one missile, for the position check the spelling of the mesh VLS-BARAK-I again. Hope this works, great looking model BTW! -
My guess is, those guys were not that stupid as it seems. They probably knew the warship wouldn´t kill them, but take them on board and give them medical care and even food. I just hope this incident won´t make it public through the pirates, or all warships down there will need soon many supplies on food and medicine! Beside it is, like one of the coments in the link says, really a shame that african pirates gain free medical care, while some americans at home doesn´t. That would be a good reason to just sink that skiff and let those bastards where they are! When you are playing with fire, you must know you can get burned...
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Also, das vordere Instrumentenbrett ist jetzt fertig. Es fehlen nur noch 4 Lämpchen, ansonsten funktioniert Alles. Jetzt noch die seitlichen Konsolen und das Cockpit ist fertig.
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Polish Air Force Tu-154 crashed near Smolensk.Polish president died in crash [*]
Florian replied to az12121's topic in Military and General Aviation
A real tragedy! My prayers are with the families who lost loved ones and with the whole country! As a neighbour nation, i feel like it happened to us! -
Also, mal eine kleine Anmerkung: Wenn ihr irgendwas spät noch modelt und es klappt nicht, dann geht schlafen und schaut am nächsten Tag noch mal drüber! Ich hab gestern nacht bis um 0400 Uhr hier gesessen und versucht das Lämpchen, das einem sagt "Sprit alle!", zum Leuchten zu bringen. Ich hab das halbe Modell auf den Kopf gestellt, an Data.ini rumgefriemelt und wurde immer müder. Ich wollte das Problem ums Verrecken lösen, aber hab dann entnervt kapituliert... Heute morgen, Rechner an, Cockpit.ini geöffnet, den "Zahlendreher" raus und gut war!!! Also, wenn ihr in einer solchen Situation seid, denkt an den ollen Dussel (auf mich zeig) und macht nicht den gleichen Fehler!
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I have to be overlooking something
Florian replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, it looks almost like a Jaguar! Cool Model! -
I have to be overlooking something
Florian replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Seems like a Jaguar variant. Some weapon stations are calling for Tank_NADR, wich were the Jaguar droptanks and the loadout image (at least the part visual) looks like a Jaguar undercarriage. -
About 27MM_BK27 (27mm Mauser BK27) ?
Florian replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
[GunData001] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1700.000000 MuzzleVel=1025.000000 AmmoWt=0.516000 WarheadWt=0.260000 Reliability=100.000000 Accuracy=90.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=2700.000000 TimeFuzed=FALSE This is the one i use currently in SF2E. I feel it to be overmodeled, because the force created by the firing gun is very strong and it is absolutly deadly. Compard to all other guns it has the highest warhead weight per caliber, wich rippes everything apart! LOL On the other hand, that is what it does in real! Gatling guns, for example, are firing their maximum ROF after about 1 second. During fire bursts of half a second (wich are common in fighting situations) these can bring about 2 Kg of "steel" into the target, while the Mauser BK 27 fires over 4 Kg in the same time. The ROF of the Mauser is availlable from the first shot and the warhead weight is higher. -
I have to be overlooking something
Florian replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Also, check the ModelNodeName for the RightOuterWing Station, as it is "wpylon_lo", jut like on the left side. If you named the pylons that way, you´ll might have a missing pylon in game! -
About 27MM_BK27 (27mm Mauser BK27) ?
Florian replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Both are kind of wrong. The first one has the correct ROF and MuzzleVel entries, but the warhead weight calling 0.0 is very lightweight! In reality the ammo weight is 516 gramms and the warhead is 260 g. The Accuracy is good, but not 100%, so i would set this to 90-95, the "MaxStreakVisibleDist" should been set higher i think, as the real gun has a battle range up to 2700 meters. What effect you use is more up to you. For example The Alpha Jet Gunpod has a larger flash damper mounted, then the Tornado, therefor you get two different fire flashes with the same gun.