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Geary

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Everything posted by Geary

  1. Hi guys, I use this site more than any other flight sim site/forum in the 25 years I've been flight simming. I want to donate money more often but when I donate or subscribe, I loose my veteran status. I just donated $20, lost my veteran status and am now listed as a Prime Member. As much as I appreciate being called a Prime Member, I earned my Veteran status through 30 years in the US Army and prefer to keep it above Prime Membership. I would like to just be able to donate occassionally without having my status changed. Is this possible? In the meantime, can someone please change my status back to veteran? Thanks, GearyMcS
  2. Good point. Think I'll keep it to myself for the time being. So... anyone up for some three-handed poker?
  3. (I wonder if I should report this third appendage to the Veterans Administration? )
  4. Oh, good. Just like being back in the Army and being used as a lab rat. Carry on.
  5. I've readjusted an options.ini and instantaction.ini for my Formosa install to be able to fly in instant action but the game hangs at 30% when loading. I've done this to about 20 separate installs and haven't run into this problem yet. Anyone know what loads at 30%? Thanks, Geary
  6. macelena. I suspect the terrain, also. But it loads in campaign and single missions with no problems. It's a beautiful terrain, but a bit quirky. Unfortunately, I don't know enough about terrains to fix this. Thanks,
  7. I'm flying early jets in Korea and I hear the RW alarm. Not that I don't appreciate the warning, but don't think it was available in Korea, was it?
  8. Wrench, I'm trying to figure out which one I usually hear the alarm with. It's one of the F-86's, but not sure which one. It's either the E-10, F-10 or F-15. Soon as I lock it down, I'll let you know.
  9. Guys, I haven't found anything that would indicate the sound I've heard from what you've all pointed out. It doesn't happen with every flight. Seems random, but I will keep trying to replicate it and get back to you. Thanks,
  10. galoub, Interesting idea. I'd thought of doing this, too, but didn't track down info on red carrier groups or which red planes would fly from them. Any info/thoughts on this? Wilches, My USN/USMC and RN sea planes/jets fly off from carriers in carrier groups. Don't recall how much or what I did to make that happen but I think much is already built into the Korean V3 terrain. I do remember I had trouble finding a RN carrier from that era and am now using the Ark Royal as a stand-in.
  11. I took a flight around an airfield in the Formosa terrain and found this: Don't know if it's a driving plane or flying truck. Could be both. Might just be a plane playing hide-and-seek or a new camouflage.
  12. That plane or truck wasn't the only one or two on the airfield.
  13. Found a Bell OH-13G Sioux and Bell 47D helicopters at the DAT site. They need work to fly in SF2 but I think they will make nice eye-candy in my Korea install. One finally showed up on an airfield. Slight problem with its attitude. Anyone know what causes this or better yet, how to fix it?
  14. Thanks for the effort. Something else to add to my list of things to do.
  15. Raven, Landing gear data as asked for. Any help is appreciated. // Landing Gears --------------------------------------------------------- [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE DeployTime=1.0 AnimationID=1 DragArea=0.278 HideGearNode=FALSE ModelNodeName=Gear_Right ShockNodeName= ShockAnimationID= ShockStroke=0.11 ;0.4 SpringFactor=3.0 ;4.0 DampingFactor=2.0 ;0.4 WheelNodeName001=rwheel RotationAxis=X-Axis ReverseModelOrientation=FALSE RollingRadius=0.4 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.00 MaxDeploySpeed=133.75 [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE DeployTime=1.0 AnimationID=1 DragArea=0.278 HideGearNode=FALSE ModelNodeName=Gear_Left ShockNodeName= ShockAnimationID= ShockStroke=0.11 ;0.4 SpringFactor=3.0 ;4.0 DampingFactor=2.0 ;0.4 WheelNodeName=lwheel RotationAxis=X-Axis ReverseModelOrientation=FALSE RollingRadius=0.4 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.00 MaxDeploySpeed=133.75
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