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SidDogg

+MODDER
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Everything posted by SidDogg

  1. That's pretty sharp, USAFMTL. ...2048?
  2. Is there any way this Weapon Pack can be tweeked with SF2 WeaponEditor? ...The SF2 Weapons database doesn't show up on the startup list when I open SF2 WeaponEditor... SidDogg
  3. ...Took the longest while... ...but I finally got it in. SidDogg
  4. Like I said, Vamp. BASIC. But yeah, how could I possibly for get 310?! [...SO sorry ]
  5. ...As you may know, I kinda live this. ...so for ya'll Air Force and Army folk out there, I'll make it basic for you. ...And that's it. ================================================================================== In Naval Aviation Maintenance, our occupations are divided into Workcenters(W/C). ...These, of course, designated by their own numeric/letter combination: W/C 110 - Powerplants. Engines, Propulsion apparatus, and all things thereof. W/C 120 - Airframes. The AIRFRAME (duh!), landing gear, hydraulics, flight controls, and all things of the like(etc.). W/C 12C - Corrsion! Keeping it dead is their job. A.K.A. Paint and Body. W/C 13A - Paraloft. All flight suits, helmets, survival gear, etc. W/C 13B - LOX. Liquid Oxygen. Need I say more? W/C 210 - Avionics. Radars, computers, you get the deal. W/C 220 - Electricians. Lighting, circuits, relays...wires, wires, and more wires. Nuff said. W/C 230 - IYAOYAS. Yeah, I said it. ============================================================================================== And THAT, ladies and gents, is all you will ever need to know about that. SidDogg
  6. Why, thank you very much, ST0RM. Looks like the 12C over there's outdoin' themselves... I WILL look into this. SidDogg
  7. ...ohhh!!! ...fanbase. hopefully this works this time, for those whom it may concern...
  8. ...For SF2, of course. more to come... of course. SidDogg
  9. SidDogg

    Holy s**t....

    OOOOH! OOOOH! LET ME JOIN IN!!!!! HAPPY BERF-DAYYY!!!!!
  10. ...alrighty then. I will find some other way. SidDogg
  11. Hello once again, all. SidDogg Here. Just one question. In SF2, can you make pilot textures native to specific aircraft skins, the same way you do fuel tank textures??? Holler at me about that. Thanks in advance. SidDogg
  12. THANK YOU SO MUCH FC!!! Much love to you. ...bwoiii... it is ON.
  13. Methinks I found an interesting bug. ...Decals on active drop tanks. In SF2. anyone think they can tackle it???
  14. I did some investigating. ...Maybe it's because the meshes in the .OUT file and the actual mesh of the weapon are completely different... FA-18E.OUT ============================ CenterDT (1188 polys, 3564 verts) 'Standard_9' ============================ Tank480_FA18EFG.OUT ============================ ExternalFuelTankShape (1188 polys, 3564 verts) 'Standard_1' ============================ ...see what I mean?
  15. Well, check it out, Eric. I may have found a bug. Decals will show on the Rhino's tanks in-game....just only on the INSIDE of the tank... how do I attach images again?
  16. ...so basically, they work just like the aircraft's decals when functioning in-game?
  17. Hey. ...does anybody know if there is a way we can "serialize" the fuel tanks with decals? ...had something in mind.
  18. weebly wobbly wooobly... lol naw naw naw, just kidding!!! for real, that's got to be some skill right there.
  19. well, I would... ...I'm not an ace at programming, though. SidDogg
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