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Everything posted by TeargasHorse
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Individual speech packs for different nations
TeargasHorse replied to thereg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now if there's a way for the controllers, and other assets, to call MY callsign instead of randomly selected calls (ie, "Teargas1-1, you're leaving my airspace", instead of Oyster1) that would grab my attention a bit more better don't ya think? I'm sure it would be alot of work to set my flight with a static name and voice, and yet keep all other flights random. That would be very cool though... -
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From the album Screenshots
Twin stang vs MiGs -
From the album Screenshots
let me explain a few things... -
From the album Screenshots
Here I come, I come, I come, I come - STP -
From the album Screenshots
GUNS GUNS GUNS!! -
From the album Screenshots
We're up and ready to go. -
From the album Screenshots
Gonna dig some holes in that there strip. -
From the album Screenshots
This guy thought he would just run away, but he ain't got no Nikes. -
From the album Screenshots
F-4D vs MiG-29s, man i thought I was in for it, but I managed to get 3 of them before my fuel ran out. -
"Failed to create DirectX device"
TeargasHorse posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After a fresh install of Merged SF2 titles to SF2NA, during main menu screen or sometimes when I enter a sub menu I get a ctd with an alert "Failed to create DirectX device". The game stops responding and I have to restart, which then runs normally. I am running Dx11 which never gave any problems with SF2E Merged, only when I added NA. I'm kinda wondering if it's my install order: SF2_setup_Sep2011.exe SF2V_setup_Sep2011.exe SF2E_setup_Sep2011.exe SF2I_setup_Sep2011.exe SF2x1_setup_Sep2011.exe SF2x2_setup_Sep2011.exe SF2_DLC011_CampaignCustomizer_setup_Sep2011.exe SF2NA_setup_Mar2012 SF2_update_Jul2012 And do I really need the x1, x2 installs when adding NA, that is to say, does NA include those updates? -
F-80C, 36th FBS, replacement skin
TeargasHorse replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi Wrench, I was diggin holes around your awesome Korea (K3) map in your P80C that I just got, and I noticed just this one detail in the cockpit, the BEFORE LANDING instruction: 4. ARNAMENT SWITCHES. I will bet that was supposed to read ARMAMENT. You're a busy guy, and some things just slip by. I love the jet though! Thanks! -
"Failed to create DirectX device"
TeargasHorse replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I will install the DX redist and see how it goes, thanks guys. -
Strike Fighters 2 Screenshots
TeargasHorse replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Here's a shot of something, -
From the album Screenshots
No foil in the microwave! -
From the album Screenshots
Navigation is key -
From the album Screenshots
Super Sabre joy -
From the album Screenshots
Tally Ho! -
From the album Screenshots
Droppin Snakes -
From the album Screenshots
Puken Dogs, My first day with NA -
Mods to SF2NA not being seen
TeargasHorse posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi. I have just recently added NA to my installs, and edited all game.exe options folders to point at the options.ini ( E:\ThirdwireNA\Mods\options.ini). Now here's the thing, if I use Exp2.exe all the mods show, but not the SF2NA gear; SF2NA only uses default gear (terrains/weapons etc..). I'm not sure what I missed, did NA change where mod files are found? -
Mods to SF2NA not being seen
TeargasHorse replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mods problem fixed, I pointed my Options path to the previous install Mods folder ini. A new problem surfaced, will be a new thread. -
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Mods to SF2NA not being seen
TeargasHorse replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
dx 11