Jump to content

WombRaider

VALUED MEMBER
  • Content count

    195
  • Joined

  • Last visited

Files posted by WombRaider

  1. USN Nimitz Class Carriers

    This is a little mod I did of the Digital Overlord's CVN-75. I wanted to have different numbers, so I edited them to represent CVN-68 to CVN-76. His carrier is far superior than the default, or any others I have seen. I also made them work fully with the new patch.
     
    Install....
    Extract the rar file to the root of whatever sim you are using.
    You need the mission editor (on this site) so you can make some missions that start from the carriers.
     
    Thanks for DigitalOverlord for his great CVN-75 aircraft carrier.
    ..and to all those that make carriers for the game. I really like naval aviation, and that is definitely represented in this game.

    5,197 downloads

       (4 reviews)

    7 comments

    Updated

  2. EA-18G Growler

    Plucked straight from the readme file...
     
     
     

    EA-18G Growler
    Model By:Erin_Hans/101TFS
    Paint/decals/tweaks:WombRaider
    Testing:STORM


     
    ///////--------------------------------
     
    A little history of the EA-18G.....
     
    The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability.
     
    In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year.
     
    The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor.
     
    The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy.
     
    The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently.
     
    The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform.
     
    The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming.
     
    The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan.
     
    The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods.
     
    The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B.
     
    The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113.
     
    The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator.
     
    The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability.
     
    The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development.
     
    In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities.
     
    In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003.
     
     
     
    ///////--------------------------------
     
    How to install this package!!!
     
    1.Unzip the Growler zip file to the root of your sim.
     
    2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though.
     
    3.Add the squadron to your squadronlists
     
    4.Go blow stuff up
     
    5.Have a cigar
     
    ...Any problems send me a PM on Combatace.com, username WombRaider
     
     
    ///////--------------------------------
     
    Thanks go out to the following people...
     
    -Erwin_Hans and 101TFS for their nice F-18 package!
     
    -Combatace staff for hosting such a great freeware site
     
    -STORM for the beta testing
     
    -TK for making such an open game
     
     
    ////////----------------------------
     
    Your new squadron....
     
    [squadronXXX]
    Name=VAQ132
    DisplayName=VAQ-132 'Scorpions'
    Nation=USN

    2,411 downloads

       (5 reviews)

    1 comment

    Submitted

  3. More than just an open canopy mod....

    This is just yet another open canopy mod, but I went a bit further... For one, mine covers about every TK sim there is. Under the new code, every plane does something(except A-10,A-7s, and Harriers) The A-6, and the F-8E both have folding wings, and will be in that stance when you see them parked on the taxiways. The A-4 DATA inis include the non floppy deck crash into the carrier deck anomoly already installed! I also included all of the available Mig, and Su aircraft in on this mod too!
     
    To install....
    1. You need the latest patch (except for SFG)
    2. If you have a mutant ninja install, this is set up for you! Just unzip to your sim's folder
    3. If you do not have a merged install, you need to extract to a temporary folder, then place the plane folders individually.
    4.To use the canopy, or wingfold
    5.There are several cockpits available for the Mig-21s, and the Mig-17s, and Mig-19s. To make use of this mod fully, you might want to get some flyable red stuff going!
     
    I hope you can make use of these files, they definitely added some immersion to my experience to the sim.
     
     
    Good Hunting
    Warren

    1,082 downloads

       (2 reviews)

    0 comments

    Submitted

  4. AC-130A Gunship UPDATED

    --------------------------C-130A Spectre Gunship----------------------------------
     
    Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
     
    The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
     
     
    INSTALL:
    1.extract zip to root of your sim.
     
    2.add weapon and gun data provided below
     
    3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
     
    4.Blow stuff up.
     
    ////THANKS\\\\
     
    I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
     
     
     
    ///DATA
    Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
     
    The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
     
    ///WEAPONS///
     
    [WeaponDataXXXX]
    TypeName=AC-130
    FullName=AC-130 gunpod
    ModelName=AC-130
    Mass=100.000000
    Diameter=0.000000
    Length=0.000000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.770000
    AttachmentType=NATO,USAF
    SpecificStationCode=
    NationName=USAF
    StartYear=0
    EndYear=0
    Availability=0
    BaseQuantity=2
    Exported=FALSE
    ExportStartYear=0
    ExportEndYear=0
    ExportAvailability=0
    WeaponDataType=3
    GunTypeName=20MM_M61A1
    MaxRounds=45000
    MuzzlePosition=0.000000,0.000000,0.000000
    LightPosition=0.000000,0.000000,0.000000
    AimDirection=0.000000,0.000000,0.000000
    EjectShells=0
     
    [WeaponDataXXXX]
    TypeName=Howitzer
    FullName=Howitzer Cannon
    ModelName=Kanonenbehaelter_MK103
    Mass=100.000000
    Diameter=0.000000
    Length=0.000000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.770000
    AttachmentType=NATO,USAF
    SpecificStationCode=
    NationName=USAF
    StartYear=0
    EndYear=0
    Availability=0
    BaseQuantity=2
    Exported=FALSE
    ExportStartYear=0
    ExportEndYear=0
    ExportAvailability=0
    WeaponDataType=3
    GunTypeName=
    MaxRounds=0
    MuzzlePosition=0.000000,0.000000,0.000000
    LightPosition=0.000000,0.000000,0.000000
    AimDirection=0.000000,0.000000,0.000000
    EjectShells=0
     
    [WeaponDataXXXX]
    TypeName=M38 Jeep
    FullName=M38 Jeep
    ModelName=M38JEEP
    Mass=4000.000000
    Diameter=0.090000
    Length=3.340000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.770000
    AttachmentType=NATO,USAF,USN
    SpecificStationCode=
    NationName=USAF
    StartYear=1960
    EndYear=2040
    Availability=3
    BaseQuantity=200
    Exported=TRUE
    ExportStartYear=1960
    ExportEndYear=2040
    ExportAvailability=3
    WeaponDataType=0
    RailLaunched=FALSE
    Retarded=TRUE
    FinStabilized=TRUE
    SpinStabilized=FALSE
    EffectClassName=
    DragAreaMultiplier=60.000000
    WarheadType=0
    Explosives=0.000000
    FusingDistance=0.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=0
    Accuracy=0
    MaxTurnRate=0.000000
    MaxLaunchG=0.000000
    LockonChance=0
    LaunchReliability=0
    ArmingTime=0.000000
    SeekerFOV=0.000000
    SeekerGimbleLimit=0.000000
    SeekerTrackRate=0.000000
    SeekerRange=0.000000
    ReleaseAnimationID=1
    ReleaseAnimationTime=0.000000
    ReleaseAnimationDelay=0.000000
    EODisplayFlags=0
    CEP=0.000000
     
    [WeaponDataXXXX]
    TypeName=Paratrooper
    FullName=Paratrooper
    ModelName=Paratrooper
    Mass=85.000000
    Diameter=0.200000
    Length=2.000000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.770000
    AttachmentType=NATO,USAF,USN,UK
    SpecificStationCode=
    NationName=USAF
    StartYear=1938
    EndYear=0
    Availability=3
    BaseQuantity=1000
    Exported=TRUE
    ExportStartYear=1938
    ExportEndYear=0
    ExportAvailability=3
    WeaponDataType=0
    RailLaunched=FALSE
    Retarded=TRUE
    FinStabilized=TRUE
    SpinStabilized=FALSE
    EffectClassName=ParaGreenEffects
    DragAreaMultiplier=20.000000
    WarheadType=0
    Explosives=0.000000
    FusingDistance=0.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=0
    Accuracy=90
    MaxTurnRate=25.000000
    MaxLaunchG=5.000000
    LockonChance=98
    LaunchReliability=90
    ArmingTime=0.000000
    SeekerFOV=5.000000
    SeekerGimbleLimit=45.000000
    SeekerTrackRate=50.000000
    SeekerRange=25000.000000
    ReleaseAnimationID=1
    ReleaseAnimationTime=2.000000
    ReleaseAnimationDelay=0.800000
    EODisplayFlags=0
    CEP=0.000000
     
    //////Guns----------------------------------------
     
    [GunDataXXX]
    TypeName=105MM_M102
    FullName=105mm M102 Howitzer
    Caliber=105.000000
    ROF=8.000000
    MuzzleVel=472.000000
    AmmoWt=15.000001
    WarheadWt=3.200000
    Reliability=100.000000
    Accuracy=95.000000
    AddLight=TRUE
    MaxLightRange=2000.000000
    FireColor=0.400000,0.360000,0.256000
    GunFireEffect=ArtilleryFireEffect
    GunFireSound=TankGun
    EffectClassName=ArtilleryEffects
    EffectTime=0.100000
    TracerTexture=Tracer3.tga
    TracerSize=0.200000
    TracerDistFactor=0.002000
    TracerLength=0.018000
    MaxVisibleDist=400000.000000
    MaxStreakVisibleDist=100000.000000
    TimeFuzed=FALSE
     
    [GunDataXXX]
    TypeName=57MM_S68
    FullName=57mm S-68 Cannon
    Caliber=57.000000
    ROF=120.000000
    MuzzleVel=1000.000000
    AmmoWt=2.850000
    WarheadWt=0.154000
    Reliability=95.000000
    Accuracy=62.000000
    AddLight=TRUE
    MaxLightRange=1200.000000
    FireColor=0.500000,0.450000,0.320000
    GunFireEffect=37mmFireEffect
    GunFireSound=AAA
    EffectClassName=37mmEffects
    EffectTime=0.100000
    TracerTexture=Tracer2.tga
    TracerSize=0.200000
    TracerDistFactor=0.002000
    TracerLength=0.018000
    MaxVisibleDist=4000.000000
    MaxStreakVisibleDist=1000.000000
    TimeFuzed=TRUE
     
    [GunDataXXX]
    TypeName=7.62MM_M134
    FullName=7.62mm M134 MiniGun
    Caliber=7.620000
    ROF=4500.000000
    MuzzleVel=1000.000000
    AmmoWt=0.007000
    WarheadWt=0.000000
    Reliability=100.000000
    Accuracy=70.000000
    AddLight=TRUE
    MaxLightRange=1000.000000
    FireColor=0.500000,0.450000,0.320000
    GunFireEffect=20mmFireEffect
    GunFireSound=Vulcan
    EffectClassName=20mmEffects
    EffectTime=0.050000
    TracerTexture=Tracer.tga
    TracerSize=0.150000
    TracerDistFactor=0.002000
    TracerLength=0.015000
    MaxVisibleDist=2000.000000
    MaxStreakVisibleDist=1000.000000
    TimeFuzed=FALSE

    2,172 downloads

       (3 reviews)

    2 comments

    Submitted

  5. Raytheon T-6A Texan II V2.0

    This is a mod of Mdelmast's very nice Pilatus PC-9A. I made it in a USAF, and USN training variant, the Raytheon T-6A. I also included the original PC-9A aircraft. The installer will add new squadron lists, and weapondata, so if you have a lot of weapons not in the newest weapon pack (which this one is, and then some!) then back up your file, before installing this one, and add them manually, information is in the readme for that. Same goes for your squadron ini too. I have 475 squadrons(including WW2 ones) so my new file might help!
     
    2 FTS squadrons included in the T-6A. I added selectable tail numbers too, thanks to Mdelmast, and Craigbrierly for their advice with the tail art and numbers.
     
     
     
     
    V2.0 adds the Navy variant, and updates the other textures as well.
     
     
    Thanks goes out most all to Mdelmast for his awesome model!

    536 downloads

       (2 reviews)

    1 comment

    Updated

  6. Raytheon T-6A Texan II V2.1

    I fixed the tanks, and added a missing sound file

    263 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Raytheon T-6A Texan II

    This is a mod of Mdelmast's very nice Pilatus PC-9A. I made it in a USAF training variant, the Raytheon T-6A. I also included the original aircraft. The installer will add new squadron lists, and weapondata, so if you have a lot of weapons not in the newest weapon pack (which this one is, and then some!) then back up your file, before installing this one, and add them manually, information is in the readme for that. Same goes for your squadron ini too. I have 475 squadrons(including WW2 ones) so my new file might help!
     
    2 FTS squadrons included in the T-6A. I added selectable tail numbers too, thanks to Mdelmast, and Craigbrierly for their advice with the tail art and numbers.
     
     
    Thanks goes out most all to Mdelmast for his awesome model!

    254 downloads

       (2 reviews)

    0 comments

    Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..