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orsin

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Everything posted by orsin

  1. How did you manage to assign the VDI texture?
  2. the biggest problem implementing that, is the lens below VDI. not VDI itself. The lens below VDI is somehow a special node, which will not display anything if you assign RWR or radar to it. Only map works. As a result if you make VDI a real one you end up with no radar... TW got it right in the model, in the model it was called "phd". They did perform serious research for historical accuracy, unlike some other semi-arcade simulations. From some historical pictures, PHD is not mean to display map of course. PHD seems like some digital HSI like what F14A has, only that the degrees are marked on the "dial" instead of display on the screen. What I found from the LOD, as has listed in the "OUT" file above, is //-----------------------------MAP display under the radar screen, cannot be used for radar or rwr purposes for some reason-------------------------------- //phd //Phd_Needle //phd_lens //phd_dial The "needle" is the triangle above the dial The "dial" is not usable because its center of y axis is not in the centre of the circle
  3. Well, this is indeed a surprise. I found this on simhq. It seems someone manage to make VDI work. and even radar display one the lens below, which according to my own test, doesn;t work... Anyone knows who made this? maybe we have have further improvements?
  4. no, F14 avioinics dll would not fit although it is the only possible way to implement VDI in stock A-6. The dll does not support air-to-ground radar mode at all. So aesentially you have no radar to use. I'm also planning to tweak Razbam's one given it has more buttons and toggles to play around. But I need some reference picture of actual A-6 cockpit especially displays. Is the screen under VDI in "driver's seat" a map display, or is it actually a radar just like the one WSO has?
  5. Well the modification is now complete. The changed cockpit features TV display in radar position when selected Map display in phd lens RWR display in WSO position added animation for wheel brake hook auto pilot (not accurate) flaps (not accurate) air brake (not accurate) There could have been more animations however the cockpit is somehow unfinished and lack of necessary animation. Weapon selection button is not achievable due to all buttons being modeled as one piece. to use this mod it will require some modified textures that I made. Let's wait for the download section to recover and this will be uploaded.
  6. I have noticed there are RWR/TEWS definition in F-117 mod, and corresponding textures. However I can't find a way to get the screen show up in the MFD. Anyone knows how to?
  7. Does any one know if it is possible to assign an overlay texture to a TV display when it is OFF? I'm trying to create a dedicated TV screen for A-6 series cockpit. While there are limited nodes to play around. I need to get a texture mask displayed even when TV is off. Is there a way?
  8. Here is the "out" file Anything double slashed have been used by the stock INI. //---------------------AOA //angle_of_attack_indicator //needle_angle_of_attack //--------------------radar altimeter //radar_altimeter //needle_radar_altimeter //radar_altimeter_knob //--------------------tachometer //tachometer_exhaust_temperature //needle_rpm1 //needle_rpm2 //--------------------exhaust gas temperature //needle_egt1 //needle_egt2 //--------------------fuel flow indicator //needle_ff1 //needle_ff2 //--------------------radar screen --------------------------------- //vdi_component //vdi_component_lens //!!!!!!!!!!!!!!!!!!!!!!!!!!!! next to radar lights, not used yet, has texture to "light up" !!!!!!!!!!!!!!!!!!!!!!!! Vdi_Button_in range Vdi_Button_computer Vdi_Button_Attack Vdi_Button_Plateform (this is not typo, it is what it is in lod) //---------------------altimeter //Altimeter //needle_altimeter //altimeter_dig1 //altimeter_dig2 //altimeter_dig3 knob3 (not sure used or not) //--------------------gmeter //g-meter //needle_gmeter //!!!!!!!!!!!!!!!!!!!!!!!!!!!!not used yet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! hook_lift/gyro_fast_erect_panel vertical_gyro_indicator vertical_gyro_indicator_knob //--------------------ADI ball //ADI sphere //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ACLS next to hud, not used yet, need needles!!!!!!!!!!!! acls_indicator Acls_lens //--------------------HSI //horizontal_situation_indicator //horizontal_situation_indicator_knob_a //horizontal_situation_indicator_knob_b //HSIwheel //HSI_center //HSI_CourseDeviation //HSI_CourseArrow //HSI_HeadingMarker //HSI_pointer //HSI_plane //HSI_rangedig1 //HSI_rangedig2 //HSI_rangedig3 //HSI_coursedig1 //HSI_coursedig2 //HSI_coursedig3 //!!!!!!!!!!!!!!!!!!!!!!!not used yet!!!!!!!!!!!! oxygen_quantity_gauge_A needle_oxygen_quantity_gauge //-----------------------clock //clock //needle_clock02 //needle_clock01 //needle_clock03 (??? one of the 3 needle is in wrong place??? hovering next to clock) knob1 (not sure if used) //----------------------rate of climb //rate_of_climb_indicator //needle_rate_of_climb //---------------------TURN INDICATOR //md-1_turn_and_slip_indicator //turnsphere //needle_turn //--------------------another part of ADI //ADI_watermark //ADI_BankIndicator //bracket //!!!!!!!!!!!!!!!not used!!!!!!!!!!!!!!!!!!!!!!!! metal_plate metal_tube //------------------Indexer left to hud //approach_indexer02 //indexer_slowL //indexer_on_speedL //indexer_fastL //------------------right to hud //approach_indexer //indexer_slowR //indexer_on_speedR //indexer_fastR //----------------------machmeter //gauge_machmeter //machmeter_wheel_right //machmeter_needle_speed //machmeter_needle_small //machmeter_speedwheel //machmeter_machscale //---------------hud //optical_sight //optical_sight_glass_lg //optical_sight_knob ???????????????? //HUDend //optical_sight_glass //-----------------standby Compass---------------- //standby compass //stby_comp //stby_comp_darkbox //---------------------cockpit walls and glasses, no use housing_a pilot_instrument_panel_upper housing_e interior_frame01 pilot_panel_upper pilot_arm_panel cockpit_interior_panels center_console copilot_floor center_console_upper cockpit_back_plate pilot_panel_lower screws_small side_panel annunciator_panel master_test_panel pilot_lower_panel copilot_center_panel Center_Copilot_Panel canopy_glass_rear CoPilot_Panel armament_control_panel ecm_control_panel fuzing/master_arms_panel bombardier_panel nav_panel nav_control_panel attac_nav_panel ic_ir_cooling_control_panel copilot_instrument_panel canopy_glass_sides panal_small center_divider_panel small_plate_divider center_overhead_bar canopy_glass_front mirror_frame_right1 mirror_right1 mirror_frame_left2 mirror_left2 mirror_frame_left1 mirror_left1 window_trim_front housing_c //!!!!!!!!!!!!!!!unused gauge, not sure of needle!!!!!!!!!!!!!!!!!!!!!!! gauges14 gauges15 //!!!!!!!!!!!!!!!!!!!unused knobs,switchs and buttons!!!!!!!!!!!!!!!!!!!! knob7 knob08 switch_d02 switch_d04 switch_d03 switch_d05 switch_d07 knob09 knob2 knob3 knob4 knob10 knob17 knob25 toggles02 toggles03 armament_control_panel_knobs Button_Missile02 Button_Missile Button_Missile01 Button_R_Fire //Warn_RFire (used) Button_L_Fire //Warn_LFire (used) Button_L_Master_Caution //Warn_LMaster_Caution (used) //!!!!!!!!!!!!!!!!!!!! these needles are shown in cockpit but not used, can be used for ACLS indicator!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! intergrated_positon_indicator power_trim_a needle_power_trim_a power_trim_a01 ??needle_power_trim_a01 //--------------------------exhaust temp //exhaust_temperature_b01 //needle_exhaust_temperature_b01 //exhaust_temperature_b02 //needle_exhaust_temperature_b02 //--------------------------accelerometer //b-6_accelerometer //needle_b-6_accelerometer //b-6_accelerometer_knob //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!not used!!!!!!!!!!!!!!!!!!!!!!!!!!!! gauge_uhf uhf_channel_frequency //-------------------------fuel qty //guage_fuel_quantity //needle_fuel_quality //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!useful handles, to be mapped to functions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! brake_selection_handle hook_release_handle lever_02 handle_pilot handle_copilot emergecy_stores_jettison canopy_switch canopy_jettison_handle master_caution_reset_button //-----------------------------MAP display under the radar screen, cannot be used for radar or rwr purposes for some reason-------------------------------- //phd //Phd_Needle //phd_lens //phd_dial (this item is the ring outside map display, however the Y axis is not centred, hence not usable) //-----------------------------WSO screen, currently used for RWR, has no dedicated lens node, texture must match existing 3d structure or it looks ugly------------------- //DVI2
  9. I have actually created a "OUT" file. Although there is no hierachy. There are still bits and pieces I like to work on the A-6 pit. So Cockpit.ini may come later. The above picture actually contains 1-2 modified stock texture that I made to enable RWR
  10. the rwr is ALREADY at WSO side, check the picture above. plus the map is working. I tried to put RWR on ACLS next to hud but there are some ugly polygons pop out. so it end up at WSO side. I have gone thru the LOD and find all nodes. There are some unused one that may form a functional ILS/ACLS if lucky (hopefully ALCS lens is not awry). It has also been a surprise that such a pit has no pylon select indicator, no break handle, no gear handle, ho hook handle, no radar mode indicator... etc for so many years, and no one attempt to fix it. Now that I have a chance I'm going to get it right once for all
  11. aethetically the stock TW is better. it blends in game and the lag to game is low
  12. unfortunately no. There is no .OUT file that I can find. Tried a few possible entries by looking in the LOD file directly, they are incorrect.
  13. I assume they come from line diagrams in sketchpads... Put it simple this way, there is no game as far as I know that models Chinese J-7 before SF. Where could they come from?
  14. OK, tested a few times. Obviously the author was ambitius, there are nodes for moving map and RWR left in the model. However the technique to swap MFD display was not discovered by the time and the author possibly given up due to the difficulty. Thus those were left in the model not functioning.
  15. Back in roughly half-a-year ago there were discussions of an A-37B for SF2. Can anyone let me know if it was released? Can't seem to find it with forum search..
  16. why would you ever need one from Capun if there is already one in Combatace... search for my files in combatace.
  17. Version

    835 downloads

    Improved Rain Effect by China Insky Team =========================== Installation ------------ For SF1 series, put in your Effects Folder; For SF2 series, put in your Effects subfolder in your mod folder. Credit ------- Creator: HoneyFox, Orsin Beta Tester: HoneyFox, Orsin, F-16CJ, XIAOHANI Update History ---------------- V1.0 Initial Release V1.1 Much improved resource utilization V1.2 Resolve the effect disappear issue with SF2 series
  18. Well, did notice a bug... In the options, you can no longer select "in the air, near base".
  19. I know this is probably way too much, but can we possibly have back seat for F4 for the 1st time?
  20. Mi-24P Public Beta

    you must use "hard" setting in flight model in order to get it work.
  21. Udaloy I class

    Version

    1,225 downloads

    Proudly present to you by: China Insky Team Udaloy I class: Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : YEYEYE Beta tester : XIAOHANI, HoneyFox Udaloy II class can be found below http://forum.combatace.com/index.php?app=downloads&showfile=10330 Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : tomcat Beta tester : YEYEYE, XIAOHANI, HoneyFox Use, modify, include or distribute Udaloy I/II mods, or any part of them for commercial purpose is strictly prohibited. The original 3D model creator is not a member of Insky Team, we use the 3D model with his permission. China Insky Team 2009
  22. Well, the formula used in the tool is based on actual game experiment. I.e. we experiment on actual game with debug window, then we find the formula that match it. This is generic blackbox method. You can very much expect the simulation close enough to actual game performance in WOI - 2008 code base. If SF2 changed something in code then there could be a difference
  23. I am not the author of the software so my interpretation is just guesstimation. From my understanding the software requires parameters such as missile acceleration at different stages, launch altitude and launch platform speed. so that it evaluates the range of the missile. The air friction varies at different altitude in game, and we found it is in general a linear function of speed given the altitude is constant. Now, regarding the "sonic speed", I may have misinterpreted its use. however please not there are plenty of Mach-altitude tables online. Which are in contrast of your mention, but could have been deduced from experiential function of air density and average temperature....
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