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CrimsonRoamer

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Everything posted by CrimsonRoamer

  1. I think I may have made the bomb-bay too big, on a conventional bomb-load it looks empty, and when I release the lot a once my system lags with all the explosion effects, right now I've got it set up with 144 in the front, with the option of 4 very large bombs (MOABs or Tsar bombs) in the front bay, and nine MOABs in the rear, Technically there's enough room for 8 MOABS in the front, and if If I arranged them in 5X4 rows they go 19 bombs deep (that 760 hardpoints. I had to impose a weight limit of 10,000kg for each bay grouping of 30) EDIT latest: Even with 144 Mk.82 500lb bombs it still looks kinda spacious, maybe I should make it so the bombs go at the sides and the MOABs and other outsize weapons hang in the middle Afterwards we flew over an enemy city where we were set upon by SA-6s, SA-9s and were intercepted by 6 MiG-29Cs, 2 MiG-29is914s and 2 MiG-31BMs our ECM and chaff prevented any enemy missiles tracking. Until they got within gun range. A gunship escort is looking like a good idea now.
  2. Got the bomb-bays working That's 120 bombs in the forward bay alone, and it looks like there is room for another row Yes, those are B61 nukes Afterwards I decided to test the countermeasures by flying over enemy airspace. Yeah, they work pretty well
  3. Since it just turned midnight this counts That is, 30 Mk.84 200lb bombs, 30 Mk.117 750lb bombs, 30 Mk.77 firebombs and 30 250kg AIR munitions that didn't deploy. Plus nine B61 nukes in the back
  4. Thrust reversers and the countermeasures suite work fine, having trouble with the bombays though (CTD when trying to open) Upon further consideration maybe a 120 Mk.84 2000lb bombs are a bit much if a single bay. If I put several weapon stations (bom-bay) and link them to the animatio it'll work. Right now the main bay is set up for conventional bomb loads (up to 1m diameter each), while the rear bay handles nine outsize weapons (up to 2.5m diameter). so you can have five times the conventional bomb-load of the B-52 up front and nine Tsar bombs in the back.
  5. Sighted on exercises over the Adriatic
  6. Television

    Apparently they invented English too, but thats just crazy. http://en.wikipedia.org/wiki/Origins_of_ba...ames_in_England http://en.wikipedia.org/wiki/Colossus_computer
  7. Oh yeah, souped up 30mm autocannons with radar gunsights to fend off anything that gets within visual range of the formation. Edit: And on the more mundane side of things, I made the engine pods a more realistic size and added thrust reversers, since cargo craft to stop quickly and usually don't have air-brakes
  8. It's not winning any beauty contests, but nothing comes close (they get shot down first) Now if only it could shoot at ground targets
  9. In first Nice country you got there, be a shame if someone were to.. carpet bomb it!
  10. FastCargo you are incredible, thanks a lot EDIT: Inflight pics "This your first time in a heavy?" The size is simply astonising, the ingame camera has difficulty keeping up. The internal bomb bays might best be described as cavernous, there's room for several BLU-82s and a Tsar bomb to spare. As a conventional bomber it could probably level a city, the design payload is a million kilograms. The are still some problems with the flight model to sort out. It tends to pitch down uncommanded, and the large wings should generate more lift. I'll get to work on those, but great job getting it into the game FastCargo. Maybe I'll incorporate flaps and slats, How would you guys feel like a gunship version? a next generation flying fortress, with howitzers and autocannon like the Spooky
  11. http://www.youtube.com/watch?v=YEIB4baOSd8...feature=related
  12. Oh dear, this is turning into a very realistic development program. drawn out and over budget. Modelling is mostly done, animations are done and its sufficiently skinned for testing, now the only problem I have is getting it to work in game. If anyone has some advice I'd be happy to hear it. And now for the only you're reading this. the pics
  13. Retirement Bonus

    When I hear that it was the benevolent Catholic Irish Barrister and the tenant against the Evil Protestant Landlord during the famine. These jokes are very well travelled
  14. On the lighter side, I present...

    Not altogether wise to startle someone learning how to use a firearm
  15. With the recent release of the Mig 31 and the more or less imminent release of Craig's TSR-2, now seems like a good time to start on a stratos 4 mod Fastcargo's already done most of the groundwork for the Anti-Comet mission profile with his ASAT (I don't have WOI so unfortunately I can't test it) I've already played around with the necessary rocket boosters, so it should be fairly simple to do
  16. The real deal is actually designed to be a seaplane, and saves weight by not having sturdy landing gear, which is only meant for flying from the factory and back for maintenence
  17. Stratos 4

    I uploaded it with the wrong skin by mistake, either re-download the pack or rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"
  18. I resent that remark, I fly my products all the time. Admittedly they are SUPPOSED to be ground vehicles...
  19. Stratos 4

    That was the problem, if its set as a ground object the missile will lock onto the point on the ground, if its set as a bomber it'll be manuvering. Then again maybe a little work with the terrain editor to make a Shimoji Island map and place it as a ground object on a very high point? THe best solution is still to use WOI, or possibly wait and see if TK patches WOE and WOV to WOI standard
  20. Stratos 4

    File uploaded http://forum.combatace.com/index.php?autoc...p;showfile=7020 Does not contain a comet model, which I am unable to test due to lack of WOI. In case someone with WOI wishes to do so I have uploaded the LOD and skin for the comet here. Comet_BETA_model_only_.rar You may wish to try replacing the Tselina from the ASAT mission with this. The objective at this point is to find a way to add a large plume to simulate a comet tail.
  21. File Name: Stratos 4 MIG-31MS and Trident Anti-Comet missile pack [Fixed skin] File Submitter: CrimsonRoamer File Submitted: 24 Jul 2008 File Updated: 27 Jul 2008 File Category: Fictional Aircraft, Experimental and UAV's Stratos 4 MIG-31MS and Trident pack Pack contains: 1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster. 2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version 3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime you will need -101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951 -Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965 -Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311 -You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998 Installation instructions are in the readme, standard disclaimers apply. Good Hunting -CrimsonRoamer EDIT: Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp" Click here to download this file
  22. Version

    431 downloads

    Stratos 4 MIG-31MS and Trident pack Pack contains: 1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster. 2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version 3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime you will need -101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951 -Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965 -Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311 -You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998 Installation instructions are in the readme, standard disclaimers apply. Good Hunting -CrimsonRoamer EDIT: Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"
  23. Stratos 4

    The trident and Foxhound are just about finished, here are the latest pics. Proceed to intercept area. First stage ascent using turbofan engines Roll over and engage third engine LAUNCH! There's one more fix I want to try first, to allow conventional take off, Also, can anyone recommend a better effect for the rocket engine? EDIT: Okay, the fix works, you can take a Trident up from take off and land again with it safely Current Mission profile 1. Take off normally, but do not enage throttl to full as this will immediately engage the rocket and slam you into the runway 2. At around 10,000 feet, flying straight and level, roll inverted and go to full throttle to engage the rocket engine (the rocket pushed your nose down. 3. push forward on the stick until you are vertical underneath the target. 4. Lock on and launch the rocket 5. After launch chop throttle and pop speed brakes before reaching 90-100,000 feet. the rocket engine is very powerful and you will quickly ascend to 120,000 and out of the map. The pack will contain the modified files for the foxhound, the LODs for the third engine, and two forms of the trident, one using the TV guidance from FastCargo's ASAT, and one unguided version. The center station is also equiped to handle nuclear warheads if you are so inclined to modify it. EDIT2: In fact, I may even try a little effects work and include this; though since I do't have WOI, someone else will have to test it.
  24. Stratos 4

    Mecha Musume are kinda like cutesy mascots, girls dressed up as millitary hardware, ranging innocent to indecent. What we actually mean for the pilot model is this: Sure its excessive, but its part of the anime Experience
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