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lindr2

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Everything posted by lindr2

  1. Do you have this problem ? I found that engine No-1 have incorrect thrust angle. And i fix this by ThrustAngles=0.0,90.0,0.0 Or it's only my problem?
  2. lindr2

    Projekty

    ja jak długo o to nie myślał, należy popracować z FM. Krizis powiedział że nie ufa charakterystykom silnika. tę godzinę on przerabia silniki dla MiG-23 i 25.
  3. Not so easy: first pics is Su-25T, but second is Su-39(Su-25TM). For use MY VERSION of vikhr (9M127/9M127M) make steps : -download my WP part 4 install LOD & BMP or use AOCbravo big pack; -add data from NEW_weapons.INI [WeaponData0105] TypeName=9M127 FullName=9M127 Vikhr AT Missile ..... - add LGR, ATR class to [LeftWingStation2b], [LeftWingStation3b], [RightWingStation2b], [RightWingStation3b] open data.ini add: [Fuselage] SystemName[xxx]=LD [LD] SystemType=LASER_DESIGNATOR CameraFOV=1.00000 CameraPosition=0.000000,7.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 //SightTexture=Cabina\RADAR\TV-Target.tga EODisplayFlags=268697600 SeekerRange=20.000000 SeekerGimbleLimit=80.000000 SearchFOV=1.000000 SearchTexture=Cabina\RADAR\TV-Target.tga open loadout .ini add: Loadout[xx].WeaponType=9M127 Loadout[xx].Quantity=6 Loadout[xx].RackType=9K121LP_8 Loadout[xx].WeaponType=9M127 Loadout[xx].Quantity=6 Loadout[xx].RackType=9K121LP_8 or Loadout[xx].WeaponType=9M127 Loadout[xx].Quantity=6 Loadout[xx].RackType=9K121LP_6 Loadout[xx].WeaponType=9M127 Loadout[xx].Quantity=6 Loadout[xx].RackType=9K121LP_6
  4. Mercuriy is night navigation & targeting pod... I don't know one thing: can be Mercuriy used at one time with Kopyo-25 Radar pod or not?
  5. Minor bugs: Hangar screen must be resized to 1024x768 in data [Canopy1] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=5.0 //-> Setting[1].RetractValue=10.0 //<- MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.5 AnimationTime=3.0 AnimationID=3 in avionics: [TextureData] RadarTexture=cockpit\F-15_radar.bmp RadarAGTexture=cockpit\F-16A_radarPPI.bmp <- add this, this file is WOI part RWRTexture=cockpit\RWR.bmp EOTexture= RadarTextureSize=256 [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,TV,GM [RadarDisplayGM] to Erwin: your new Su-39 cockpit is GREAT !!!
  6. i think more better is [Canopy1] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=5.0 //-> Setting[1].RetractValue=10.0 //<- MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.5 AnimationTime=3.0 AnimationID=3
  7. подредакировал еще FM, вот что вышло MIG_29BM_DATA.rar
  8. lindr2

    Projekty

    Zredagowałem FM dla MiG-29BM, teraz latać będzie lekko, jeśli wam jest końcowe to ciekawie ... MIG_29BM_DATA.rar
  9. No way man, 'Miracle' it's not a Terrain following pod name. Su-24 is 'Pod'diest plane ~ 10-15 different pod created for Su-24 '- Fantasmagoria', 'Tangazh', 'Zima', 'Efir', 'Sakhalin' and others. At any way Pods created for Su24 & JH-7A is too big & heavy for Su-39...
  10. 6 view drawings of Tu-95MS with slices http://depositfiles.com/files/7b8gxfuxi or http://www.filefactory.com/file/58dc38/n/1...ezhiTu-95MS_zip
  11. lindr2

    ZAGADKA

    spróbuj oto to http://www.filefactory.com/file/ca8384/n/GroundObject_rar , u mnie wszystko pracuje P .S. dla MiG-29BM [LeftWing] ..... ;Cmq=-0.8369 ;Cmad=-0.8878 Cmq=-0.1369 Cmad=-0.1878 [RightWing] ;Cmq=-0.8369 ;Cmad=-0.8878 Cmq=-0.1369 Cmad=-0.1878
  12. Sorry! this is Tu-95K-22 my fingers is too fast...
  13. Tu-95MS can use 6 kh-55 or Kh-55sm or Kh-555 on rotary clip on fuselage Tu-95MS-6 can use 6 kh-55 or Kh-55sm or Kh-555 on rotary clip on fuselage + 4 that missiles on wing plylons (2 missiles on one pylon). Tu-95MSM(MS-16) can use 8 kh-101 & kh-102 or Kh-55 family missiles on wing pylons. & 6 missiles on rotary clip on fuselage. Also Free falling bombs can be used NO OTHER WEAPONS ALLOWED. NOTE: on Tu-95M-16 all AM-23 guns changed by Gsh-23L. In this moment all MS updated to MS-6 and MS-16 standart. Kh-55,55sm updated info and models and new Kh-101,102 placed in my weaponpack part 4 and in AOCbravo2004 weapons megapack. Tu-95MS-6 pylons Tu-95MSM (MS-16) with Kh-101
  14. lindr2

    ZAGADKA

    Wszystko bardzo prosto: skopiowałeś cheetah.bmp, cheetah.lod, cheetah_pylons.bmp, cheetah_pylons.lod w aktówkę AIRCRAFT (w korzeń, nie do aktówki cheetah)? Myślę nie ma, dlatego, że bez modelu pilota samolot postawi na jego miejsce sam siebie, a ponieważ skopiowałeś tekstury on będzie białym.
  15. GREAT work! JH-7A GREAT PLANE, I dreamed long time to fly on him. It remind me some story... In 1997 my father rode in China, to help our Chinese colleagues to create TF pod for new chinnese attack plane, we used some some elements from new modification of Su-24. This TF pod is the MIRACLE: i watched video from plane camera: plane fly on very high speed & very close to the earth, an airplane rounds obstacles automatically, pilot only sets direction of flight.
  16. нет я уменьшил сваливание при маневрировании, какой-то юморист поставил сваливание в 1.5 раза больше чем Б-52, пока Woe не пропатчил было ОК!, а потом стало тяжеловато.
  17. No way! you can use any angle to camera. during work on Yak-28 createn different angle sight camera (side view, bottom view), all of them work good, i use latest (oct) patch. Maybe you forgot add to avionics: After that You can use camera, be switching radar modes. [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=0 DisplayLimitRight=127 DisplayLimitTop=0 DisplayLimitBottom=127 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE
  18. я тут посмотрел в коэффициенты и ахнул: [LeftWing] Cmq=-0.8369 Cmad=-0.8878 заменил на скорую руку Cmq=-0.369 Cmad=-0.378 По моему стало лучше, может еще уменьшить до 0.25 Cmq Pitching moment due to pitch rate (pitch damping) Cmad Pitching moment due to AOA rate (aero interaction between wings and horiz tail)
  19. Camera as bombsight - Early stage project tested on Tu-16T What you think about idea? [bomb_Sight] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-4.38,-0.2 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2.0 AllowedWeaponClass=RCN AttachmentType=SOVIET,WP SpecificStationCode=Tu-16BS PylonMass=0.1 [WeaponData3015] TypeName=Tu-16_BS FullName=Tu-16 Bomb Sight ModelName= Mass=1.000000 Diameter=0.010000 Length=0.010000 SubsonicDragCoeff=0.000000 SupersonicDragCoeff=0.000000 AttachmentType=WP,SOVIET,CHINA SpecificStationCode=Tu-16BS NationName=SOVIET StartYear=1952 EndYear=2020 Availability=3 BaseQuantity=320 Exported=TRUE ExportStartYear=1952 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=4 StoreType=6 CameraFOV=120.000000 CameraPosition=0.000000,0.000000,0.000000 CameraYaw=0.000000 CameraPitch=-50.000000 CameraRoll=0.000000 SightTexture=avq23sight1.tga EODisplayFlags=268566528
  20. GooD! plane. But i found some minor bugs HUD folder missed!! http://depositfiles.com/files/2x65e264a in avionics Must be (for WOI, or oct patch) I can't send F-16A_radarPPI.bmp -> it's part of WOI, but you can extract this and move to WOE RadarAGTexture=cockpit\F-16A_radarPPI.bmp AvailableModes=SEARCH,TWS,STT,ACM,GM [RadarDisplayGM] And think this sound will be better WindSoundName=kfirairflow EngineSoundName=MirageF1_09K50_0 AfterburnerSoundName=MirageF1_09K50_AB DamagedEngineSound= AirbrakesSoundName=Airbrakes GearsSound=Gear EngineSoundPosition=0.0,-6.44,0.00
  21. Не, вектор изменямый я на овт и су-37 приделал, если надо, могу кинуть, Су-37 с ОВТ маневренность имеет -> !!!. А вообще я летную модель не менял, да и не надо это БМ это 9-12 с новой старой авионикой - друзья белорусы обновили модуль обрабтки для радара, все остальное - старое, FM конечно тяжеловата но что поправить - не знаю, если аккуратно летать то - ничего, как авионика?
  22. lindr2

    Projekty

    nie ma zamieniłem awionikę i data i dodał 2 pylonę dla M,K,OVT Mój główny cel był autentyczna awionika dla MiG-29'-h 'close to Real life Radars & avionics' nie pamiętam dawno to było
  23. А у меня новее версия Су-39 есть, я для них неделю назад авионику делал, но Erwin hans послал почему-то старую версию... Может не понравилась? МиГ-29БМ на тестирование. http://rapidshare.com/files/171508764/MIG-29BM.rar
  24. I created new 9M127 vikhr and 9M127 vikhr-M for my weapons pack part 4 You can use it. http://rapidshare.com/files/169973063/Pre_Release_4.rar To Erwin: You not accepted my avionics for your plane, what i send you week ago?
  25. lindr2

    Projekty

    Ja też 'free user', ale w Rosji mogę pobrać tak: jeden plik, potem musi poczekać 60-180 minut, potem drugi plik. Zrobiłem 'mirrors' http://depositfiles.com/files/qs14n8j1a http://www.filefactory.com/file/428695/n/MIG-29BM_rar Samolot praktycznie jest gotów, wyłożyłem jego na testowanie, byle posłuchać wasze życzenia. dopracowałem inne MiG's wykorzystując tę awionikę mam ini dla MiG-29 9-12, 9-13, MiG-29 S, M(what if), K 9-31(What if), OVT (MiG-35-1 prototype)
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