eburger68
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Everything posted by eburger68
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Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench: One other thing: you released your Cuba OTC terrain for SF2 on 8 July 2011: http://combatace.com/files/file/12114-cuba-otc-plus-terrain/ That's eight months before the release of SF2NA. Did it not work with non-SF2NA installs when you released it? If so, how could you have tested it? Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench: I tested the terrain with the mods that I made for it for over two years without SF2NA, and it ran without problems. Dave and a few others ran an early version of it as well -- again, without problem. In fact, even the latest version of it still runs in a non-SF2NA environment without problems. I know because I tested it before releasing it -- as I always do. Keep in mind that the GroundObject folder that you use is quite a bit different from what's included in this mod. Also,the TYPES.INI and TARGETS.INI that draw on the items in the GroundObject folder are also quite a bit different. Still further, there is no SF2NA version of the Carribean Crisis campaign -- only the standard version that is not NavalMap-enabled.That means everyone who ever downloaded this mod and run the Red campaign has been running a campaign that is not SF2NA-ready and uses the old style carrier stations for naval units. There is only one person reporting problems here. That's out of 300 downloads. Moreover, we haven't even got a full picture of what the extent of the problem is on this user's system. That's why I am asking questions right now, not jumping to conclusions. There might actually be a bug in the mod. If so, we'll find it and squash it. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Juantsx79: OK, those without SF2NA have an additional installation step in the ReadMe, which requires you to install some additional files and removes some files from the install as well. Did you perform that step? Have you double-checked to ensure that you installed the files to the right place and don't have multiple versions of files in nested folders? How about the standard Op Tainted Cigar campaign? Can you play that one? How about Single missions? Can you fly Red aircraft in Single missions? Eric Howes -
NATO Fighters Part 1 (Main Folder)
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
skyknight0721: NF4+ is outdated -- I wouldn't bother tracking down all the constituent parts and updates and installing it. The latest version is NATO Fighters 5, which can be downloaded in 8 parts: http://combatace.com/files/category/407-sf2-series-add-on-missions-and-campaigns/page__sort_order__DESC__sort_key__file_submitted__num__20__st__20 The install is entirely drag-and-drop. Please go over the ReadMe carefully and follow the instructions. If you wind up with non-working install, then you didn't install it correctly. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Juantsx79: Well, you haven't provided much information to go on here. Which of the SF2 games are installed in target installation? Is SF2NA part of your install? How about the patch level that you're on? When you selected the Caribbean Crisis campaign, which aircraft and unit did you select? I can tell you that most failures of this nature are caused by improper installations -- i.e., something the game engine is looking for is not where the game expects to find it. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
AggressorBlue: The "Exit" button from the Map screen is the F-104 in the top right hand corner of that screen. If the custom menus really bother you, simply remove the \Menu folder from your Mods directory. The game will revert to the stock menus. Eric Howes -
VPAF 921th Regiment "Sao Do" MiG-17 Fresco A(1965)
eburger68 replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
We went through this last fall after the same poster uploaded a dozen or so of these single-numbered aircraft --mostly F-86s, MiG-15s, MiG-17s, and others from the same time period. Even after being asked to explain the utility of these curious uploads, the poster remained silent. All the previous uploads have been removed, it appears. I strongly suspect this upload will meet the same fate. Eric Howes -
Version
1,366 downloads
Operation Tainted Cigar for Strike Fighters 2 This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including: - a completely revamped/overhauled Cuba terrain - a number of new aircraft - other aircraft updated to SF2 standards - plenty of new aircraft skins - a bevy of new ground objects, incl. new ships - a handful of new effects, weapons, and guns - a more historically plausible campaign - SF2NA-compatible campaign w/ carrier battle groups To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required. Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the OTC mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two OTC archive packages that you downloaded to a location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=1990 Now, locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-8C_MF MissionMap=CUBA StartTime=16:37 StartDate=10/28/1962 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19621028 Op Tainted Cigar PlayerService=USAF PlayerUnit=481st TFS, 27th TFW AircraftType=F-100D Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ------------------------------------------------- * STEP 4: Extra Step for Installs without SF2NA * ------------------------------------------------- If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well). - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages. - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.) Now for the removals: - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA). - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA). * * * * * THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages). The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets: 1. Optional Aircraft from SF2E If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR). 2. Optional DLC Aircraft from ThirdWire If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default. 3. Optional Aircraft from the A-Team This version of OTC also supports the use of several aircraft available only from the A-Team's web site: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to: 1) download the original versions from the web site above and unpack them; 2) copy the LOD files (models) from the original versions to the corresponding aircraft in \Optional\Aircraft, 3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft in your OTC Mod Folder. Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder. Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site: -------- --------- ----------- ----- Aircraft LOD Files Substitutes Notes -------- --------- ----------- ----- C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section E-1B E-1B-R0e.LOD E-2A Beta Models section P-3A P-3A-R0b.LOD P-2H Modern Planes section S-2A S-2A-R2.LOD A-1H Modern Planes section 4. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) 2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (in the OTC packages you downloaded). 3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 4) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. ~~~~~~~~~~~~~~ Campaign Notes ~~~~~~~~~~~~~~ There are two main campaigns supplied with this version of OTC: - Cuba: the standard campaign, allowing you to fly a variety of USAF, USN, or USMC aircraft in support of the U.S. invasion of Cuba. - Red Cuba: new "red-side" version of the main campaign, allowing you to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of the island of Cuba. By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA. If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types. The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way). The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper. Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes. So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to most air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - Weapons & Guns: converted weapons & guns to SF2 standards - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions into several .INIs - Ships: added collision LODs where necessary - Carriers: added SF2NA data to carriers as needed Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on a number of aircraft to use SF2 or SF2-friendly flight models - tweaked flight models on most remaining aircraft to make them SF2-friendly - added cockpits to all MiGs and made them flyable - replaced the older F-8s with The Mirage Factory F-8C & F-8E - added additional units/skins to F-8C & F-8E - added 3rdWire cockpits for F-8C & F-8E - added additional units/skins to A-4B/C - added additional units/skins to F-100D - adapted custom F-4B skins to SF2 equivalents - applied SF2 updates to F11F-1 & F3H-2M - updated naval aircraft for SF2NA carrier use/parking - added new Hangar & Loading screens for all aircraft - made minor correction/fixes to most aircraft - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis - added 3rdWire cockpit for F-105D-25 - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - updated SpeechSystem.INI for SF2NA compatibility - carried over original Nations.INI tweaks to SF2 Nations.INI - updated Nations.INI for SF2NA compatibility - added several new sounds & updated SoundList.INI - added handful of new guns - tweaked flak guns to improve effectiveness & use new effects - added a handful of weapons & tanks (mainly for new aircraft) - converted main terrain .INIs to SF2 standards - replaced original terrain w/ Wrench's updated Cuba terrain for SF2 - re-arranged positions of a few carrier stations - re-named a few target areas (all at sea) - created SF2NA compatible water map for carrier/ship use - added new terrain items (static models, etc) to TYPES.INI - updated stock Cuba campaign for SF2-compatibility, added new aircraft to campaign, & re-ordered deployments for some units - created SF2NA-compatible version of stock Cuba campaign w/ SF2NA-style carrier battle groups & aircraft mission types - added "Red Cuba" campaign for Soviet/Cuba side New Air & Ground Items ---------------------- USN/USMC: - A-1H (VA-176, VA-95, VA-65, VA-75) - A-3B (VAH-4) - A-5A (VAH-1, VAH-7) - E-2A (various VAW units) - F4D-1 (VF-13) - KC-130F (VMGR-352) - P-2H (VP-18, VP-56) - RF-8A (VFP-62, VMCJ-2) - SH-3D (HS-7) USAF: - B-47E (380 BW) - B-58A (63 BS) - F-102A (159 FIS - FL ANG) - F-104A_58 (157 FIS, 319 FIS, 331 FIS) - F-104C_61 (436 TFS, 476 TFS) - F-84F (12 TFW, 15 TFW) - RF-101C (363 TRW) - U-2A (USAF,CIA) Soviet/Cuba: - MiG-15UTI (Esquadron de Caza) - MiG-17 (Esquadron de Caza) - MiG-17AS (Esquadron de Caza) - MiG-19P (Esquadron de Caza) - MiG-21PF (Esquadron de Caza) - SeaFury50 (Esquadron de Caza) Ground Items: - CIM-10 Launcher - Cuban Squad - SON-9A Firecan radar - Flatface radar - Freya radar - M-43 Ambulance - M-51 Skysweeper - M-59 155 Long Tom - NIKE/Hercules site - SA-3 Goa launcher - Search Radar Tower (SRT) - Sidenet radar - Spoonrest radar - US Squad - several Soviet AAA/flak guns - US 90mm AAA - Kesselbrut's new ZiL truck types Ships: - Adams class - Batimore class - CG-16 Leahy class - CGN-25 Bainbridge - Cleveland class - Container Ship - CVA-41 Midway class - CVA-59 Forrestal class - CVAN-65 Enterprise - Farragut (Coontz) class - Gearing FRAM Ib class - USCG HEC - Foxtrot Submarine - FRAM II S2S - FRAM II ASW - FRAM II DG - Hospital Ship - Kanin class - Kashin class - Kynda class - Landing Craft (LCM) - Liberty Class Ship - Liner - Motor Torpedo Boat (MTB) - MV Atlantic Causeway - MV Atlantic Conveyor - MV Baltic Ferry - MV Nordic Ferry - MV Tor Caledonia - Navy Tug - Oiler - Oil Tanker (Tanker2) - Petrolero - Petya class - Riga class - Small Cargo Ship - Soviet Cargo Ship - Soviet Cruiser - Soviet Freighter - Soviet Tanker - Soviet Trawler - Sumner class - Sverdlov class - Trawler - Trawler1 - Trawler2 - USN Cruiser - USN Destroyer - USN Escort - USN Frigate - USN Tanker - USN Transport ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use: Aircraft ----------------------------------------------------------------------- JSF_Aggie ........................ A-4B & A-4C skins Bunyap & pappychksix ............. A-3B Skywarrior MontyCZ .......................... A-1H Skyraider Volksjager & HrntFixr ............ A-1H skins (MontyCZ) Wrench ........................... A-1H skins (3rdWire) Julhelm .......................... A-5A Vigilante russouk2004 & Capun .............. B-47E Stratojet Sundowner & USAFMTL (Dave) ....... B-47E skins & decals Ahmed Junaid Raza ................ B-57B Canberra Zurawski ......................... B-57B Cockpit Pasko & Column5 .................. B-58A Hustler Wrench ........................... B-58A Hustler SF2 updates Foxmonter ........................ F3H-2M Demon NeverEnough ...................... F3H-2M SF2 updates ChampionsVA56 .................... F3H-2M Ultimate Pack Julhelm .......................... F4D-1 Skyray ChampionsVA56 .................... F4D-1 Ultimate Pack customizations MyTai01 .......................... F-4B skins The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins salvatorestupido, & JSF_Aggie JSF_Aggie ........................ F-100D skins Veltro2K ......................... F-102A Delta Dagger Ordway ........................... F-102A Cockpit Ahmed Junaid Raza ................ F-104A/C Starfighter Spillone104 & Paulopanz .......... F-104A/C updates/upgrades Frank Rosato ..................... F-104A/C Pack for SF2 ArmourDave ....................... F-105D-25 Thunderchief Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart DaniloE31 ........................ F-106 Update Pack for SF2 Fleet-Defender & Team ............ F11F-1 Tiger Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations The Mirage Factory ............... F-84F Thunderstreak pappychksix ...................... F-84F skin Zurawski ......................... F-84F cockpit Wrench ........................... F-84F (3rdWire) customizations pappychksix & 331KillerBee ....... KC-130F tanker Tracker & ChampionsVA56 .......... P-2H Neptune Wrench ........................... P-2H updates Erikgen .......................... RF-101C Florian .......................... SH-3D Sea King Pasko & Column5 .................. U-2A Dragon Lady A-Team ........................... several optional aircraft (models not included) -- see above for more info Pasko ............................ MiG-15bis_FAR & MiG-15UTI Paulopanz ........................ MiG-15bis & MiG-15UTI skins Stary ............................ MiG-15/17 cockpit Spillone104 & Paulopanz .......... MiG-19P Farmer Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit) The Mirage Factory ............... MiG-21F-13 Fishbed Paladrian ........................ MiG-21 cockpits Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS, MiG-21PF, & Il-28 Simon Porter ..................... Sea Fury Paulopanz ........................ Sea Fury skins Ground Objects ----------------------------------------------------------------------- Nicholas Bell .................... WOE 1950's AA Mod Canadair ......................... Powerful Flak Gerald14 ......................... Russian Defence/ZSU-23-4 Pack Fubar512 ......................... ZSU-23 AAA tweaks Pasko ............................ SAMs and Vehicles Pack: Euro/Desert Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42 rebel ryder & Nicholas Bell....... M1939 flak guns Julhelm .......................... Firecan radar Kesselbrut ....................... ZPU-1, US/UK_Cal50 rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads Wrench ........................... M-59 (based on M-113) Pasko ............................ SS-4 vehicles & items, Su-100 Kesselbrut ....................... ZiL Transport Pack SUICIDAL ......................... New Destroyed Tank LODs Pasko ............................ Hawk launcher & radars Fubar512 & Wrench ................ Hawk INI tweaks Unknown author ................... CIM-10A Bomarc Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Fubar512 ......................... NIKE-Hercules sites layout/placement Spillone104 ...................... SA-2 Guideline Pack WhiteBoySamurai .................. Leahy & Bainbridge class YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot, Adams class, & Farragut class GrinchWSLG ....................... Fletcher class JSF_Aggie ........................ ThirdWire LHA upgrade Florian .......................... USN AOE Transport WhiteBoySamurai ...................Riga & Petya class ships Orsin ............................ Kanin (Udaloy) class Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker) Suicidal & Torno ................. Container Ship Loborojo & Suicidal .............. Petrolero Fubar512 ......................... Fleet Oiler Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor Caledonia, HospitalShip, Small Cargo Ship, Trawlers, Hotel, November, LCM Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor Cocas ............................ Trawler & Soviet Trawler Raven ............................ Trawler skins Marcfighters ..................... Zulu (USS Trutta) Fubar512 & MiGBuster ............. Carrier Deck Illumination package Other ----------------------------------------------------------------------- Deuces ........................... Cuba terrain for OTC Wrench ........................... updated Cuba terrain for SF2 Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2 Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects Spectre8750 ...................... Fake Afterburner Node Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 1 May 2014 12 July 2013 28 April 2013 25 June 2011 8 December 2010 -
A-6 problem in eburger68 SF2V Air & Ground War Expansion Pack v2.0
eburger68 replied to mysonsaysaudi's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
TheWarrior & mysonsayaudi: I just checked my local install of the SF2V Expansion Pack with the latest updates applied. I don't see any problems with the A-6A or the A-6B. The skins are fine. The air brakes and tail hook are also fine. The Expansion Pack uses the stock ThirdWire Intruder, not MontyCZ's Intruder. (The EA-6A and EA-6B uses MontzCZ's models, but those are different aircraft). If you're seeing problems with the skins, air brakes, or tailhook and those problems are traceable to having bits from the MontzCZ A-6A Intruder in your A-6A folder, then my best guess is that those bits came from the A-6A FOTI package, which the ReadMe advises users to download in order to grab the necessary cockpit files included in that package. Users should install only the cockpit files, though -- i.e., the cockpit folder. If they install the other files from that package, they probably will encounter the very problems that have been described here -- black aircraft (because the INI file is now referencing the wrong LODs which are themselves referencing non-existent skins), deployed tail hook and air brakes (because the DATA.INI is now referencing the wrong animations). I would recommend removing the cockpit files (listed above) to a temporary location, then deleting the A-6A (and A-6B, if you modded that aircraft as well) from your SF2V install. Then extract the A-6A (and, optionally, A-6B) from the SF2V Expansion Pack files again, installing them along with any updates from the Jan. 2012 update package, and then finally reinstalling the cockpit files. That should set things right. Eric Howes -
SF2NA Expansion Pack - Part 1 of 3
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
CowboyTodd41: No idea. Eric Howes -
SF2NA Expansion Pack - Part 1 of 3
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
AggressorBlue: You don't need to be able to see the MiGs on the map in order to fire at them. If the fact that enemy aircraft don't show up on the map is really bothering you, simply remove the following files from \Flight in your Mod folder: MAPENEMYICON.TGA HUDDATA.INI Eric Howes -
AWACS Questions
eburger68 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SupGen: Yes, no problem. But keep in mind that in order to use the Movement.INI you need the TARGETS.INI from the Expansion Pack as well. And that means you'll the the TYPES.INI as well as a number of other files in the terrain folder as well as the GroundObject folder, as those items are used in the TARGETS.INI and TYPES.INI. Eric Howes -
AWACS Questions
eburger68 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys: The SF2NA Expansion Pack includes a Movement.INI with defined shipping and truck routes, enabling Anti_Ship and Armed_Recon missions. Eric Howes -
Ground Objects on Cargo Ships Decks
eburger68 replied to flightdude's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
flightdude: No, you have to create a new weapon using the LODs and BMPs that are used for the ground object. You can't simply re-use the ground object. Eric Howes -
New DLC: Iranian F-14A
eburger68 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh, how wonderful.Glad to know Paypal has implemented such sophisticated security technologies in its payment processing. At this point I wouldn't be too surprised if those who tried to purchase the DLC through Paypal wound up on the dreaded "Do Not Fly List." Eric Howes -
New DLC: Iranian F-14A
eburger68 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guys: I ran into the same problem with Paypal, so I used the Amazon Payment method (a first for me). Clicking the Amazon Payment link took me to the sign-in page for Amazon (I have an Amazon account, but no Amazon-branded credit card). Once I signed in, I simply went through the same payment process as with purchasing something at Amazon. At the end of the payment process I was redirected to the download page for the DLC. Good to know the Amazon option works. Eric Howes -
Ground Objects on Cargo Ships Decks
eburger68 replied to flightdude's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guys: You can put ground objects onto the decks of ships. There's a working example in the SF2NA Expansion Pack and Op Tainted Cigar -- look for the SovietCargoShip in the GroundObject folder. The trick is to create a new missile using the ground object that you want on the deck, then add the missiles to the ship. The missile can be effectively disabled by setting Accuracy=0 and so forth. You don't even need any data in the WeaponSystem section of the ship's DATA.INI. Positioning is a bit of a chore, but it can be done. Eric Howes -
SF2NA Expansion Pack - Part 1 of 3
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: Attached to this post is package to make Gerwin's IcelandNA Classic Terrain useable with the SF2NA Expansion Pack -- "Some Assembly Required." Please note that you will need to download Gerwin's latest terrain (it is not included in this package). A ReadMe with installation instructions is included. Please do take a look at the notes section of that ReadMe as well. Eric Howes ICELAND-NA.7z -
Thinking of Reinstalling...
eburger68 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
PFunk: There are updates available for both mods: ODs Update 1 http://combatace.com/topic/71944-update-1-for-sf2e-ods/ OpDarius Update 1 http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/#entry610449 The OpDarius Update does reduce the likelihood that you'll encounter those dreaded SA-10s. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
bucklehead101: Glad to hear you're enjoying it. Unfortunately, I don't have any advice on flying the B-57 in the campaign. Perhaps others have worked out some successful tactics. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Dave: Plenty of Crusaders for you to fly in this one. Hope it was worth the wait. ELH -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Stary: Thanks. I'm glad to get this one out the door -- finally. I started working on it back in Oct. 2010. I was hoping to get it done in time for the 50th anniversary of the Cuban Missile Crisis. Alas, that didn't quite work out. I hope those who enjoyed the original SFP1 versions of OTC find this one to be a worthy successor. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench: Truth be told, I don't know. You hid them so well I might have trampled on them in my general clutzy way. Btw, did you catch that the IcelandNA terrain has a hot dog stand? I think TK forgot to include a model for it, though. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: One quick addendum to the ReadMe: under "Step 1: Prepare the Mod Folder," the text reads: Actually, if SF2NA is part of your target install, you would do better to use a copy of "StrikeFighters2 NorthAtlantic.exe." If your install does not include SF2NA, then go ahead and use the original StrikeFighters2.exe. Eric Howes -
SF2NA Expansion Pack - Part 1 of 3
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Icarus999: Yes. ELH