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eburger68

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Everything posted by eburger68

  1. Malibu43: The stock EW_Radars may not be networked, but the ones in the Expansion Pack are networked. Eric Howes
  2. Wrench: No, I didn't add more EW_Radars, but in my experience with the terrain, few actual EW_Radars are replaced with Firecans. And given the concentration of air bases in the Hanoi/Haiphong area, one or two less EW_Radars is no loss. There are three S-60s in the Expansion Pack: a KS-60, an S-60, and an S-60_G. Two are Static_AAA and networked with the Firecans; the remaining one is a Mobile_AAA and not networked. Eric Howes
  3. Malibu43: Actually, Firecans have been individually placed in the Expansion Pack terrain. It was a time consuming process, but they are there. The Firecan ground objects are also marked as EW_Radar, so they show up that way as well. Eric Howes
  4. Malibu43: I've got all the AAA/SAMs already prepared for SF2I (done for my own SF2I install), including the new AAA units included in the just-released 1948-56 Mod for SF2I Suez Expansion Pack 1. You'd probably still want to verify dates with knowledgeable folks around here, but I could put my collection up for you to download and work off of (if you're interested). Eric Howes
  5. dapit: You can find the four main install packages here: http://combatace.com/files/category/407-sf-series-add-on-missions-and-campaigns/page__sort_by__DESC__sort_key__file_submitted__num__10__st__10 Please read the ReadMe before plunging in. Eric Howes
  6. File Name: Vautour IIB/N for WOI - Updated File Submitter: eburger68 File Submitted: 23 May 2010 File Category: Heavy Bombers and Multi Engined Aircraft ------------------------------------------ Veltro2K's Vautour IIB/N for WOI - Updated ------------------------------------------ This is an update of Veltro2K's Vautour IIB & IIN for Wings Over Israel (WOI). In this update (the originals available at CombatAce in the SF1 Downloads section), I have done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles. Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. The updates applied here mirror those offered in my updated SF2I version, also uploaded to CombatAce. Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model. ~~~~~~~~~~~~~~~ Updates & Fixes ~~~~~~~~~~~~~~~ These aircraft versions incorporate a number of fixes and updates: - applied Veltro2K's fixpacks for B & N model - added damage TGAs from Christian59's "damage pack" - added new LOADOUT.BMP - spiffed up LOADING & HANGAR screens - darkened IDFCamo textures - removed spinner nodes to fix unsightly white spots within engine nacelles (no material assigned to spinner nodes) - corrected, renamed, or removed a number of node names within DATA.INIs - made engine ThrustPositions symmetrical to correct AI handling problems - tweaked landing gear data to improve AI ground handling behavior - added tail bumper to improve taxiing & takeoff stability - updated flight model for SF2 - tweaked loadouts & weapon stations - added F-86F cockpit from Dave Zurawski & the F-86F Development Team to the Vautour IIB - added F-86D cockpit from the Sabre Dog Team to the Vautour IIN - added Israeli AF '50s/'60s pilot model by Wrench & PappyCheckSix ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Installation is simple: 1. Drop the Objects folder into your WOI installation directory. 2. Add the following data to your WeaponsData.INI and save the changes with the 3rdWire Weapons Editor: [WeaponDataXXX] TypeName=TANK300_VA_CEN FullName=300 gal Drop Tank ModelName=Tank_V Mass=989.500000 Diameter=0.650000 Length=5.920000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=884.520020 Asymmetrical=FALSE ~~~~~~~ Credits ~~~~~~~ Original Aircraft: Veltro2K Flight Model: ThirdWire F-86F Cockpit: Dave Zurawski & F-86F Dev Team F-86D Cockpit: Sabre Dog Team Damage Textures: Christian59 IAF 50s/60s Pilot: Wrench & PappyCheckSix Misc. Fixes: Wrench ----------- Eric Howes 23 May 2009 Click here to download this file
  7. Andrew: Weapons is a sub-folder in \Objects, like the Aircraft folder. But it sounds like you got it straightened out. Glad to hear that you're enjoying it! Best, Eric Howes
  8. Andrew: From your description it sounds like none of the add-on aircraft are even installed. (The RAAF Canberra uses the CanberraB20 model, whereas the USAF Canberra uses the B-57 model.) Questions: 1) Did you download and install all four parts (which are four separate .7z files) from CombatAce? 2) If you did download all four parts, are you sure that the add-on aircraft folders are in the right place? You should, for example, find an A-1H and CanberraB20 folder in the same \Objects\Aircraft directory as the standard aircraft (A-4B, A-4C, etc.). Eric Howes
  9. Andrew: Can you fly game created Single Missions ("Create a Mission") with the CanberraB20 or the A-1H? Also, which campaign are you attempting? Rolling Thunder or Steel Tiger? Eric Howes
  10. Hi All: Over the past week or so I've been updating my SF2I installation. Last tonight and today I took a crack at updating Veltro2K's Vautour IIB & N models for SF2I. In the process of updating those aircraft (available at CombatAce in the SF1 Downloads section), I have also done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles. (Complete list of fixes/updates below.) You can review the results by downloading this package from my site: https://netfiles.uiuc.edu/ehowes/www/sf2v/VautourBN.rar If there's enough interest, I would be happy to upload this package to CombatAce. Also, if anyone has further suggestions, corrections, or fixes, I could incorporate those as well. Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. Also, by default these aircraft use the Israeli AF late '50s/early '60s pilot model available from Wrench's site here: http://p7.hostingprod.com/@wrench1smog.com/wrench14.html --------------- UPDATES & FIXES: These aircraft versions incorporate a number of fixes and updates: - applied Veltro2K's fixpacks for B & N model - added damage TGAs from Christian59's "damage pack" - added Vautour destroyed model data - adapted decals for SF2 file structure - added USERLIST.INI - added LOADOUT.TGA - spiffed up LOADING & HANGAR screens - darkened IDFCamo textures - removed spinner nodes to fix unsightly white spots within engine nacelles (no material assigned to spinner nodes) - corrected, renamed, or removed a number of node names within DATA.INIs - made engine ThrustPositions symmetrical to correct AI handling problems - tweaked landing gear data to improve AI ground handling behavior - added tail bumper to improve taxiing & takeoff stability - updated flight model for SF2 - tweaked loadouts & weapon stations - added F-86F cockpit from Dave Zurawski & the F-86F Development Team Eric Howes
  11. Wrench: Thanks much for the fixes and updates. I've incorporated most of them. Packages for SF2I and WOI have now been uploaded to CA. Wilco, if you complete new skins for these aircraft, I would be happy to update the packages to include them (with your permission, of course). Best, Eric Howes
  12. Version

    383 downloads

    ------------------------------------------ Veltro2K's Vautour IIB/N for WOI - Updated ------------------------------------------ This is an update of Veltro2K's Vautour IIB & IIN for Wings Over Israel (WOI). In this update (the originals available at CombatAce in the SF1 Downloads section), I have done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles. Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. The updates applied here mirror those offered in my updated SF2I version, also uploaded to CombatAce. Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model. ~~~~~~~~~~~~~~~ Updates & Fixes ~~~~~~~~~~~~~~~ These aircraft versions incorporate a number of fixes and updates: - applied Veltro2K's fixpacks for B & N model - added damage TGAs from Christian59's "damage pack" - added new LOADOUT.BMP - spiffed up LOADING & HANGAR screens - darkened IDFCamo textures - removed spinner nodes to fix unsightly white spots within engine nacelles (no material assigned to spinner nodes) - corrected, renamed, or removed a number of node names within DATA.INIs - made engine ThrustPositions symmetrical to correct AI handling problems - tweaked landing gear data to improve AI ground handling behavior - added tail bumper to improve taxiing & takeoff stability - updated flight model for SF2 - tweaked loadouts & weapon stations - added F-86F cockpit from Dave Zurawski & the F-86F Development Team to the Vautour IIB - added F-86D cockpit from the Sabre Dog Team to the Vautour IIN - added Israeli AF '50s/'60s pilot model by Wrench & PappyCheckSix ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Installation is simple: 1. Drop the Objects folder into your WOI installation directory. 2. Add the following data to your WeaponsData.INI and save the changes with the 3rdWire Weapons Editor: [WeaponDataXXX] TypeName=TANK300_VA_CEN FullName=300 gal Drop Tank ModelName=Tank_V Mass=989.500000 Diameter=0.650000 Length=5.920000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=884.520020 Asymmetrical=FALSE ~~~~~~~ Credits ~~~~~~~ Original Aircraft: Veltro2K Flight Model: ThirdWire F-86F Cockpit: Dave Zurawski & F-86F Dev Team F-86D Cockpit: Sabre Dog Team Damage Textures: Christian59 IAF 50s/60s Pilot: Wrench & PappyCheckSix Misc. Fixes: Wrench ----------- Eric Howes 23 May 2009
  13. File Name: Vautour IIB/N - Updated for SF2 File Submitter: eburger68 File Submitted: 23 May 2010 File Category: Other ------------------------------------------ Veltro2K's Vautour IIB/N - Updated for SF2 ------------------------------------------ This is an update of Veltro2K's Vautour IIB & IIN for Strike Fighters 2: Israel (SF2I). In the process of updating those aircraft (available at CombatAce in the SF1 Downloads section), I have also done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles. Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model. ~~~~~~~~~~~~~~~ Updates & Fixes ~~~~~~~~~~~~~~~ These aircraft versions incorporate a number of fixes and updates: - applied Veltro2K's fixpacks for B & N model - added damage TGAs from Christian59's "damage pack" - added Vautour destroyed model data - adapted decals for SF2 directory structure - added USERLIST.INI - added LOADOUT.TGA - spiffed up LOADING & HANGAR screens - darkened IDFCamo textures - removed spinner nodes to fix unsightly white spots within engine nacelles (no material assigned to spinner nodes) - corrected, renamed, or removed a number of node names within DATA.INIs - made engine ThrustPositions symmetrical to correct AI handling problems - tweaked landing gear data to improve AI ground handling behavior - added tail bumper to improve taxiing & takeoff stability - updated flight model for SF2 - tweaked loadouts & weapon stations - added F-86F cockpit from Dave Zurawski & the F-86F Development Team to the Vautour IIB - added F-86D cockpit from the Sabre Dog Team to the Vautour IIN - added Israeli AF '50s/'60s pilot model by Wrench & PappyCheckSix ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Installation is simple: simply drop the Objects folder into your SF2I Mod Folder. ~~~~~~~ Credits ~~~~~~~ Original Aircraft: Veltro2K Flight Model: ThirdWire F-86F Cockpit: Dave Zurawski & F-86F Dev Team F-86D Cockpit: Sabre Dog Team Damage Textures: Christian59 IAF 50s/60s Pilot: Wrench & PappyCheckSix Misc. Fixes: Wrench ----------- Eric Howes 23 May 2009 Click here to download this file
  14. Vautour IIB/N - Updated for SF2

    Version

    483 downloads

    ------------------------------------------ Veltro2K's Vautour IIB/N - Updated for SF2 ------------------------------------------ This is an update of Veltro2K's Vautour IIB & IIN for Strike Fighters 2: Israel (SF2I). In the process of updating those aircraft (available at CombatAce in the SF1 Downloads section), I have also done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles. Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model. ~~~~~~~~~~~~~~~ Updates & Fixes ~~~~~~~~~~~~~~~ These aircraft versions incorporate a number of fixes and updates: - applied Veltro2K's fixpacks for B & N model - added damage TGAs from Christian59's "damage pack" - added Vautour destroyed model data - adapted decals for SF2 directory structure - added USERLIST.INI - added LOADOUT.TGA - spiffed up LOADING & HANGAR screens - darkened IDFCamo textures - removed spinner nodes to fix unsightly white spots within engine nacelles (no material assigned to spinner nodes) - corrected, renamed, or removed a number of node names within DATA.INIs - made engine ThrustPositions symmetrical to correct AI handling problems - tweaked landing gear data to improve AI ground handling behavior - added tail bumper to improve taxiing & takeoff stability - updated flight model for SF2 - tweaked loadouts & weapon stations - added F-86F cockpit from Dave Zurawski & the F-86F Development Team to the Vautour IIB - added F-86D cockpit from the Sabre Dog Team to the Vautour IIN - added Israeli AF '50s/'60s pilot model by Wrench & PappyCheckSix ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Installation is simple: simply drop the Objects folder into your SF2I Mod Folder. ~~~~~~~ Credits ~~~~~~~ Original Aircraft: Veltro2K Flight Model: ThirdWire F-86F Cockpit: Dave Zurawski & F-86F Dev Team F-86D Cockpit: Sabre Dog Team Damage Textures: Christian59 IAF 50s/60s Pilot: Wrench & PappyCheckSix Misc. Fixes: Wrench ----------- Eric Howes 23 May 2009
  15. Wrench: OK, thanks. Post whatever you work up here (or give me a link to download it). As for the AI statement, I commented it out because AI aircraft were having trouble hitting some waypoints. In my testing they fly exceptionally well without that AI statement. Eric Howes
  16. Guys: OK, so there is interest. Could I persuade either one of you to download the "preview" version and give it the once over before I upload a final version to CombatAce? https://netfiles.uiuc.edu/ehowes/www/sf2v/VautourBN.rar Also, Wrench, would you be so kind as to grant permission to include the IAF 50s/60s pilot from your site in the package? Thanks, Eric Howes
  17. dogshu: I've seen several reports from users of campaign freezes/crashes with Mar and May 2010 patch levels in the various SF2 titles. This problem does not appear to be specific to the SF2V Expansion Pack. Unfortunately, I don't know of any fix for this behavior other than to wait for the next round of patches from ThirdWire. Eric Howes
  18. daddyairplanes: "Rivet Haste" was the code name for a program started in 1968 to boost the combat effectiveness of the USAF's F-4 Phantoms. The program is best known for producing specially modified F-4E Phantom IIs introduced in late 1972 to Udorn RTAFB that sported a number of improvements and enhancements, including: 1) slatted wings for better turning performance in dogfights; 2) APX-80 Combat Tree IFF interrogators to identify enemy aircraft; 3) wing-mounted TISEO (Target Identification System, Electro-Optical) telescopic sights that allowed long-range visual identification of aircraft; 4) improved cockpit layouts of key switches and controls (the "556 mod"). The Rivet Haste F-4Es are covered extensively in Marshall Michel's "Clashes: Air Combat over North Vietnam, 1965-1972." There were some F-4Ds that were fitted with the "Combat Tree," and the first of these arrived in the SEA theater from South Korea in Dec. 1971, but the Rivet Haste F-4s were F-4Es. Eric Howes
  19. ikon71: Try this one: http://forum.combatace.com/files/file/8128-mirage-factory-f-4e-phantom-arn-101/ Eric Howes
  20. Orangehat44: You're seeing gun tracers -- there's nothing wrong with your installation. If you'd like to adjust the color of the tracers, see the ReadMe for the Expansion Pack -- there's a section that provides instructions. Eric Howes
  21. Dave: Modders can do whatever they want, obviously. If their interest is exclusively in the Gen 2 sims, then that's their business. My point was only that there is a significant number of folks still playing the Gen 1 sims. Speaking for myself alone, I have both Gen 1 and Gen 2 versions of all the titles installed, yet I rarely fly the SF2 versions -- too much hassle. Between the broken installers (resulting in missing aircraft and skins), the various bugs in the latest patches (can't select friendly aircraft, missing text messages, etc.), and the broken SEA terrain, I can't be bothered. The Gen 1 sims lack the improvements in the Gen 2 versions, but for me those new features and improvements don't even come close to making up for the bugs, which are "showstoppers" in my book. The Gen 1 sims just work. Of course, I'm not on Vista or Win7, so I get no benefit from the DX10 shaders in Gen 2, which is undoubtedly a critical issue for Vista/Win7 users. Eric Howes
  22. Soulfreak: A good number of people, apparently. If you compare the download numbers for the SF2V version of the Expansion Pack with the WOV version, you'll find that both stand at around 1000 downloads. Now, those are just two theater-specific mods, but it is an interesting apples-to-apples comparison nonetheless. Eric Howes
  23. malibu43: That's correct. The customized Expansion Pack campaigns are not replaced. Eric Howes
  24. Folks: This mod may well work with the SF2V Expansion Pack, but the campaign files included here are modified versions of the stock campaigns. Thus, they do not incorporate any of the customizations made in the Expansion Pack campaigns, including all the new aircraft and textures. Mind you, that's no knock against this mod. Users should be clear on how this mod interacts with the Expansion Pack, though. Best, Eric Howes
  25. orsin: Yes, the issue has been raised with TK. I am a bit skeptical of whether he'll actually fix it, but he did say he would look into it. Thanks for testing it with the Mar 2010 patch for SF2I. Best, Eric Howes
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