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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. I cant see this problem on Let L-410A. Can anybody confirm that? Thanx Monty CZ
  2. L-39ZO 2nd hungarian skin

    Version

    148 downloads

    2nd shark mouth skin for hungarian L-39ZO simply extract the file into your plane directory. Monty CZ
  3. File Name: L-39ZO hungarian skin File Submitter: Monty CZ File Submitted: 09 December 2010 File Category: SF2 Series Add On Skins Hello all, this is custom skin for hungarian L-39ZO put it into plane folder and add this: [TextureSet005] Directory=HUNAF Name=HUNAF Nation=Hungary Specular=0.500000 Glossiness=0.200000 Reflection=0.200000 into L-39ZO.ini Enjoy Monty CZ Click here to download this file
  4. L-39ZO hungarian skin

    Version

    144 downloads

    Hello all, this is custom skin for hungarian L-39ZO put it into plane folder and add this: [TextureSet005] Directory=HUNAF Name=HUNAF Nation=Hungary Specular=0.500000 Glossiness=0.200000 Reflection=0.200000 into L-39ZO.ini Enjoy Monty CZ
  5. Soulfreak: this is the one, you talked about? EricJ: thanx for the info, so its easier than I thought MontyCZ
  6. Nice to see you enjoy it! and thanx for 5 stars :-) the sound problem with L-39C is due EngineSoundName=AL-21F-1 instead of EngineSoundName=JetEngine in data.ini on other versions I believe AL-21F-1 is sound from EXP2 so without it you have to change it. MontyCZ
  7. L-39 Templates

    Version

    164 downloads

    For all fans of the L-39 Albatros, here are the templates to make your custom skins easier. Share them with others :-) Monty CZ
  8. So you can be happy, because Ive just released it :-) (avaiting approval) Monty CZ
  9. Be carefull boys, eastern pilots are skilled much more from today :-) Monty CZ
  10. Ok thats good comment this sentence says that it is better to make touchdown than to stall the plane 5 meters above the RWY. (on missed approach) Is it still confusing or have I to tell it different? Monty CZ
  11. Hello all, I spent some time to write basic flight manual for L-39 and because english is not my first language I would like to ask you to check it and if there are any mistakes just let me know please. Here it is: technical manual.pdf I tried to achieve the same look as it is on original flight manual (except cockpit images which were originally line drawings :-) ) Monty CZ
  12. S-101/S-102/S-103

    It seems like I could answer...it will take some time ...is flap animation reversed on those Yaks? Monty CZ
  13. After yesterdays tests I have to skip this thing :-( Yes I can set it as flaps and make it to deploy at 735kmph, but when I deploy the real airbrakes at that speed it opens further (angle is 100° instead of 50°) so there is light in the cockpit yelling "you are too fast" and its enough :-) Monty CZ
  14. Thanx that seems like the only way to achieve that, but then I would have no speedbrake release sound and no speedbrake light in the cockpit, but what the hell. I have a lot of lights modeled and no game system contected to it that I can use some of them :-) Thank you Monty CZ
  15. Question of the day: How to create installer? Can you suggest something easy to use, virus free etc etc I want to release whole package and let the people choose if they want typical instal (all) or custom instal and they could remove some parts (airfield files, missions) is it possible? Thanx Monty CZ BTW Brain I tried that but no luck...dont know why, maybe same mesh cannot be set with 2 systems but even without meshname it didnt work
  16. Last thing I have to set, to get the propper and realistic behavior: On real plane the airbrakes were automaticaly extended wher speed of 735kmph was exceeded. How the setting supposed to be to achieve that in game? Pls.
  17. Hey EricJ by the photos I suppose it was keg of the finest czech lager beer Pilsner Urquell and I cant even think about dropping it on enemies!!! :-)
  18. So the question is, should I define the keg as a fuel tank or different class? Monty CZ
  19. hm it looks like I need to solve two things: 1) collision meshes for the hangars - I want to park aircraft in those shelters and I did collision mesh which is wery simple - it is only the rounded "grass" mesh without front (so it has hole where it supposed to be). But when I arrive to the front my wings fell off and engine start to smoke... 2) my buildings has no shadows and from the distance they looks like they dive under the terrain... Anybody knows something about that? Thanx Monty CZ
  20. I was manually populating and placing some objects - really time consuming Monty CZ
  21. Hey it is not so easy :-( there are 3 different things you have to do 1) object placement - the easy part, when you add the new objects into "type.ini" and then add new airbase via "targets.ini" and if you are building new airbase which wasnt present on map before you have to flatten the terrain (dont know how, maybe in terrain editor) 2) add lights - there are usualy more lights than objects which has to be placed!!! 3) in airbase ini specify routes for planes, take off points, landing points...everything that the game needs to know so AI can use the airbase...I am scared of it!! :-( so maybe I did the first step but I dont know if I can walk all the way... Monty CZ
  22. Thanx to Steve this is not true :-) http://combatace.com/topic/34895-wov-target-object-placement-interface-tool-wip/page__st__80 ok this was easy..wrong file destination Monty CZ
  23. TrackIR 4

    I set the Tracker source as Face API (then press START) and Game protocol as Fake Trackir and if you run SF2 everything works Monty CZ
  24. TrackIR 4

    Yes, all you need is a webcam and some light in your face
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