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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. Ok first ingame shots: So young and already in trouble: Stil long way to finish it MontyCZ
  2. Here is something to attack: Egyptian Humber Mk IVs MontyCZ What else do we need for this campaign? :-)
  3. Dsawan, this is Avia S-199 not the Messerschmitt Bf 109, so historicaly correct users are Czechoslovakia and Israel and I planned to do both plane sets (actualy 2 different planes because Czechoslovak planes have different cockpit cover and oil cooler intake). Flight model will represent Avia which was as good as Messerschmitts from 1939 but with worse groung handling. So dont blame me if you put WWII germany insignias on it and cant win any battle against Spits Mk.V etc :-) (c´mon we have some quality standards of published mods here :-) ) MontyCZ
  4. Sure all marking I will make by decals (thanx to Wrench) so this is the basic skin: with bumpmaps (all 1024x1024). is it the current standard? MontyCZ
  5. Ok it seems I have time to do something (3D,2D graphic, or some basic ini work) then count me in. So if somebody have list of "to do", you can send it to me. ...and JediMaster don´t call Avia S-199 a Bf-109 please :-) MontyCZ
  6. I cant see problem with prop plane FM, game engine can hande it. If you tried my B-534 there is even "aircraft going to the left" effect on take off due prop torgue. Non scripted flat spins, damage due overstress - I am happy with all those possibilities which engine have. More I am missing belly landing possibility (oh old F-22ADF by DID or Warbirds...) and oil and coolant loosing due to damage with all effects it should have... and yes pilots bailings out (because I am that sort of pilot "which plane do you fly the most? Parachute!" :-) ) MontyCZ
  7. Yes I can, but after cutting some smal parts like slats etc (it is way I am modeling, because I am not so good in 3DS) on this pictures it is mixture of all variants I have prepared. Does anybody know if S-199 was used as a bomber in IAF? 4x70kg bomb MontyCZ
  8. So time to say: OK my work continues :-) any comment are welcome, I will start new topic soon so I wont hijack this topic more :-) MontyCZ
  9. Hmm I havent been here day or two and now "To finish or not to finish? this is the question" :-) but I think I will give it a try... MontyCZ
  10. I can take care of it :-) I am looking forward to that Me-109C Monty
  11. Hello all, I assume that it is possible to write mission where I can fly for example RF-84F and my wingman will fly F-84F (or any different plane). But I cant solve how to. And I dont want to change plane in loadout menu. Or better example enemy flight with 2 different planes. It is somehow possible? Thanx for answer Monty
  12. I didnt started modding SF2 series yet but maybe it is time to move on :-) so I dont care if it is possible in SF1 or SF2 when it is possible :-) Monty
  13. co něco československého?

    Občas mám pocit, že je těch F-něco Su-něco trochu moc a pak jsem narazil na screenshot Honzy Tůmy z mapy "Sudetenland". No nedá mi to abych se nepochlubil :-) je to zatím začátek po dvou dnech práce, ale jestli bude o víkendu hnusně, třeba pokročím :-) Problém bude jako vždy s tím naučit to lítat tak jak má... nemáte někdo nějaké zdroje ze kterých by se dalo čerpat? Monty
  14. co něco československého?

    Čau myšlenka na Československou kampaň mě ještě neopustila. Např: je tu ještě někdo aktivním členem? možná budu mít k dispozici program na oživení terénu, teď ještě kdybychom měli ten základ :-) Monty
  15. Hey all, I can send you rail bridge in Max and I think theres end parts too Monty
  16. Let L-410 Turbolet

    Tak nám začalo ošklivé počasí a já se rozhodl zviditelnit další ikonu českého leteckého průmyslu :-) Zatím je to opravdu začátek, ale chtěl jsem vidět jak to vypadá v herním enginu Monty
  17. Let L-410 Turbolet

    Thank you suicidal. You can see the problem on picture here Alpha object behind something with tga looks like it is in the front (or, in this case, same object). I may check it in 3DS if there is no problem with normals but I dont think so. Monty Gracias suicidal. Usted puede ver el problema en la foto aquí objeto Alpha detrás de algo con tga parece que está en el frente (O, en este caso, un mismo objeto). Puedo comprobarlo en 3DS si no hay problema con las normales pero yo dont creo que sí.
  18. Let L-410 Turbolet

    Dík, akorát mám problém u FG se "skleněnou" přídí. Průhlednost skel a neprůhlednost rámu je řízena mapou TGA a mám "obrácené pořadí vykreslovaných ploch" (obráceně Z-buffer). Stejně tak to mám u stromů skrz který vidím ty zadní jako by byly první v pořadí. Nevím jestli jsem někde přepsal nějaký "ini" soubory nebo jestli je to mojí grafikou (ATI). Zajímalo by mě jak to vypadá u někoho jiného. Nějaký dobrovolník? Monty
  19. Let L-410 Turbolet

    Ahoj takže plánuju tyhle 3 verze: L-410A L-410 FG L-410 UVP (E) myslím že to pokrývá většinu používaných verzí, nebo jsem něco přehlídl? Monty
  20. I am still modelling in Blender3d and then after export import into 3DS I do mapping and animation there. For me it is the easy way (how to precisely put every one triangle into my model :-) ) I wish you good luck and looking forward for your work MontyCZ
  21. Let L-410 Turbolet

    Ahoj Martine, díky za info, dej mi vědět, co se dozvíš. Kdyby Jean neměl čas, můžu upravit svůj FM se kterým to taky bude létat, ale nedařilo se mi tak dobře :-) Monty
  22. Let L-410 Turbolet

    Hello soulfreak, this plane is still awaiting good FM. All graphic work is done...so I hope we will see FM soon Monty CZ
  23. what about modified flak burst effect? or make it as rocket/missile with boster (duration 1-2s) and flare effect will be the modified missile engine effect (duration 30-60s) Monty CZ
  24. hi I did once this: If it is the same model you have I can send you bmps as I checked I didnt released bmp with original max file because the bmp file was already in game Monty
  25. I am not sure but these: PitchModelNodeName=tgun1 YawModelNodeName=tgun1 probably have to be two different meshes MontyCZ
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